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Delta Green D20 is an unedited mess
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<blockquote data-quote="trancejeremy" data-source="post: 3595713" data-attributes="member: 924"><p>I don't think it's they couldn't be bothered to learn d20 per se, it's just that BRP and d20 have completely different philosophies. BRP plays fast and loose with skills and often invents new rules for every situation on the fly (or in the scenario). d20 takes great pains to be balanced, and the rules are a lot more structured and defined.</p><p></p><p>Still, in this case, the Mi-Go Electric Gun is actually in the CoC d20 rulebook (p124), they were just reprinting it (badly, I guess someone just quickly typed it up and didn't even spell check).</p><p></p><p></p><p>I actually don't think Delta Green (as a concept) works all that well with CoC d20, because CoC d20 is even more deadly than BRP CoC (at least at lower levels, since characters get hit more and have less hit points than their BRP counterparts), and it tends to assume the PCs are more "normal" people, rather than spies or government agents or military. Even the "Offense Option" class in CoC d20 is really more a cop or something than a soldier or even an FBI/ATF guy. And based on the scenarios in the book, it seems like combat is fairly common in Delta Green adventures. </p><p></p><p>I think if you wanted to use d20 to run a Delta Green game, it would be a lot better to simply use Spycraft or d20 Modern and simply drop in the magic and sanity systems into it. Rather than try to use CoC d20 and the add-ons in this book.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 3595713, member: 924"] I don't think it's they couldn't be bothered to learn d20 per se, it's just that BRP and d20 have completely different philosophies. BRP plays fast and loose with skills and often invents new rules for every situation on the fly (or in the scenario). d20 takes great pains to be balanced, and the rules are a lot more structured and defined. Still, in this case, the Mi-Go Electric Gun is actually in the CoC d20 rulebook (p124), they were just reprinting it (badly, I guess someone just quickly typed it up and didn't even spell check). I actually don't think Delta Green (as a concept) works all that well with CoC d20, because CoC d20 is even more deadly than BRP CoC (at least at lower levels, since characters get hit more and have less hit points than their BRP counterparts), and it tends to assume the PCs are more "normal" people, rather than spies or government agents or military. Even the "Offense Option" class in CoC d20 is really more a cop or something than a soldier or even an FBI/ATF guy. And based on the scenarios in the book, it seems like combat is fairly common in Delta Green adventures. I think if you wanted to use d20 to run a Delta Green game, it would be a lot better to simply use Spycraft or d20 Modern and simply drop in the magic and sanity systems into it. Rather than try to use CoC d20 and the add-ons in this book. [/QUOTE]
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