Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Delta Green - All Part of the Job
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Audrik" data-source="post: 7440838" data-attributes="member: 73653"><p><strong>The Bedford Project - Session 4c</strong></p><p></p><p>Looking down the stairwell illuminated by flashlights and emergency lighting, Atwood spotted a mangled security camera. Dempsey’s quick scan of the roof access through which they'd emerged revealed another well-hidden and intact camera. Given the lack of a door on the other stairwell, the Irishman decided it was safe to retrieve his flashlight.</p><p></p><p>With Atwood in the lead, the agents carefully descended the concrete stairs. The metal handrails had been severely corroded in many places, and so they were less than useless. They gave the impression that if someone were to put a little weight on them, collapse would be imminent.</p><p></p><p>The door to the HelpLink lobby from the ground floor stairwell landing was in bad shape as well. The handle, hinges, and other metal components were so severely corroded that they'd likely never work as intended again, though they'd been so weakened that a good kick would probably bring the door crashing down.</p><p></p><p>From this landing, Atwood could see a body slumped against the wall on the next flight down. The body was easily identifiable as private security by his body armor and other gear. Like the rails and door, everything metal on the guard's person seemed corroded and useless. The handgun in his hand, a Glock 36, looked like it might still be in working order. Once the agents made it down to the body, a closer look revealed brown and black streaks around his mouth. His skin had a slightly bluish tinge, the tongue was swollen and black, and he was covered in brownish-black vomit. The man’s skin was dry, tight, and flaky as if he’d experienced rapid dehydration. Porter was no doctor, but he was a chemist. He gave his diagnosis in a grim tone.</p><p></p><p>“Call me crazy, but this looks like the fatal side of sulfuric acid poisoning. That would explain the corrosion on all the metal, too.”</p><p></p><p>Well, yeah. It would explain the corrosion, but Atwood wanted to know just what the hell explained the sulfuric acid in the first place. There wasn’t an explanation for that unless they wanted to go with the “Chitty Chitty Bang Bang goes rogue” angle. Dempsey joked that Dick Van Dyke had some explaining to do, but he was met with glares from the other two, so he just shrugged.</p><p></p><p>Disney-based explanations aside, the evidence seemed to support Porter’s theory. Atwood suggested they all put on gloves just in case, but the other two held up their already-gloved hands. Well, Dempsey held up an already-gloved middle finger, but the message was the same; you don’t raid the enemy stronghold in an overly-secure town under cover of darkness without gloves. Then again, as Dempsey pointed out, it wasn’t like Atwood was going to get added to Sheriff Taylor’s kill list a second time, though he might move up a spot or two.</p><p></p><p>The initial shock and witty banter out of the way, Dempsey studied the landing. The body was slumped against the wall at the mid-floor landing. He had apparently been running up the stairs from the room below when he turned back toward the room and fired several rounds.</p><p></p><p>The air down at this level irritated the agents’ eyes and nasal passages. The heavy steel door at the bottom of the stairs had been ripped from its frame with the digital keypad lock still in place. The room beyond was well-lit and apparently running on generator power rather than emergency power like the ground floor and stairwells. There were white flashing lights near the ceiling at regular intervals which appeared to be some sort of silent alarm.</p><p></p><p>Only a few feet inside the doorway were six lumps of copper with a thick turquoise patina and a scattering of rust. So, whatever they were following could not only dehydrate a man and turn him blue, but it also worked fast enough to rust and corrode bullets. Fantastic.</p><p></p><p>Several racks of computer equipment lined the walls of the room. It appeared to be a server room with expensive equipment. None of it seemed to have been touched. The only other exits from the room were the other stairwell leading to the Training Evaluation Office and an open elevator shaft. The elevator doors had been removed and cast aside much like the other stairwell doors.</p><p></p><p>Dempsey questioned whether Bedford really deserved their help. After all, no one in this town had proven themselves to be worth helping. Plus, nothing good went down that open elevator shaft, so nothing good was likely to come back out. It’s not like there was a surprise party at the bottom with birthday hats, Guinness, and Pin the Beard on the Leprechaun. No. There was an evil, flying Disney car armed with acid and who-knows-what-else. Screw Bedford. Screw Iowa.</p></blockquote><p></p>
[QUOTE="Audrik, post: 7440838, member: 73653"] [b]The Bedford Project - Session 4c[/b] Looking down the stairwell illuminated by flashlights and emergency lighting, Atwood spotted a mangled security camera. Dempsey’s quick scan of the roof access through which they'd emerged revealed another well-hidden and intact camera. Given the lack of a door on the other stairwell, the Irishman decided it was safe to retrieve his flashlight. With Atwood in the lead, the agents carefully descended the concrete stairs. The metal handrails had been severely corroded in many places, and so they were less than useless. They gave the impression that if someone were to put a little weight on them, collapse would be imminent. The door to the HelpLink lobby from the ground floor stairwell landing was in bad shape as well. The handle, hinges, and other metal components were so severely corroded that they'd likely never work as intended again, though they'd been so weakened that a good kick would probably bring the door crashing down. From this landing, Atwood could see a body slumped against the wall on the next flight down. The body was easily identifiable as private security by his body armor and other gear. Like the rails and door, everything metal on the guard's person seemed corroded and useless. The handgun in his hand, a Glock 36, looked like it might still be in working order. Once the agents made it down to the body, a closer look revealed brown and black streaks around his mouth. His skin had a slightly bluish tinge, the tongue was swollen and black, and he was covered in brownish-black vomit. The man’s skin was dry, tight, and flaky as if he’d experienced rapid dehydration. Porter was no doctor, but he was a chemist. He gave his diagnosis in a grim tone. “Call me crazy, but this looks like the fatal side of sulfuric acid poisoning. That would explain the corrosion on all the metal, too.” Well, yeah. It would explain the corrosion, but Atwood wanted to know just what the hell explained the sulfuric acid in the first place. There wasn’t an explanation for that unless they wanted to go with the “Chitty Chitty Bang Bang goes rogue” angle. Dempsey joked that Dick Van Dyke had some explaining to do, but he was met with glares from the other two, so he just shrugged. Disney-based explanations aside, the evidence seemed to support Porter’s theory. Atwood suggested they all put on gloves just in case, but the other two held up their already-gloved hands. Well, Dempsey held up an already-gloved middle finger, but the message was the same; you don’t raid the enemy stronghold in an overly-secure town under cover of darkness without gloves. Then again, as Dempsey pointed out, it wasn’t like Atwood was going to get added to Sheriff Taylor’s kill list a second time, though he might move up a spot or two. The initial shock and witty banter out of the way, Dempsey studied the landing. The body was slumped against the wall at the mid-floor landing. He had apparently been running up the stairs from the room below when he turned back toward the room and fired several rounds. The air down at this level irritated the agents’ eyes and nasal passages. The heavy steel door at the bottom of the stairs had been ripped from its frame with the digital keypad lock still in place. The room beyond was well-lit and apparently running on generator power rather than emergency power like the ground floor and stairwells. There were white flashing lights near the ceiling at regular intervals which appeared to be some sort of silent alarm. Only a few feet inside the doorway were six lumps of copper with a thick turquoise patina and a scattering of rust. So, whatever they were following could not only dehydrate a man and turn him blue, but it also worked fast enough to rust and corrode bullets. Fantastic. Several racks of computer equipment lined the walls of the room. It appeared to be a server room with expensive equipment. None of it seemed to have been touched. The only other exits from the room were the other stairwell leading to the Training Evaluation Office and an open elevator shaft. The elevator doors had been removed and cast aside much like the other stairwell doors. Dempsey questioned whether Bedford really deserved their help. After all, no one in this town had proven themselves to be worth helping. Plus, nothing good went down that open elevator shaft, so nothing good was likely to come back out. It’s not like there was a surprise party at the bottom with birthday hats, Guinness, and Pin the Beard on the Leprechaun. No. There was an evil, flying Disney car armed with acid and who-knows-what-else. Screw Bedford. Screw Iowa. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Delta Green - All Part of the Job
Top