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<blockquote data-quote="Xeviat" data-source="post: 8270487" data-attributes="member: 57494"><p>It's not though. Is balanced great for a Rogue, offering a choice between damage and utility with the way cunning action works.</p><p></p><p>For fighters, it's the highest damage option at 1st through 4th levels, then immediately falls at 5th. It doesn't work with Action surge. Duelist deals more damage than it unless you're in a very magic item heavy game, and then you have to compare what magic items you could have gotten as a duelist instead (like a belt of giant strength).</p><p></p><p>For the cost of a bonus action, which doesn't work with action surge, haste, or second wind, duelist's +3 damage (larger weapon and +2) beats the 1d6+5 once you have three attacks. That's not to mention comparing against a greatsword, which is better over all from level 5 and on, and potentially from level 2 and on due to action surge.</p><p></p><p>Now, for other classes:</p><p></p><p>Barbarian: doesn't work with rage and doesn't work with many subclass core features.</p><p>Bard: doesn't work with base inspiration or gish spells.</p><p>Ranger: clutters up spells and class/subclass features.</p><p></p><p>Changing it would require other things to be changed (hex and hunters mark would need to be tweaked to be 1/round instead of per hit to not be the optimal damage dealing combo), but TWFing is not balanced on anyone but the rogue.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8270487, member: 57494"] It's not though. Is balanced great for a Rogue, offering a choice between damage and utility with the way cunning action works. For fighters, it's the highest damage option at 1st through 4th levels, then immediately falls at 5th. It doesn't work with Action surge. Duelist deals more damage than it unless you're in a very magic item heavy game, and then you have to compare what magic items you could have gotten as a duelist instead (like a belt of giant strength). For the cost of a bonus action, which doesn't work with action surge, haste, or second wind, duelist's +3 damage (larger weapon and +2) beats the 1d6+5 once you have three attacks. That's not to mention comparing against a greatsword, which is better over all from level 5 and on, and potentially from level 2 and on due to action surge. Now, for other classes: Barbarian: doesn't work with rage and doesn't work with many subclass core features. Bard: doesn't work with base inspiration or gish spells. Ranger: clutters up spells and class/subclass features. Changing it would require other things to be changed (hex and hunters mark would need to be tweaked to be 1/round instead of per hit to not be the optimal damage dealing combo), but TWFing is not balanced on anyone but the rogue. [/QUOTE]
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