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Delta Green d20 - really good, but dated...
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<blockquote data-quote="ruleslawyer" data-source="post: 3543785" data-attributes="member: 1757"><p>I'd have to agree it's dated.</p><p></p><p>I *hope* that DG:Millennium will resolve a lot of the problems that I have with the setting material, but honestly, most of the elements presented in the core book (MJ-12, the karotechia, the Fate, etc.) are SO ten years ago, especially the seriously occult elements (the Fate and the Cult of Transcendence), which really do come off as something out of a bad Hellblazer (Ennis-era) knockoff or some sort of crappy WoD variant. </p><p></p><p>I think that a little fan reinvention of DG might be in the works. IMHO, the secret-agent conspiracy theory stuff actually does (surprisingly enough) hold together, as trancejeremy noted. The rest of it? Maybe some reworking.</p><p></p><p>Personally, I'd like to see a reimagination of DG centering around stuff like fears over personal security and privacy, private defense contractors, extremist religious movements, opportunistic entertainment moguls, and environmental devastation, all of which are briefly referenced in the core book. A game in this vein could emphasize the hand of the Great Old Ones in runaway profiteering, the rise of rogue nations and terrorist groups, and the corruption and suborning of religious movements to further nihilistic/chaotic/purely destructive goals. In a typically Lovecraftian twist, both the growth of secularism (the erosion of religious/culture-specific moral codes) and the twisting of religious movements to political ends through various destructive fundamentalisms, extremisms, and heresies could be branches of the chaos naturally fostered in mankind by the forces of the Mythos.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3543785, member: 1757"] I'd have to agree it's dated. I *hope* that DG:Millennium will resolve a lot of the problems that I have with the setting material, but honestly, most of the elements presented in the core book (MJ-12, the karotechia, the Fate, etc.) are SO ten years ago, especially the seriously occult elements (the Fate and the Cult of Transcendence), which really do come off as something out of a bad Hellblazer (Ennis-era) knockoff or some sort of crappy WoD variant. I think that a little fan reinvention of DG might be in the works. IMHO, the secret-agent conspiracy theory stuff actually does (surprisingly enough) hold together, as trancejeremy noted. The rest of it? Maybe some reworking. Personally, I'd like to see a reimagination of DG centering around stuff like fears over personal security and privacy, private defense contractors, extremist religious movements, opportunistic entertainment moguls, and environmental devastation, all of which are briefly referenced in the core book. A game in this vein could emphasize the hand of the Great Old Ones in runaway profiteering, the rise of rogue nations and terrorist groups, and the corruption and suborning of religious movements to further nihilistic/chaotic/purely destructive goals. In a typically Lovecraftian twist, both the growth of secularism (the erosion of religious/culture-specific moral codes) and the twisting of religious movements to political ends through various destructive fundamentalisms, extremisms, and heresies could be branches of the chaos naturally fostered in mankind by the forces of the Mythos. [/QUOTE]
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