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Delta Green - D20 Modern Style
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<blockquote data-quote="Corinthi" data-source="post: 1371229" data-attributes="member: 8272"><p>Any interest? </p><p></p><p>I've run a face to face DG game using Spycraft Mechanics with reduced vitality, and now I think I'd like to give D20 Modern a shot, assuming people were interested.</p><p></p><p>Now, I've always pictured Delta Green characters as both competent and experienced, so I'd probably start PCs around the midLevels...say 5-8ish. In all honesty, I haven't quite decided.</p><p></p><p>Characters would be agents and friendlies, relatively inexperienced to the conspiracy, but with one good 'encounter'. They've seen something that can't be easily explained, and thier talents are too valuable to waste.</p><p></p><p>It'd be a fairly grim game, with horrific consequences, not the least of which would be death. Naturally, we'd use a sanity mechanic and would draw heavily from Call of Cthulhu for inspiration.</p><p></p><p>No FX in starting characters unless someone develops a concept so riveting that I can't help but like it. Of course, /all/ FX would come with sanity loss attached.</p><p></p><p>'Occult' style knowledges are all well and good, but starting Cthulhu Mythos would likely be zero, with maybe a rank or two awarded on the basis of backgrounds.</p><p></p><p>As a GM, I mainly post in the evenings from work and can post pretty well every evening. I'd expect fairly regular posts from those playing as well.</p><p></p><p>So..any interest? I wouldn't accept anymore than 4-6 players and would prefer the group to work together to form a good team with concepts slanted toward actual intelligence agents rather than friendlies.</p><p></p><p>Jesse</p></blockquote><p></p>
[QUOTE="Corinthi, post: 1371229, member: 8272"] Any interest? I've run a face to face DG game using Spycraft Mechanics with reduced vitality, and now I think I'd like to give D20 Modern a shot, assuming people were interested. Now, I've always pictured Delta Green characters as both competent and experienced, so I'd probably start PCs around the midLevels...say 5-8ish. In all honesty, I haven't quite decided. Characters would be agents and friendlies, relatively inexperienced to the conspiracy, but with one good 'encounter'. They've seen something that can't be easily explained, and thier talents are too valuable to waste. It'd be a fairly grim game, with horrific consequences, not the least of which would be death. Naturally, we'd use a sanity mechanic and would draw heavily from Call of Cthulhu for inspiration. No FX in starting characters unless someone develops a concept so riveting that I can't help but like it. Of course, /all/ FX would come with sanity loss attached. 'Occult' style knowledges are all well and good, but starting Cthulhu Mythos would likely be zero, with maybe a rank or two awarded on the basis of backgrounds. As a GM, I mainly post in the evenings from work and can post pretty well every evening. I'd expect fairly regular posts from those playing as well. So..any interest? I wouldn't accept anymore than 4-6 players and would prefer the group to work together to form a good team with concepts slanted toward actual intelligence agents rather than friendlies. Jesse [/QUOTE]
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