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Deleting Bonus Actions
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<blockquote data-quote="Undrave" data-source="post: 8271200" data-attributes="member: 7015698"><p>Agreed, that language was just dumb. they also wanted to avoid being able to downgrade your standard action into a bonus action, despite keeping the Dash action essentially trading your Standard for a Move. An Action is just a type of ressource you spend to do a thing. It's like having different colors of mana in Magic with each 'thing' you can do a card with different colored costs. </p><p></p><p>Pretending its not like that is just trying to be different without actually putting in the design work to be different. It's basically impossible to avoid the concept of 'action ecomony', and if you limit everybody to ONE thing then certain things just won't ever happen. It's why healing on a bonus action even exist: so people would actually heal others and still get to DO something.</p><p></p><p></p><p></p><p>Good ol' 'On a miss' effects <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I could see stuff like "on a miss you don't provoke opportunity attacks from the target until the end of the turn" or "the target moves 5 feet away from you" or "the target has disadvantage attacking other creatures within 5 feet of you until your next turn" and you pick ONE of those when you get your extra attack feature. Roll 1 attack roll for your attack action and compare to the AC of all the targets, but you roll dmg separately.</p><p></p><p></p><p>Why are you blaming feats for something that exists in the game even without feats? Almost every class has a bonus action they can take, with spellcasters getting multiple choices. That's before we get to feat. </p><p></p><p>What's with all the "BOOH I hate 'builds'!" thing going around recently?! What even IS a 'build' according to you? What would you prefer people do? Just not have choice at level up? Or just pick random non-synergetic option just to make you feel better??</p></blockquote><p></p>
[QUOTE="Undrave, post: 8271200, member: 7015698"] Agreed, that language was just dumb. they also wanted to avoid being able to downgrade your standard action into a bonus action, despite keeping the Dash action essentially trading your Standard for a Move. An Action is just a type of ressource you spend to do a thing. It's like having different colors of mana in Magic with each 'thing' you can do a card with different colored costs. Pretending its not like that is just trying to be different without actually putting in the design work to be different. It's basically impossible to avoid the concept of 'action ecomony', and if you limit everybody to ONE thing then certain things just won't ever happen. It's why healing on a bonus action even exist: so people would actually heal others and still get to DO something. Good ol' 'On a miss' effects :D I could see stuff like "on a miss you don't provoke opportunity attacks from the target until the end of the turn" or "the target moves 5 feet away from you" or "the target has disadvantage attacking other creatures within 5 feet of you until your next turn" and you pick ONE of those when you get your extra attack feature. Roll 1 attack roll for your attack action and compare to the AC of all the targets, but you roll dmg separately. Why are you blaming feats for something that exists in the game even without feats? Almost every class has a bonus action they can take, with spellcasters getting multiple choices. That's before we get to feat. What's with all the "BOOH I hate 'builds'!" thing going around recently?! What even IS a 'build' according to you? What would you prefer people do? Just not have choice at level up? Or just pick random non-synergetic option just to make you feel better?? [/QUOTE]
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