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Delve into Critical Role's campaign setting with co-writer James Haeck!
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<blockquote data-quote="Kalshane" data-source="post: 7720602" data-attributes="member: 9505"><p>Mercer doesn't use straight XP, but rather hands out "hash marks" based on RP, doing something cool, overcoming challenges, etc that then get converted into a certain number of XP based on the character's level. (I think he posted a link to his system on Twitter at some point.) The end result is that progression ends up a little different than the XP charts would suggest.</p><p></p><p></p><p></p><p>Yeah, Trinket got buffed (as well as the finding of the "pokeball" necklace to get around all the logistics problems of attempting to get around with an enormous bear). Homebrew magic items aren't even really notable to me as a "house rule" as I've been doing it since I started DMing nearly 30 years ago, so it's just part of running a game in my mind.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7720602, member: 9505"] Mercer doesn't use straight XP, but rather hands out "hash marks" based on RP, doing something cool, overcoming challenges, etc that then get converted into a certain number of XP based on the character's level. (I think he posted a link to his system on Twitter at some point.) The end result is that progression ends up a little different than the XP charts would suggest. Yeah, Trinket got buffed (as well as the finding of the "pokeball" necklace to get around all the logistics problems of attempting to get around with an enormous bear). Homebrew magic items aren't even really notable to me as a "house rule" as I've been doing it since I started DMing nearly 30 years ago, so it's just part of running a game in my mind. [/QUOTE]
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Delve into Critical Role's campaign setting with co-writer James Haeck!
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