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Delving Beneath the Surface of Runequest: Glorantha
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<blockquote data-quote="Wolfpack48" data-source="post: 7760064" data-attributes="member: 6872648"><p>I find the BRP system to be about as elegant a system as can be.  Simple percentile roll-under mechanics, hit points based on CON and SIZ and extendable to just about any genre you can think of.  You can even ramp up the epic scale pretty easily with some simple adjustments, or tailor/adjust certain rules to make them custom to a specific setting.  Call of Cthulhu, Stormbringer/Elric, Superworld, Ringworld and RuneQuest are all systems that use the BRP core mechanics.</p><p></p><p>What I really like about this latest version of RuneQuest (which, oddly has never been done before, even with RQ2) is so tightly couple the BRP engine to the wonder and strangeness of Glorantha that the system and setting are inseparable.  For the first time, Runes are a core element of the game, and everything is tailored to a world embedded with strong myth and magic.  </p><p></p><p>One word of caution to new players of RuneQuest: combat is deadly.  A critical hit can end a character quickly.  That said, there are also many powerful healing magics as well, so there are many ways to recover.  We have found that real danger in combat has lead to more roleplaying, but also makes combat, when it does occur, exciting.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 7760064, member: 6872648"] I find the BRP system to be about as elegant a system as can be. Simple percentile roll-under mechanics, hit points based on CON and SIZ and extendable to just about any genre you can think of. You can even ramp up the epic scale pretty easily with some simple adjustments, or tailor/adjust certain rules to make them custom to a specific setting. Call of Cthulhu, Stormbringer/Elric, Superworld, Ringworld and RuneQuest are all systems that use the BRP core mechanics. What I really like about this latest version of RuneQuest (which, oddly has never been done before, even with RQ2) is so tightly couple the BRP engine to the wonder and strangeness of Glorantha that the system and setting are inseparable. For the first time, Runes are a core element of the game, and everything is tailored to a world embedded with strong myth and magic. One word of caution to new players of RuneQuest: combat is deadly. A critical hit can end a character quickly. That said, there are also many powerful healing magics as well, so there are many ways to recover. We have found that real danger in combat has lead to more roleplaying, but also makes combat, when it does occur, exciting. [/QUOTE]
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Delving Beneath the Surface of Runequest: Glorantha
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