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<blockquote data-quote="NotAYakk" data-source="post: 8270350" data-attributes="member: 72555"><p>Except the T2 Fighter/Rogue is already disproportionately small in 5e.</p><p></p><p>Because the comparison is a spellcaster using a leveled spell, a warlock using an invocation or spell and EB, a paladin controlling their warhorse and smiting, a cleric moving their spiritual weapon, positioning their aura of beatdown, and tolling the dead.</p><p></p><p>And a +1 to AC, +1 to hit, move 10 feet <strong>is not worth the analysis paralysis</strong>. A player should not be spending <strong>any time at all</strong> deciding which of those they gain as a one turn bonus on their turn.</p><p></p><p>You claim that "being able to do all at once is imbalanced". Demonstrate how.</p><p></p><p>There are 4 kinds of bonus actions. Some belong to more than one.</p><p></p><p>Strategic resources, like Warpriest attack or Monk dodge. Removing the BA limit makes these tactically cheaper, but doesn't remove the strategic cost. To use monk dodge every round, which is powerful, you have to invest a lot of levels of monk (1 per round you do it). I am unaware of people saying "we have a problem where high level monks are imba", making them stronger isn't going to break the game.</p><p></p><p>Triggered abilities. These usually require gear or build setups with a cost. The one problem is "getting a bajillion bonus action attacks" is a bit too easy, so limiting it to 1 attack granting bonus action seems like enough. I mean, if someone takes SM and bashes <em>as well</em> as healing word's, that isn't imba. The other is stacking non-concentration spells that have bonus action riders; I'd limit that, not BA in general.</p><p></p><p>Free stuff from features. Rogue cunning action. Honestly, if a Rogue can use cunning action every round, the game doesn't break, even if they also two weapon fight or whatever. Here, I limited it to one use of each feature; so the Rogue can't disengage and steady aim and mage hand (AT) the same round.</p><p></p><p>Setup stuff. Barbarian Rage, Rune Warrior, Wizard Bladedance, Wildshape. Making these come online faster does make the raging onion build better. I'm actually ok with that.</p><p></p><p>Hence my plan.</p><p></p><p>You can use as many bonus actions on your turn as you want, with the following exceptions:</p><p></p><p>1. You can cast one spell with a level of 1 or higher per turn. You cannot action surge and fireball twice, you cannot counterspell a counterspell of your banishment, and you cannot quicken spell to cast a magic missile twice.</p><p></p><p>2. You can use one bonus action that grants an attack per turn. So you cannot use Two Weapon Fighting with Martial Arts.</p><p></p><p>3. You can maintain one spell with a bonus action per turn, such as Spiritual Weapon.</p><p></p><p>4. You can use one bonus action from a given feature per turn, such as Cunning Action.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8270350, member: 72555"] Except the T2 Fighter/Rogue is already disproportionately small in 5e. Because the comparison is a spellcaster using a leveled spell, a warlock using an invocation or spell and EB, a paladin controlling their warhorse and smiting, a cleric moving their spiritual weapon, positioning their aura of beatdown, and tolling the dead. And a +1 to AC, +1 to hit, move 10 feet [B]is not worth the analysis paralysis[/B]. A player should not be spending [b]any time at all[/b] deciding which of those they gain as a one turn bonus on their turn. You claim that "being able to do all at once is imbalanced". Demonstrate how. There are 4 kinds of bonus actions. Some belong to more than one. Strategic resources, like Warpriest attack or Monk dodge. Removing the BA limit makes these tactically cheaper, but doesn't remove the strategic cost. To use monk dodge every round, which is powerful, you have to invest a lot of levels of monk (1 per round you do it). I am unaware of people saying "we have a problem where high level monks are imba", making them stronger isn't going to break the game. Triggered abilities. These usually require gear or build setups with a cost. The one problem is "getting a bajillion bonus action attacks" is a bit too easy, so limiting it to 1 attack granting bonus action seems like enough. I mean, if someone takes SM and bashes [I]as well[/I] as healing word's, that isn't imba. The other is stacking non-concentration spells that have bonus action riders; I'd limit that, not BA in general. Free stuff from features. Rogue cunning action. Honestly, if a Rogue can use cunning action every round, the game doesn't break, even if they also two weapon fight or whatever. Here, I limited it to one use of each feature; so the Rogue can't disengage and steady aim and mage hand (AT) the same round. Setup stuff. Barbarian Rage, Rune Warrior, Wizard Bladedance, Wildshape. Making these come online faster does make the raging onion build better. I'm actually ok with that. Hence my plan. You can use as many bonus actions on your turn as you want, with the following exceptions: 1. You can cast one spell with a level of 1 or higher per turn. You cannot action surge and fireball twice, you cannot counterspell a counterspell of your banishment, and you cannot quicken spell to cast a magic missile twice. 2. You can use one bonus action that grants an attack per turn. So you cannot use Two Weapon Fighting with Martial Arts. 3. You can maintain one spell with a bonus action per turn, such as Spiritual Weapon. 4. You can use one bonus action from a given feature per turn, such as Cunning Action. [/QUOTE]
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