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Delta Green: Operas and Avatars [d20 COC]
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<blockquote data-quote="Gomez" data-source="post: 1968963" data-attributes="member: 20204"><p><span style="font-family: 'System'"><span style="color: SeaGreen">"Evil never dies. Darkness never retreats. In the cracks and the crevices of our society there are monsters undreamed of by the rank and file of humanity. I've been there. I've seen them. They exist in the spaces between things, in the folds of existence where we can't find them. Sometimes they cross over, sometimes they manifest, and all hell breaks loose. Only this is not Hell, nor Heaven. This is like nothing anyone has ever understood. This is pure evil, pure destruction. This is the Apocalypse." </span></span></p><p><span style="font-family: 'System'"><span style="color: SeaGreen">-- Maj. Gen. Reginald Fairfield, U.S. Army (Ret.), 25 FEB 1994 </span> </span> </p><p></p><p></p><p>While I am running a <em>Masks of Nyarlathotep</em> game on these board, I would like to run another game, Delta Green using d20 Call of Cthulhu rules. What is Delta Green you ask? Delta Green brings the Cthulhu Mythos, and the men and women who encounter it, squarely into the modern day. Delta Green postulates a secret group dedicated to investigating alien and supernatural horrors, using the resources of the U.S. government to do so. Originally a unit of the Office of Strategic Services (the forerunner of the Central Intelligence Agency), Delta Green is now officially disbanded, its activities patently illegal; but its members carry on no matter what the cost, desperately facing the horrors that threaten mankind.</p><p></p><p></p><p><span style="font-family: 'System'"><span style="color: SeaGreen"> "While filling out a report on the strange incident, I came across a set of notes and a reference to a directive dated 1 FEB 1928, stating that any unusual activity reported within five nautical miles of Devil's Reef must be immediately classified and forwarded to the Office of Naval Intelligence..." </span> </span> </p><p></p><p></p><p>I am looking for 4 players for this game. Any more than that will be put on an alternate list. Characters will start out with no knowledge of Delta Green or it's activities. They should be either government agents or employees. Think <em>X-Files</em>. Characters start at 6th level and abilities are determined using a 28 point buy. Hit points are max at first level and 4 points gained per level after that. Play will begin in the spring of 2005 in the Washington DC area. </p><p></p><p> </p><p></p><p><span style="font-family: 'System'"><span style="color: SeaGreen">"Maybe one day someone will come upon a freshly dug shaft which descends straight down two hundred feet beneath Manhattan off some ancient and forgotten subway spur, and start to ask some questions... Maybe they'll wonder why the tunnel is cut smooth with thousands of little scrapes, like it was dug by some giant mole. Maybe they'll wonder why someone would dig so deep..." </span> </span> </p><p></p><p></p><p>The game itself will be episodic. I am going to concentrate on short scenarios though their might be one or more underlining continuing plot lines running through the game. Delta Green is a game of secrets within secrets. If you have read the books and know what's what then thats just fine. If you don't have a clue then that great too! So just hang on tight and try and keep your skin and your sanity intact! (not likely though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Gomez, post: 1968963, member: 20204"] [FONT=System][COLOR=SeaGreen]"Evil never dies. Darkness never retreats. In the cracks and the crevices of our society there are monsters undreamed of by the rank and file of humanity. I've been there. I've seen them. They exist in the spaces between things, in the folds of existence where we can't find them. Sometimes they cross over, sometimes they manifest, and all hell breaks loose. Only this is not Hell, nor Heaven. This is like nothing anyone has ever understood. This is pure evil, pure destruction. This is the Apocalypse." -- Maj. Gen. Reginald Fairfield, U.S. Army (Ret.), 25 FEB 1994 [/COLOR] [/FONT] While I am running a [I]Masks of Nyarlathotep[/I] game on these board, I would like to run another game, Delta Green using d20 Call of Cthulhu rules. What is Delta Green you ask? Delta Green brings the Cthulhu Mythos, and the men and women who encounter it, squarely into the modern day. Delta Green postulates a secret group dedicated to investigating alien and supernatural horrors, using the resources of the U.S. government to do so. Originally a unit of the Office of Strategic Services (the forerunner of the Central Intelligence Agency), Delta Green is now officially disbanded, its activities patently illegal; but its members carry on no matter what the cost, desperately facing the horrors that threaten mankind. [FONT=System][COLOR=SeaGreen] "While filling out a report on the strange incident, I came across a set of notes and a reference to a directive dated 1 FEB 1928, stating that any unusual activity reported within five nautical miles of Devil's Reef must be immediately classified and forwarded to the Office of Naval Intelligence..." [/COLOR] [/FONT] I am looking for 4 players for this game. Any more than that will be put on an alternate list. Characters will start out with no knowledge of Delta Green or it's activities. They should be either government agents or employees. Think [I]X-Files[/I]. Characters start at 6th level and abilities are determined using a 28 point buy. Hit points are max at first level and 4 points gained per level after that. Play will begin in the spring of 2005 in the Washington DC area. [FONT=System][COLOR=SeaGreen]"Maybe one day someone will come upon a freshly dug shaft which descends straight down two hundred feet beneath Manhattan off some ancient and forgotten subway spur, and start to ask some questions... Maybe they'll wonder why the tunnel is cut smooth with thousands of little scrapes, like it was dug by some giant mole. Maybe they'll wonder why someone would dig so deep..." [/COLOR] [/FONT] The game itself will be episodic. I am going to concentrate on short scenarios though their might be one or more underlining continuing plot lines running through the game. Delta Green is a game of secrets within secrets. If you have read the books and know what's what then thats just fine. If you don't have a clue then that great too! So just hang on tight and try and keep your skin and your sanity intact! (not likely though ;) ) [/QUOTE]
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