Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Delving against Erac's Cousin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thedungeondelver" data-source="post: 3254724" data-attributes="member: 34865"><p>Well, the thread regarding Iconic AD&D/OD&D characters mentioned a lot of info about Erac's Cousin and Erac himself, and since grodog asked, I'll just post a bit here about his ongoings in my current Greyhawk campaign...</p><p></p><p>Firstly, to Erac and his cousin (all further references and deviations from the stuff grodog posted strictly apply to my campaign, so without further ado):</p><p></p><p>Erac and Erac's Cousin were both adventurers of legend and well thought of by all who knew them. They were both friends to Bigby, Melf, Tenser, Mordenkainen, <em>et al</em>. Both were lawful/good. Erac was a magic-user, while Erac's Cousin was a paladin. Erac described his adventures to his cousin after the encounters on and around The Black Pool. Wanting to know more and see more, Erac's Cousin equipped his hirelings and henchmen and disappeared into the depths of Castle Greyhawk's dungeons.</p><p></p><p>The exact details of what happened next are of some conjecture, but Erac's Cousin came out of the dungeons alone, armed with a great many magic items. Almost immediately, he slew Erac, destroyed his own fortress in the Duchy of Urnst and started a rampage through the City of Greyhawk. Erac's Cousin looted and pillaged wherever he could find even the most minor of magic items.</p><p></p><p>Finally, Mordenkainen apprehended Erac's Cousin after a terrible battle before the city gates. More interested in finding out <em>why</em> Erac's Cousin had gone mad than simply punishing him, Mordenkainen (at the behest of the other notables of Greyhawk) imprisoned him with powerful magic in the dungeons beneath Castle Greyhawk until such time as his perfidy could be fully investigated.</p><p></p><p>Unfortunately, yet unknown to the aforementioned worthies, throwing Erac's Cousin (even bound by spells and stripped of magic items) into the dungeons of Castle Greyhawk created an even greater threat than the now-mad fighter/magic-user had been before.</p><p></p><p>Months before, deep in the depths of the dungeons, Erac's Cousin had encountered the Great Stone Enigma of Greyhawk. Worse, he had spoken with it and listened to it when it spoke with him. The Great Stone Enigma convinced Erac's Cousin that by turning to chaos and evil and taking up the mantle of sorcery he could achieve powers beyond his wildest imaginings.</p><p></p><p>Little did Erac's Cousin know that imprisoned within the Great Stone Enigma was the demon Graz'zt. The demon lord of the Abyss had been trapped there by the Circle of Eight and it was assumed that the demonic being was dormant while trapped. Not so! Acting as an agent of the very much awake Graz'zt, Erac's Cousin gave up his followers as blood sacrifice. This freed the demon lord, and as a "reward", Graz'zt gave Erac's Cousin many powerful magic items, raised his abilities beyond that which he could have normally done so himself, and showed him the path out. Of course there is a price for this - Erac's Cousin's soul belongs to Graz'zt when the former paladin dies!</p><p></p><p>The release of Graz'zt triggered many magical alarms that alerted the Circle of Eight - and now they had two problems on their hands. A mad fighter/magic-user of unknown abilities <em>and</em> a major demon lord had both escaped the dungeons.</p><p></p><p>Concerned less about the depredations of Erac's Cousin, the will of the Eight is bent towards preventing Graz'zt from returning from the Abyss to wreak more havoc, although they will have their hands full considering that creature's suspected alignment with Iuz the Evil...</p><p></p><p>Erac's Cousin has since used his newfound powers to create a durance for himself in the Pomarj, where he has begun to surround himself with powerful, evil humanoid tribes. It is unknown if he is raising an army to try to attack the City of Greyhawk again or what, specifically. One thing that he keeps to himself for sure is that he does <em>not</em> intend to honor any bargain regarding his soul. To that end he is attempting to collect any items or artifacts that might prolong his life or permit him to be effectively immortal.</p><p></p><p>Graz'zt has learned of his perfidy and has sent a demonic agent to claim the puny human's soul. Since Erac's Cousin has surrounded himself with wards and guards aplenty to prevent this from happening, Graz'zt's agent has (under the guise as an agent of "concerned parties") recruited adventurers to enter Erac's Cousin's dungeon and bring the rogue out alive.</p><p></p><p>That's where my adventurers come in...</p><p></p><p>Of course, <em>they</em> don't know they're working for Graz'zt (or an agent thereof).</p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3254724, member: 34865"] Well, the thread regarding Iconic AD&D/OD&D characters mentioned a lot of info about Erac's Cousin and Erac himself, and since grodog asked, I'll just post a bit here about his ongoings in my current Greyhawk campaign... Firstly, to Erac and his cousin (all further references and deviations from the stuff grodog posted strictly apply to my campaign, so without further ado): Erac and Erac's Cousin were both adventurers of legend and well thought of by all who knew them. They were both friends to Bigby, Melf, Tenser, Mordenkainen, [i]et al[/i]. Both were lawful/good. Erac was a magic-user, while Erac's Cousin was a paladin. Erac described his adventures to his cousin after the encounters on and around The Black Pool. Wanting to know more and see more, Erac's Cousin equipped his hirelings and henchmen and disappeared into the depths of Castle Greyhawk's dungeons. The exact details of what happened next are of some conjecture, but Erac's Cousin came out of the dungeons alone, armed with a great many magic items. Almost immediately, he slew Erac, destroyed his own fortress in the Duchy of Urnst and started a rampage through the City of Greyhawk. Erac's Cousin looted and pillaged wherever he could find even the most minor of magic items. Finally, Mordenkainen apprehended Erac's Cousin after a terrible battle before the city gates. More interested in finding out [i]why[/i] Erac's Cousin had gone mad than simply punishing him, Mordenkainen (at the behest of the other notables of Greyhawk) imprisoned him with powerful magic in the dungeons beneath Castle Greyhawk until such time as his perfidy could be fully investigated. Unfortunately, yet unknown to the aforementioned worthies, throwing Erac's Cousin (even bound by spells and stripped of magic items) into the dungeons of Castle Greyhawk created an even greater threat than the now-mad fighter/magic-user had been before. Months before, deep in the depths of the dungeons, Erac's Cousin had encountered the Great Stone Enigma of Greyhawk. Worse, he had spoken with it and listened to it when it spoke with him. The Great Stone Enigma convinced Erac's Cousin that by turning to chaos and evil and taking up the mantle of sorcery he could achieve powers beyond his wildest imaginings. Little did Erac's Cousin know that imprisoned within the Great Stone Enigma was the demon Graz'zt. The demon lord of the Abyss had been trapped there by the Circle of Eight and it was assumed that the demonic being was dormant while trapped. Not so! Acting as an agent of the very much awake Graz'zt, Erac's Cousin gave up his followers as blood sacrifice. This freed the demon lord, and as a "reward", Graz'zt gave Erac's Cousin many powerful magic items, raised his abilities beyond that which he could have normally done so himself, and showed him the path out. Of course there is a price for this - Erac's Cousin's soul belongs to Graz'zt when the former paladin dies! The release of Graz'zt triggered many magical alarms that alerted the Circle of Eight - and now they had two problems on their hands. A mad fighter/magic-user of unknown abilities [i]and[/i] a major demon lord had both escaped the dungeons. Concerned less about the depredations of Erac's Cousin, the will of the Eight is bent towards preventing Graz'zt from returning from the Abyss to wreak more havoc, although they will have their hands full considering that creature's suspected alignment with Iuz the Evil... Erac's Cousin has since used his newfound powers to create a durance for himself in the Pomarj, where he has begun to surround himself with powerful, evil humanoid tribes. It is unknown if he is raising an army to try to attack the City of Greyhawk again or what, specifically. One thing that he keeps to himself for sure is that he does [i]not[/i] intend to honor any bargain regarding his soul. To that end he is attempting to collect any items or artifacts that might prolong his life or permit him to be effectively immortal. Graz'zt has learned of his perfidy and has sent a demonic agent to claim the puny human's soul. Since Erac's Cousin has surrounded himself with wards and guards aplenty to prevent this from happening, Graz'zt's agent has (under the guise as an agent of "concerned parties") recruited adventurers to enter Erac's Cousin's dungeon and bring the rogue out alive. That's where my adventurers come in... Of course, [i]they[/i] don't know they're working for Graz'zt (or an agent thereof). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Delving against Erac's Cousin
Top