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<blockquote data-quote="teitan" data-source="post: 8271216" data-attributes="member: 3457"><p>Depends on the person how builds is defined honestly. Personally I don't like having to plot out a character level by level to get to a point where I can do that ONE thing really well (ala 3e) or to avoid "feat taxes" ala 4e. It also depends on the game, Mutants & Mastermind? Champions? All about how you build the character but usually when people talk about "builds", they are talking about optimization that usually results in non-optimal characters in 3e and 5e (not PF1 though, they found a pretty good workaround with Archetypes). What I like is for my players to be able to create the character they want whether they want feats or not and to have fun. Choose a class and race at 1st level, choose that subclass at 3rd and then if they want feats at those levels they can choose a feat or the take the ability boost and it not impact how they play their character. As a DM I actually prefer lighter games because in my experience lighter games allow for the character to breathe more and encourage players to try more things because games with "builds" as their emphasis tend to be very narrow in what a character can do without feats etc. so that each player can shine in their chosen "thing". For me it's more about character than numbers on a piece of paper. 5E is the perfect inbetween for me when it comes to characters and what my players want to play from simple to complex with feat progression planned out though I frown on multiclassing because usually in higher levels multiclass characters fall behind. </p><p></p><p>My go to game though is rapidly become Dungeon Crawl Classics for the D&D experience.</p></blockquote><p></p>
[QUOTE="teitan, post: 8271216, member: 3457"] Depends on the person how builds is defined honestly. Personally I don't like having to plot out a character level by level to get to a point where I can do that ONE thing really well (ala 3e) or to avoid "feat taxes" ala 4e. It also depends on the game, Mutants & Mastermind? Champions? All about how you build the character but usually when people talk about "builds", they are talking about optimization that usually results in non-optimal characters in 3e and 5e (not PF1 though, they found a pretty good workaround with Archetypes). What I like is for my players to be able to create the character they want whether they want feats or not and to have fun. Choose a class and race at 1st level, choose that subclass at 3rd and then if they want feats at those levels they can choose a feat or the take the ability boost and it not impact how they play their character. As a DM I actually prefer lighter games because in my experience lighter games allow for the character to breathe more and encourage players to try more things because games with "builds" as their emphasis tend to be very narrow in what a character can do without feats etc. so that each player can shine in their chosen "thing". For me it's more about character than numbers on a piece of paper. 5E is the perfect inbetween for me when it comes to characters and what my players want to play from simple to complex with feat progression planned out though I frown on multiclassing because usually in higher levels multiclass characters fall behind. My go to game though is rapidly become Dungeon Crawl Classics for the D&D experience. [/QUOTE]
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