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Deluxe Eberron Character Sheets
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<blockquote data-quote="John Cooper" data-source="post: 2608628" data-attributes="member: 24255"><p><strong>DELUXE EBERRON CHARACTER SHEETS</strong></p><p>Developed and assembled by Christopher Perkins</p><p>Wizards of the Coast product number 950050000</p><p>$14.95, 64 pages (unbound) plus 2-pocket folder</p><p></p><p><em>Deluxe Eberron Character Sheets</em> is another product I never envisioned I'd ever be reviewing, but since the Wizards of the Coast guys were kind enough to send me a free review copy, the least I can do is review it.</p><p></p><p>First of all, this is the first print product I've seen that wasn't stapled together. However, this is a definite plus, since you're expected to photocopy the relevant pages you need for your Eberron PC, and you'd probably just be pulling the staples out to do so if it had come stapled. (I know I probably would.) Knowing that, Wizards kindly bundled the sheets with a handy two-pocket folder with Eberron art on the cover. That was a very nice move, as the folder can be used to hold the night's adventure notes or what-have-you besides the character sheets.</p><p></p><p>Here's the lowdown of what you get in the 64 pages. Please note that while the pages aren't stapled together, they are of a size that they could be to result in a normal-sized book; in other words, each separate sheet of paper is the size of two 8.5" by 11" sheets of paper attached along one of their longer sides. I'm counting each such sheet of paper as "4 pages." Here's the breakdown: <ul> <li data-xf-list-type="ul">Generic Eberron PC Sheet (any race, any class) - 4 pages, 2 copies</li> <li data-xf-list-type="ul">Cleric Spells - 4 pages</li> <li data-xf-list-type="ul">Druid Spells - 4 pages</li> <li data-xf-list-type="ul">Ranger Spells - 1 page</li> <li data-xf-list-type="ul">Assassin Spells - 1 page</li> <li data-xf-list-type="ul">Blackguard/Spellthief Spells - 1 page between the two of them</li> <li data-xf-list-type="ul">Paladin Spells - 1 page</li> <li data-xf-list-type="ul">Bard Spells/Bardic Music - 1 page</li> <li data-xf-list-type="ul">Wizard Spells - 2 pages, you write them in</li> <li data-xf-list-type="ul">Sorcerer Spells - 1 page, you write them in</li> <li data-xf-list-type="ul">Artificer Infusions - 1 page</li> <li data-xf-list-type="ul">Warlock Invocations - 1 page</li> <li data-xf-list-type="ul">Warmage Spells - 1 page</li> <li data-xf-list-type="ul">Psionic Powers - 1 page, you write them in</li> <li data-xf-list-type="ul">Favored Soul Spells - 1 page, you write them in</li> <li data-xf-list-type="ul">Shugenja Spells - 1 page, you write them in</li> <li data-xf-list-type="ul">Wu Jen Spells - 1 page, you write them in</li> <li data-xf-list-type="ul">Hexblade/Spirit Shaman Spells - 1 page between the two of them, you write them in</li> <li data-xf-list-type="ul">Character Development Sheet - 2 pages, 2 copies</li> <li data-xf-list-type="ul">Character Career Path - 1 page, 2 copies</li> <li data-xf-list-type="ul">Notes (blank page) - 1 page, 2 copies</li> <li data-xf-list-type="ul">Adventure Log - 1 page, 4 copies</li> <li data-xf-list-type="ul">Adventure Map (blank graph paper) - 3 pages, 4 copies</li> <li data-xf-list-type="ul"><em>Summon Monster</em> Statistics - 4 pages</li> <li data-xf-list-type="ul">Character Sheet Instructions - 4 pages</li> </ul><p>It's nice to see that for most of the spellcasting character classes (artificer, assassin, cleric, druid, ranger, paladin, warlock, warmage), not only are the spells (or their equivalents) listed, but there are also several blank lines so you can add in extras from other sources beyond those taken into consideration (the <em>Player's Handbook</em>, <em>Complete Adventurer</em>, <em>Complete Arcane</em>, <em>Complete Divine</em>, <em>Eberron Campaign Setting</em>, and <em>Races of Eberron</em>). The blackguard, for whatever reason - probably space - gets the list but not the extra blank lines (but then how many non-<em>Player's Handbook</em> blackguard spells have you seen?). Bards, favored souls, hexblades, psionic PCs, shugenja, sorcerers, spirit shamans, wizards, and wu jen just get blank lines to fill in their own spells or equivalents (although the wu jen's 0-level spell options are filled in); presumably, it's because either there are way too many spells to list (sorcerers, wizards), or the character gets so few of them it would be silly to list 100 and only have, say, 5 apply.</p><p></p><p>I have to question some of the pages included in the <em>Deluxe Eberron Character Sheets</em> product, as many of them seem like just filler material. Okay, I can see including a sheet of graph paper for making maps, but why do we need 4 copies of the 3 sheets of graph paper? (Remember, the whole concept of this collection is that these pages would be photocopied before actual use. Each page in here is the "master copy," so why would you need duplicates of <em>any</em> of the pages, let alone 4 copies of some of them?)</p><p></p><p>One thing I really liked was the four pages of monster stats for creatures summoned by the various <em>summon monster</em> spells. In the interests of saving space, Chris didn't bother doing up stats for creatures whose stats are already spelled out in the <em>Monster Manual</em>, limiting himself to those that have the celestial or fiendish templates applied. That was a really good idea, as it's really handy to have the full set of celestial/fiendish monster stats on hand for use with the summoning spells. Best of all, Chris even added an entry at the end of each stat block showing the changes made if the summoner has the Augment Summoning feat.</p><p></p><p>Of course, it would have been even <em>better</em> if he had correctly applied the celestial and fiendish templates to each of the creatures. I recommend making the following changes: <ul> <li data-xf-list-type="ul">Fiendish Dire Rat (using the Augment Summoning feat): There should be no change to the "normal" fiendish dire rat's Climb and Swim skills, as they use their Dexterity, not their Strength, for Climb and Swim - and even augmented, their Dexterity is higher than their Strength.</li> <li data-xf-list-type="ul">Fiendish Medium Monstrous Hunting Spider (using the Augment Summoning feat): There should be no change to the bite attacks from that of a "normal" fiendish Medium monstrous hunting spider, as the enhanced Strength still doesn't beat the spider's Dexterity score and it uses Weapon Finesse in its bite attacks. Also, Climb should stay at +10 for the same reason - these spiders use their Dexterity for Climb checks, and it's still higher than their Strength.</li> <li data-xf-list-type="ul">Celestial Eagle: Grapple should be -4, not +4 (+0 BAB, -4 size, +0 Str). Fort should be +3, not +5 (+2 as a 1-HD animal, +1 Con).</li> <li data-xf-list-type="ul">Celestial Eagle (using the Augment Summoning feat): Grapple should be -2, not +6 (+0 BAB, -4 size, +2 Str). Fort should be +5, not +7 (+2 as a 1-HD animal, +3 Con).</li> <li data-xf-list-type="ul">Fiendish Medium Monstrous Hunting Spider: Weapon Finesse isn't listed as a feat; it should be.</li> <li data-xf-list-type="ul">Fiendish Medium Monstrous Hunting Spider (using the Augment Summoning feat): Bite attacks should stay at +4 melee, as they're still Dexterity-based (via Weapon Finesse), and Climb and Jump should stay at +11 and +10, respectively, as they're also based on Dexterity, not Strength.</li> <li data-xf-list-type="ul">Fiendish Dire Weasel (using the Augment Summoning feat): Bite attacks should stay at +6 melee, which is based on Weapon Finesse, and even when augmented the weasel's Strength bonus is the same as its Dexterity bonus. Str should be 18, not 28; probably a typo. And speaking of typos, Chris spells it "weasal" once instead of "weasel."</li> <li data-xf-list-type="ul">Fiendish Giant Praying Mantis (using the Augment Summoning feat): Improved grab bite attacks should be at +8 melee, not +9 (+3 BAB, -1 size, +6 Str).</li> <li data-xf-list-type="ul">Fiendish Dire Ape: Rend damage should be 2d6+9, not 2d6+12 (when they contradict each other, the stat block entry overrides the description entry).</li> <li data-xf-list-type="ul">Fiendish Dire Ape (using the Augment Summoning feat): Rend damage should be 2d6+12, not 2d6+16.</li> <li data-xf-list-type="ul">Fiendish Huge Monstrous Hunting Spider: Bite attacks should be at +8 melee, not +9 (+6 BAB, -2 size, +4 Str).</li> <li data-xf-list-type="ul">Fiendish Huge Monstrous Hunting Spider (using the Augment Summoning feat): Bite attacks should be at +10 melee, not +11 (+6 BAB, -2 size, +6 Str).</li> <li data-xf-list-type="ul">Fiendish Girallon: Rend damage should be 2d4+9, not 2d4+12.</li> <li data-xf-list-type="ul">Fiendish Girallon (using the Augment Summoning feat): Hit points should be 72, not 74. Rend damage should be 2d4+12, not 2d4+16.</li> <li data-xf-list-type="ul">Celestial Triceratops (using the Augment Summoning feat): Powerful charge damage should be 4d8+24, not 4d8+27.</li> <li data-xf-list-type="ul">Fiendish Tyrannosaurus (using the Augment Summoning feat): Hit points should be 216, not 212.</li> <li data-xf-list-type="ul">Celestial Roc (using the Augment Summoning feat): Hit points should be 243, not 239.</li> <li data-xf-list-type="ul">Fiendish Colossal Monstrous Hunting Spider (using the Augment Summoning feat): Hit points should be 280, not 272.</li> </ul><p>In addition, since each of these creatures gets either a smite evil or smite good attack, it would have been more helpful to the user by tailoring each entry to the specific creature (stating how many extra points of damage it deals on a successful hit), instead of using the same canned phrase - "equal to its HD (maximum of +20)" - over and over again.</p><p></p><p>There was one other typo I noticed, "1-st level" being used instead of "1st-level." Other than that, though, everything looked okay. One final quibble is that the print size might be a little small for some people to read easily, especially on the <em>summon monster</em> statistics and the "how to fill out a character sheet" instruction pages.</p><p></p><p>Taken as a whole, <em>Deluxe Eberron Character Sheets</em> get the job done, but with a bit more repetition than I would have liked, and with some messed-up monster stats that I could have done without. All in all, I'm not sure that you're getting $14.95 worth of value out of this product. I give it a rating of "3 (Average)."</p></blockquote><p></p>
[QUOTE="John Cooper, post: 2608628, member: 24255"] [b]DELUXE EBERRON CHARACTER SHEETS[/b] Developed and assembled by Christopher Perkins Wizards of the Coast product number 950050000 $14.95, 64 pages (unbound) plus 2-pocket folder [i]Deluxe Eberron Character Sheets[/i] is another product I never envisioned I'd ever be reviewing, but since the Wizards of the Coast guys were kind enough to send me a free review copy, the least I can do is review it. First of all, this is the first print product I've seen that wasn't stapled together. However, this is a definite plus, since you're expected to photocopy the relevant pages you need for your Eberron PC, and you'd probably just be pulling the staples out to do so if it had come stapled. (I know I probably would.) Knowing that, Wizards kindly bundled the sheets with a handy two-pocket folder with Eberron art on the cover. That was a very nice move, as the folder can be used to hold the night's adventure notes or what-have-you besides the character sheets. Here's the lowdown of what you get in the 64 pages. Please note that while the pages aren't stapled together, they are of a size that they could be to result in a normal-sized book; in other words, each separate sheet of paper is the size of two 8.5" by 11" sheets of paper attached along one of their longer sides. I'm counting each such sheet of paper as "4 pages." Here's the breakdown:[list][*]Generic Eberron PC Sheet (any race, any class) - 4 pages, 2 copies [*]Cleric Spells - 4 pages [*]Druid Spells - 4 pages [*]Ranger Spells - 1 page [*]Assassin Spells - 1 page [*]Blackguard/Spellthief Spells - 1 page between the two of them [*]Paladin Spells - 1 page [*]Bard Spells/Bardic Music - 1 page [*]Wizard Spells - 2 pages, you write them in [*]Sorcerer Spells - 1 page, you write them in [*]Artificer Infusions - 1 page [*]Warlock Invocations - 1 page [*]Warmage Spells - 1 page [*]Psionic Powers - 1 page, you write them in [*]Favored Soul Spells - 1 page, you write them in [*]Shugenja Spells - 1 page, you write them in [*]Wu Jen Spells - 1 page, you write them in [*]Hexblade/Spirit Shaman Spells - 1 page between the two of them, you write them in [*]Character Development Sheet - 2 pages, 2 copies [*]Character Career Path - 1 page, 2 copies [*]Notes (blank page) - 1 page, 2 copies [*]Adventure Log - 1 page, 4 copies [*]Adventure Map (blank graph paper) - 3 pages, 4 copies [*][i]Summon Monster[/i] Statistics - 4 pages [*]Character Sheet Instructions - 4 pages[/list]It's nice to see that for most of the spellcasting character classes (artificer, assassin, cleric, druid, ranger, paladin, warlock, warmage), not only are the spells (or their equivalents) listed, but there are also several blank lines so you can add in extras from other sources beyond those taken into consideration (the [i]Player's Handbook[/i], [i]Complete Adventurer[/i], [i]Complete Arcane[/i], [i]Complete Divine[/i], [i]Eberron Campaign Setting[/i], and [i]Races of Eberron[/i]). The blackguard, for whatever reason - probably space - gets the list but not the extra blank lines (but then how many non-[i]Player's Handbook[/i] blackguard spells have you seen?). Bards, favored souls, hexblades, psionic PCs, shugenja, sorcerers, spirit shamans, wizards, and wu jen just get blank lines to fill in their own spells or equivalents (although the wu jen's 0-level spell options are filled in); presumably, it's because either there are way too many spells to list (sorcerers, wizards), or the character gets so few of them it would be silly to list 100 and only have, say, 5 apply. I have to question some of the pages included in the [i]Deluxe Eberron Character Sheets[/i] product, as many of them seem like just filler material. Okay, I can see including a sheet of graph paper for making maps, but why do we need 4 copies of the 3 sheets of graph paper? (Remember, the whole concept of this collection is that these pages would be photocopied before actual use. Each page in here is the "master copy," so why would you need duplicates of [i]any[/i] of the pages, let alone 4 copies of some of them?) One thing I really liked was the four pages of monster stats for creatures summoned by the various [i]summon monster[/i] spells. In the interests of saving space, Chris didn't bother doing up stats for creatures whose stats are already spelled out in the [i]Monster Manual[/i], limiting himself to those that have the celestial or fiendish templates applied. That was a really good idea, as it's really handy to have the full set of celestial/fiendish monster stats on hand for use with the summoning spells. Best of all, Chris even added an entry at the end of each stat block showing the changes made if the summoner has the Augment Summoning feat. Of course, it would have been even [i]better[/i] if he had correctly applied the celestial and fiendish templates to each of the creatures. I recommend making the following changes:[list][*]Fiendish Dire Rat (using the Augment Summoning feat): There should be no change to the "normal" fiendish dire rat's Climb and Swim skills, as they use their Dexterity, not their Strength, for Climb and Swim - and even augmented, their Dexterity is higher than their Strength. [*]Fiendish Medium Monstrous Hunting Spider (using the Augment Summoning feat): There should be no change to the bite attacks from that of a "normal" fiendish Medium monstrous hunting spider, as the enhanced Strength still doesn't beat the spider's Dexterity score and it uses Weapon Finesse in its bite attacks. Also, Climb should stay at +10 for the same reason - these spiders use their Dexterity for Climb checks, and it's still higher than their Strength. [*]Celestial Eagle: Grapple should be -4, not +4 (+0 BAB, -4 size, +0 Str). Fort should be +3, not +5 (+2 as a 1-HD animal, +1 Con). [*]Celestial Eagle (using the Augment Summoning feat): Grapple should be -2, not +6 (+0 BAB, -4 size, +2 Str). Fort should be +5, not +7 (+2 as a 1-HD animal, +3 Con). [*]Fiendish Medium Monstrous Hunting Spider: Weapon Finesse isn't listed as a feat; it should be. [*]Fiendish Medium Monstrous Hunting Spider (using the Augment Summoning feat): Bite attacks should stay at +4 melee, as they're still Dexterity-based (via Weapon Finesse), and Climb and Jump should stay at +11 and +10, respectively, as they're also based on Dexterity, not Strength. [*]Fiendish Dire Weasel (using the Augment Summoning feat): Bite attacks should stay at +6 melee, which is based on Weapon Finesse, and even when augmented the weasel's Strength bonus is the same as its Dexterity bonus. Str should be 18, not 28; probably a typo. And speaking of typos, Chris spells it "weasal" once instead of "weasel." [*]Fiendish Giant Praying Mantis (using the Augment Summoning feat): Improved grab bite attacks should be at +8 melee, not +9 (+3 BAB, -1 size, +6 Str). [*]Fiendish Dire Ape: Rend damage should be 2d6+9, not 2d6+12 (when they contradict each other, the stat block entry overrides the description entry). [*]Fiendish Dire Ape (using the Augment Summoning feat): Rend damage should be 2d6+12, not 2d6+16. [*]Fiendish Huge Monstrous Hunting Spider: Bite attacks should be at +8 melee, not +9 (+6 BAB, -2 size, +4 Str). [*]Fiendish Huge Monstrous Hunting Spider (using the Augment Summoning feat): Bite attacks should be at +10 melee, not +11 (+6 BAB, -2 size, +6 Str). [*]Fiendish Girallon: Rend damage should be 2d4+9, not 2d4+12. [*]Fiendish Girallon (using the Augment Summoning feat): Hit points should be 72, not 74. Rend damage should be 2d4+12, not 2d4+16. [*]Celestial Triceratops (using the Augment Summoning feat): Powerful charge damage should be 4d8+24, not 4d8+27. [*]Fiendish Tyrannosaurus (using the Augment Summoning feat): Hit points should be 216, not 212. [*]Celestial Roc (using the Augment Summoning feat): Hit points should be 243, not 239. [*]Fiendish Colossal Monstrous Hunting Spider (using the Augment Summoning feat): Hit points should be 280, not 272.[/list]In addition, since each of these creatures gets either a smite evil or smite good attack, it would have been more helpful to the user by tailoring each entry to the specific creature (stating how many extra points of damage it deals on a successful hit), instead of using the same canned phrase - "equal to its HD (maximum of +20)" - over and over again. There was one other typo I noticed, "1-st level" being used instead of "1st-level." Other than that, though, everything looked okay. One final quibble is that the print size might be a little small for some people to read easily, especially on the [i]summon monster[/i] statistics and the "how to fill out a character sheet" instruction pages. Taken as a whole, [i]Deluxe Eberron Character Sheets[/i] get the job done, but with a bit more repetition than I would have liked, and with some messed-up monster stats that I could have done without. All in all, I'm not sure that you're getting $14.95 worth of value out of this product. I give it a rating of "3 (Average)." [/QUOTE]
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