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Delta Green Review
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<blockquote data-quote="Professor Phobos" data-source="post: 3490939" data-attributes="member: 18883"><p>Few things do it so well, with so much attention to detail and so many plot hooks.</p><p></p><p></p><p></p><p></p><p>Anti-heroic? Nay, sir, nay. If anything, Delta Green and Call of Cthulhu are some of the most heroic settings on the market. It's regular people willingly destroying themselves for the safety of mankind. Delta Green didn't do anything that the mythos didn't already have- except for the modern update (swapping out the Mythos as an external threat to a tool of humanity's internal self-destruction was big). Classic Call of Cthulhu is a group of people risking life and sanity against impossible odds for marginal victories.</p><p></p><p></p><p></p><p> </p><p></p><p>Angst is important to good storytelling. Stereotypical "Black Clothing and Eyeshadow" angst is annoying, but virtually all stories have at least some angst to them.</p><p></p><p></p><p></p><p>If you're going to outright dismiss the game (and implicitly, all those who enjoy it) as "teenager", then I think we're done.</p><p></p><p>Because I don't want to talk about Strawman Green. EDIT: I mean, it doesn't have to be to your taste or anything, but it is well-regarded for good reasons, not juvenile ones, and I resent implication otherwise.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 3490939, member: 18883"] Few things do it so well, with so much attention to detail and so many plot hooks. Anti-heroic? Nay, sir, nay. If anything, Delta Green and Call of Cthulhu are some of the most heroic settings on the market. It's regular people willingly destroying themselves for the safety of mankind. Delta Green didn't do anything that the mythos didn't already have- except for the modern update (swapping out the Mythos as an external threat to a tool of humanity's internal self-destruction was big). Classic Call of Cthulhu is a group of people risking life and sanity against impossible odds for marginal victories. Angst is important to good storytelling. Stereotypical "Black Clothing and Eyeshadow" angst is annoying, but virtually all stories have at least some angst to them. If you're going to outright dismiss the game (and implicitly, all those who enjoy it) as "teenager", then I think we're done. Because I don't want to talk about Strawman Green. EDIT: I mean, it doesn't have to be to your taste or anything, but it is well-regarded for good reasons, not juvenile ones, and I resent implication otherwise. [/QUOTE]
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