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DEM’s Apex Brings Comic Book Superpowers to D&D 4E! (A Review)
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<blockquote data-quote="Neuroglyph" data-source="post: 7652998" data-attributes="member: 85633"><p>There are some gamers who might argue that <strong>D&D d20</strong> was one the most flexible RPG systems ever created. In its wake, dozens of different games and game settings, from nearly every genre imaginable, have been translated into <strong>d20</strong> under its OGL. </p><p></p><p>But could the same be said about D&D 4E?</p><p>[PRBREAK][/PRBREAK]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px">[align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/09/apex-cover.jpg[/align]Over the past few years, <strong>Dias Ex Machina Games</strong> has been putting <strong>4E</strong> to the same purpose that others have done with <strong>D&D d20</strong> previously. Their post-apocalyptic fantasy setting <strong><em>Amethyst</em></strong> and their dystopia cyber-punk setting <strong><em>Neurospasta</em></strong> have taken the D&D 4E rules system to new places likely never intended by its designers. And with <strong>DEM’s</strong> 2012 release of <strong><em>Ultramodern4</em></strong>, even settings based upon the present and near-future can be utilized under <strong>4E</strong>.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">So why not superheroic role-playing?</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>DEM’s</strong> <strong><em>Apex</em></strong> module for Ultramodern4 explores just that idea - superhero comic book powers, mutant superheroes, and advanced “normals” in an alternate modern setting all using <strong><em>D&D 4E</em></strong> rules. This definitely ain’t your typical <strong>4E</strong> adventure game anymore!</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Apex (for Ultramodern 4)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Designers</strong>: Chris Tavares Dias</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Illustrators</strong>: Nick Greenwood (cover & interior)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Publisher</strong>: Dias Ex Machina</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Year</strong>: 2013</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Media</strong>: PDF (90 pages)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Cost</strong>: $4.99 (PDF from <a href="http://www.rpgnow.com/product/117361/Apex&amp;filters=0_0_0_31813_0?affiliate_id=270466" target="_blank"><strong>RPGNow</strong></a>) </span></li> </ul><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>Apex</em></strong> is a module for <strong><em>Ultramodern4</em></strong> which allows players and Dungeon Masters to experience comic-book superhero role-playing, using the <strong>D&D 4E</strong> rules system. The character generation materials comes complete with the <em>feats</em> and <em>powers</em> to add onto existing <strong><em>Ultramodern4</em></strong> classes to transform heroes into superpowered mutants. There is a new stand-alone class for <strong><em>Apex</em></strong> characters, as well as a new <em>Paragon Path</em>, and <em>Epic Destiny</em>. For Dungeon Masters, there is a list of organizations and societies which are bent on capturing or killing the super-heroes, as well as eight individual <strong><em>Apex</em></strong> villains to threaten both player-characters and the world.</span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Production Quality</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <em>production quality</em> of <strong><em>Apex</em></strong> is pretty good overall, with solid writing and some imaginative innovations to repurpose 4E for a super-hero RPG. The layout is nicely done, and the game information presented in a logical and easy-to-access way. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">However, there were a few editing choices and issues which held the product back from what could have been an excellent rating. In several areas, the indentations for paragraph breaks were missing, giving the reader a huge wall-of-text paragraph to have to peruse. And the font sizes between the main headers and sub-headers in some sections were so close that it was difficult to tell which was which.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">From an organization level, the Apex PDF has both bookmarks as well as a table of contents, which makes it easy to find the section of the book you need to use in character generation. In addition, the author placed a short index at the end of the book, which is another handy way to navigate the book.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The artwork in <strong><em>Apex</em></strong> is somewhat of a mixed bag with regards to appeal. The cover art is very troubling, with the lack of a distinct light source being somewhat confusing to the eye. Although it is very inspirational, with a wide range of superpowers being depicted, the coloring and multiple light sources really muddies the image. Throughout the book, pieces of this cover art are cropped and blown up to be used as illustrations, some of which are disappointing in appearance. However, there are a couple black-and-white sketches scattered here and there, which might have been concept art for the book. In many respects, these are more appealing than the full-color cover, and I wish we had more instances of them in the <strong><em>Apex</em></strong> module.</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Apex & 4E</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">As previously mentioned, <strong><em>Apex</em></strong> is designed to be an add-on module to <strong>DEM’s</strong> <strong><em>Ultramodern4</em></strong>, released last year. (See my <a href="http://www.enworld.org/forum/showthread.php?325671-Review-of-Ultramodern-4-by-Dias-Ex-Machina" target="_blank">review of <strong><em>Ultramodern4</em></strong> here</a>.) <strong><em>Apex</em></strong> offers superhero power options and mutations to add onto already existing character classes from <strong><em>Ultramodern4</em></strong>, which uses <strong>D&D 4E</strong> mechanics in a modern and near-future setting. Because it uses <strong>4E</strong> mechanics, these superpowers can be used in conjunction with DEM’s post-apocalyptic-fantasy setting <strong><em>Amethyst</em></strong>, or even with <strong>D&D 4E</strong> character classes themselves!</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The <strong><em>Apex</em></strong> module adds superpowers in the form of <em>ladders</em>, a mechanic concept introduced in <strong><em>Ultramodern4</em></strong>, which are roughly analogous to <strong>4E</strong> <em>themes</em> and <strong>Pathfinder</strong> <em>archetypes</em>. They provide AEDU powers which can be swapped for standard class powers, and have built-in features which stack with existing class powers. Many of the <em>ladder</em> built-in powers include advancements to attack and damage bonuses, as well as NADs increases, magic items which give bonuses (<strong>4E</strong>) and gear beyond TL0 (<strong><em>Ultramodern4</em></strong>) are disallowed here in <strong><em>Apex</em></strong>.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><em>Apex</em></strong> consists of six chapters: the first five focus on various facets of character generation; the sixth contains information on threats and supervillains for the Dungeon Master. The first chapter mainly focuses on how the book can be used, its compatibility with other products like <strong><em>Ultramodern4</em></strong>, and the definitions of new keywords which appear in powers. Incidentally, the author mentions that OGL copies of <strong><em>Ultramodern4</em></strong> are available for <a href="http://www.rpgnow.com/product/103246/Ultramodern4---OGL?manufacturers_id=2363" target="_blank">free download from <strong>RPGNow</strong></a>. The opening chapter also introduces the <em>Apex Skill</em>, which is available to characters with these super Apex powers. The skill is used to boost Apex powers, boost feats to higher levels (more on that later), and represents that extra-human effort seen so often in comic books. It should be noted that such effort is dangerous, and failure to make the DC of an Apex Skill roll for a power boost can cause damage and adverse conditions.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In the second chapter, the author gives an overview of the character creation components, including some new mechanics added into <strong>4E</strong> rules for <strong><em>Ultramodern4</em></strong>. Characters generated under <strong><em>Apex</em></strong> rules get to choose a <em>class</em>, a <em>lifepath</em> (similar to a background), a <em>ladder</em>, and <em>feats</em> appropriate to the character’s concept. Players can also choose to select a <em>sacrifice</em>, a detriment or deformity of some kind, which in turn grants additional feats and bonuses to the character. There are eighteen sacrifices to choose from, and include such options as <em>addiction</em>, <em>deformity</em>, and even handicaps like <em>blindness</em> or being a <em>paraplegic</em>. As for <em>lifepaths</em>, the author has provided thirteen normal ones, and eleven Apex ones, the latter focusing on characters who have had their powers from a young age, while the former describe lives before gaining Apex powers.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Chapter 3 describes the eleven ladders which are used to create Apex characters. Each ladder has a brief description of the nature of a character having these abilities, as well as features which add onto those of the character class. The Apex powers have the full range of levels, from <em>Level 1</em> <em>At Wills</em> all the way up to <em>Level 29 Dailies</em>, and these can be swapped in for the standard class powers at the appropriate level. The eleven ladders have edgy sounding names which remind me of the categories of mutants from the movie <strong><u>Push</u></strong>, and define a wide array of iconic superhero powers. Some of the <em>ladder</em> names are somewhat descriptive of their powers, such as <em>Kinetic</em>, <em>Morph</em>, and <em>Tinker</em>, while others like the <em>Flux</em> and the <em>Specter</em> are less self-evident. As it turns out, <em>Fluxes</em> are rather like the mutants depicted in the movie <strong><u>Jumper</u></strong>, while <em>Specters</em> are pre-cogs and clairvoyants. Each <em>ladder</em> adheres quite well to a particular comic book power trope, and the only limitation here is that one can’t mix powers from <em>ladders</em>.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Feats are the main topic of Chapter 4, and there is a new mechanic used here in Apex – the <em>leveled feat</em>. <em>Leveled feats</em> have multiple levels, and a <em>leveled feat</em> can be taken multiple times to buy increasingly higher levels. These <em>leveled feats</em> usually apply as modifiers to a power or group of powers, and add additional effects or abilities when that power is used. Many feats have prerequisites of a specific ladder, as well as limited to a certain level and ability scores. There are well over 100 new feats for use with <strong><em>Apex</em></strong>, and most of them are of the <em>leveled</em> variety. </span></p><p><span style="font-size: 12px">It should be noted that the <em>Apex Skill</em> can be used to boost a <em>leveled feat</em>, and push it to gain the next level without having to spend a feat slot on it. Of course, that doesn’t always work, although it does add considerable flexibility to the use and variation of the powers.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Three class options are introduced in Chapter 5: the <em>Chrysalis</em> (base class), <em>Evolved Idol</em> (Paragon Path), and <em>Superhero</em> (Epic Destiny). The first option, <em>Chrysalis</em> defines a character which is entirely an <strong><em>Apex</em></strong> character, a pure superpowered being, without any other class type from <strong><em>Ultramodern4</em></strong> or <strong>D&D 4E</strong>. The <em>Evolved Idol</em> Paragon Path is designed for a character who is embracing the Apex aspects of his powers, while the Epic Destiny <em>Superhero</em> allows a character to be a well-known, famous, and known across the world – think <strong>Superman</strong> or <strong>Iron Man</strong> here.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In the final chapter, there is some Dungeon Master content, providing the names and natures of groups which will likely be at odds with <strong><em>Apex</em></strong> powered characters, as well as an assortment of supervillains (monsters) to battle against. There are three international groups which are likely to want to capture or kill characters with Apex powers, and a fourth group controlled by an Apex NPC who wants to create a world where Apex characters can live in peace - although the motives and methods of such a group might be called into question at some point in a campaign. There are also eight individual adversaries, all with Apex powers, which might confront the heroes at one time or another. Most are Heroic Tier threats, although there are three Paragon Tier enemies. All come with background information and stat blocks, and their backgrounds might provide some decent hooks for adventures and campaigns.</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Overall Score</strong>: 3.8 <strong>out of</strong> 5.0</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Conclusions</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I have to say that <strong>DEM</strong> has done a pretty awesome job at translating a superhero role-playing game using the <strong>D&D 4E</strong> rules system. While perhaps not as flexible as other superhero RPGs where a player can build powers using points, <strong>DEM’s</strong> <strong><em>Apex</em></strong> does a solid job of covering most major comic book power tropes, and for creating inventive and interesting powers along a specific theme in each <em>ladder</em>. The addition of <em>leveled feats</em> is really innovative, and the <em>lifepaths</em> introduced here, when added to the class and <em>lifepath</em> options in basic <strong><em>Ultramodern4</em></strong>, can allow a player to create a truly unique characters with their own story and dynamic.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">While I was somewhat underwhelmed by the artwork in <strong><em>Apex</em></strong>, there is still a lot of amazing details and exciting content available in this <strong><em>Ultramodern4</em></strong> module. And with a no-frills OGL version of <strong><em>Ultramodern4</em></strong> free from RPGNow, <strong><em>Apex</em></strong> offers a ton of new campaign options for fans of D&D 4E for only a few bucks!</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Reviewer’s Note</strong>: This Reviewer received a complimentary copy of the product, from which this review was written.</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Grade Card (Ratings 1 to 5)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Presentation</strong>: 3.0</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Design: 3.5 (Excellent writing and a logical format; editing issues challenge the reader)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Illustrations: 2.5 (A couple of good interior sketches; cover art disappointing)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Content</strong>: 4.0</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Crunch: 4.5 (Very crunchy; nice adaptation of classic comic book powers to 4E)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Fluff: 3.5 (Solid fluff but lacking a setting; the two adventures make some amends however)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Value</strong>: 4.5 (Given that Ultramoder4 rules are free, this add-on is a steal at twice the price!)</span></li> </ul></blockquote><p></p>
[QUOTE="Neuroglyph, post: 7652998, member: 85633"] There are some gamers who might argue that [B]D&D d20[/B] was one the most flexible RPG systems ever created. In its wake, dozens of different games and game settings, from nearly every genre imaginable, have been translated into [B]d20[/B] under its OGL. But could the same be said about D&D 4E? [PRBREAK][/PRBREAK][SIZE=3] [align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/09/apex-cover.jpg[/align]Over the past few years, [B]Dias Ex Machina Games[/B] has been putting [B]4E[/B] to the same purpose that others have done with [B]D&D d20[/B] previously. Their post-apocalyptic fantasy setting [B][I]Amethyst[/I][/B] and their dystopia cyber-punk setting [B][I]Neurospasta[/I][/B] have taken the D&D 4E rules system to new places likely never intended by its designers. And with [B]DEM’s[/B] 2012 release of [B][I]Ultramodern4[/I][/B], even settings based upon the present and near-future can be utilized under [B]4E[/B]. So why not superheroic role-playing? [B] DEM’s[/B] [B][I]Apex[/I][/B] module for Ultramodern4 explores just that idea - superhero comic book powers, mutant superheroes, and advanced “normals” in an alternate modern setting all using [B][I]D&D 4E[/I][/B] rules. This definitely ain’t your typical [B]4E[/B] adventure game anymore! [B][U] Apex (for Ultramodern 4)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Designers[/B]: Chris Tavares Dias[/SIZE] [*][SIZE=3][B]Illustrators[/B]: Nick Greenwood (cover & interior)[/SIZE] [*][SIZE=3][B]Publisher[/B]: Dias Ex Machina[/SIZE] [*][SIZE=3][B]Year[/B]: 2013[/SIZE] [*][SIZE=3][B]Media[/B]: PDF (90 pages)[/SIZE] [*][SIZE=3][B]Cost[/B]: $4.99 (PDF from [URL="http://www.rpgnow.com/product/117361/Apex&filters=0_0_0_31813_0?affiliate_id=270466"][B]RPGNow[/B][/URL]) [/SIZE] [/LIST] [SIZE=3][B][I] Apex[/I][/B] is a module for [B][I]Ultramodern4[/I][/B] which allows players and Dungeon Masters to experience comic-book superhero role-playing, using the [B]D&D 4E[/B] rules system. The character generation materials comes complete with the [I]feats[/I] and [I]powers[/I] to add onto existing [B][I]Ultramodern4[/I][/B] classes to transform heroes into superpowered mutants. There is a new stand-alone class for [B][I]Apex[/I][/B] characters, as well as a new [I]Paragon Path[/I], and [I]Epic Destiny[/I]. For Dungeon Masters, there is a list of organizations and societies which are bent on capturing or killing the super-heroes, as well as eight individual [B][I]Apex[/I][/B] villains to threaten both player-characters and the world. [B][U]Production Quality[/U][/B] The [I]production quality[/I] of [B][I]Apex[/I][/B] is pretty good overall, with solid writing and some imaginative innovations to repurpose 4E for a super-hero RPG. The layout is nicely done, and the game information presented in a logical and easy-to-access way. However, there were a few editing choices and issues which held the product back from what could have been an excellent rating. In several areas, the indentations for paragraph breaks were missing, giving the reader a huge wall-of-text paragraph to have to peruse. And the font sizes between the main headers and sub-headers in some sections were so close that it was difficult to tell which was which. From an organization level, the Apex PDF has both bookmarks as well as a table of contents, which makes it easy to find the section of the book you need to use in character generation. In addition, the author placed a short index at the end of the book, which is another handy way to navigate the book. The artwork in [B][I]Apex[/I][/B] is somewhat of a mixed bag with regards to appeal. The cover art is very troubling, with the lack of a distinct light source being somewhat confusing to the eye. Although it is very inspirational, with a wide range of superpowers being depicted, the coloring and multiple light sources really muddies the image. Throughout the book, pieces of this cover art are cropped and blown up to be used as illustrations, some of which are disappointing in appearance. However, there are a couple black-and-white sketches scattered here and there, which might have been concept art for the book. In many respects, these are more appealing than the full-color cover, and I wish we had more instances of them in the [B][I]Apex[/I][/B] module. [B][U] Apex & 4E[/U][/B] As previously mentioned, [B][I]Apex[/I][/B] is designed to be an add-on module to [B]DEM’s[/B] [B][I]Ultramodern4[/I][/B], released last year. (See my [URL="http://www.enworld.org/forum/showthread.php?325671-Review-of-Ultramodern-4-by-Dias-Ex-Machina"]review of [B][I]Ultramodern4[/I][/B] here[/URL].) [B][I]Apex[/I][/B] offers superhero power options and mutations to add onto already existing character classes from [B][I]Ultramodern4[/I][/B], which uses [B]D&D 4E[/B] mechanics in a modern and near-future setting. Because it uses [B]4E[/B] mechanics, these superpowers can be used in conjunction with DEM’s post-apocalyptic-fantasy setting [B][I]Amethyst[/I][/B], or even with [B]D&D 4E[/B] character classes themselves! The [B][I]Apex[/I][/B] module adds superpowers in the form of [I]ladders[/I], a mechanic concept introduced in [B][I]Ultramodern4[/I][/B], which are roughly analogous to [B]4E[/B] [I]themes[/I] and [B]Pathfinder[/B] [I]archetypes[/I]. They provide AEDU powers which can be swapped for standard class powers, and have built-in features which stack with existing class powers. Many of the [I]ladder[/I] built-in powers include advancements to attack and damage bonuses, as well as NADs increases, magic items which give bonuses ([B]4E[/B]) and gear beyond TL0 ([B][I]Ultramodern4[/I][/B]) are disallowed here in [B][I]Apex[/I][/B]. [B][I]Apex[/I][/B] consists of six chapters: the first five focus on various facets of character generation; the sixth contains information on threats and supervillains for the Dungeon Master. The first chapter mainly focuses on how the book can be used, its compatibility with other products like [B][I]Ultramodern4[/I][/B], and the definitions of new keywords which appear in powers. Incidentally, the author mentions that OGL copies of [B][I]Ultramodern4[/I][/B] are available for [URL="http://www.rpgnow.com/product/103246/Ultramodern4---OGL?manufacturers_id=2363"]free download from [B]RPGNow[/B][/URL]. The opening chapter also introduces the [I]Apex Skill[/I], which is available to characters with these super Apex powers. The skill is used to boost Apex powers, boost feats to higher levels (more on that later), and represents that extra-human effort seen so often in comic books. It should be noted that such effort is dangerous, and failure to make the DC of an Apex Skill roll for a power boost can cause damage and adverse conditions. In the second chapter, the author gives an overview of the character creation components, including some new mechanics added into [B]4E[/B] rules for [B][I]Ultramodern4[/I][/B]. Characters generated under [B][I]Apex[/I][/B] rules get to choose a [I]class[/I], a [I]lifepath[/I] (similar to a background), a [I]ladder[/I], and [I]feats[/I] appropriate to the character’s concept. Players can also choose to select a [I]sacrifice[/I], a detriment or deformity of some kind, which in turn grants additional feats and bonuses to the character. There are eighteen sacrifices to choose from, and include such options as [I]addiction[/I], [I]deformity[/I], and even handicaps like [I]blindness[/I] or being a [I]paraplegic[/I]. As for [I]lifepaths[/I], the author has provided thirteen normal ones, and eleven Apex ones, the latter focusing on characters who have had their powers from a young age, while the former describe lives before gaining Apex powers. Chapter 3 describes the eleven ladders which are used to create Apex characters. Each ladder has a brief description of the nature of a character having these abilities, as well as features which add onto those of the character class. The Apex powers have the full range of levels, from [I]Level 1[/I] [I]At Wills[/I] all the way up to [I]Level 29 Dailies[/I], and these can be swapped in for the standard class powers at the appropriate level. The eleven ladders have edgy sounding names which remind me of the categories of mutants from the movie [B][U]Push[/U][/B], and define a wide array of iconic superhero powers. Some of the [I]ladder[/I] names are somewhat descriptive of their powers, such as [I]Kinetic[/I], [I]Morph[/I], and [I]Tinker[/I], while others like the [I]Flux[/I] and the [I]Specter[/I] are less self-evident. As it turns out, [I]Fluxes[/I] are rather like the mutants depicted in the movie [B][U]Jumper[/U][/B], while [I]Specters[/I] are pre-cogs and clairvoyants. Each [I]ladder[/I] adheres quite well to a particular comic book power trope, and the only limitation here is that one can’t mix powers from [I]ladders[/I]. Feats are the main topic of Chapter 4, and there is a new mechanic used here in Apex – the [I]leveled feat[/I]. [I]Leveled feats[/I] have multiple levels, and a [I]leveled feat[/I] can be taken multiple times to buy increasingly higher levels. These [I]leveled feats[/I] usually apply as modifiers to a power or group of powers, and add additional effects or abilities when that power is used. Many feats have prerequisites of a specific ladder, as well as limited to a certain level and ability scores. There are well over 100 new feats for use with [B][I]Apex[/I][/B], and most of them are of the [I]leveled[/I] variety. It should be noted that the [I]Apex Skill[/I] can be used to boost a [I]leveled feat[/I], and push it to gain the next level without having to spend a feat slot on it. Of course, that doesn’t always work, although it does add considerable flexibility to the use and variation of the powers. Three class options are introduced in Chapter 5: the [I]Chrysalis[/I] (base class), [I]Evolved Idol[/I] (Paragon Path), and [I]Superhero[/I] (Epic Destiny). The first option, [I]Chrysalis[/I] defines a character which is entirely an [B][I]Apex[/I][/B] character, a pure superpowered being, without any other class type from [B][I]Ultramodern4[/I][/B] or [B]D&D 4E[/B]. The [I]Evolved Idol[/I] Paragon Path is designed for a character who is embracing the Apex aspects of his powers, while the Epic Destiny [I]Superhero[/I] allows a character to be a well-known, famous, and known across the world – think [B]Superman[/B] or [B]Iron Man[/B] here. In the final chapter, there is some Dungeon Master content, providing the names and natures of groups which will likely be at odds with [B][I]Apex[/I][/B] powered characters, as well as an assortment of supervillains (monsters) to battle against. There are three international groups which are likely to want to capture or kill characters with Apex powers, and a fourth group controlled by an Apex NPC who wants to create a world where Apex characters can live in peace - although the motives and methods of such a group might be called into question at some point in a campaign. There are also eight individual adversaries, all with Apex powers, which might confront the heroes at one time or another. Most are Heroic Tier threats, although there are three Paragon Tier enemies. All come with background information and stat blocks, and their backgrounds might provide some decent hooks for adventures and campaigns. [B] Overall Score[/B]: 3.8 [B]out of[/B] 5.0 [B][U] Conclusions[/U][/B] I have to say that [B]DEM[/B] has done a pretty awesome job at translating a superhero role-playing game using the [B]D&D 4E[/B] rules system. While perhaps not as flexible as other superhero RPGs where a player can build powers using points, [B]DEM’s[/B] [B][I]Apex[/I][/B] does a solid job of covering most major comic book power tropes, and for creating inventive and interesting powers along a specific theme in each [I]ladder[/I]. The addition of [I]leveled feats[/I] is really innovative, and the [I]lifepaths[/I] introduced here, when added to the class and [I]lifepath[/I] options in basic [B][I]Ultramodern4[/I][/B], can allow a player to create a truly unique characters with their own story and dynamic. While I was somewhat underwhelmed by the artwork in [B][I]Apex[/I][/B], there is still a lot of amazing details and exciting content available in this [B][I]Ultramodern4[/I][/B] module. And with a no-frills OGL version of [B][I]Ultramodern4[/I][/B] free from RPGNow, [B][I]Apex[/I][/B] offers a ton of new campaign options for fans of D&D 4E for only a few bucks! [B] Reviewer’s Note[/B]: This Reviewer received a complimentary copy of the product, from which this review was written. [B][U] Grade Card (Ratings 1 to 5)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Presentation[/B]: 3.0[/SIZE] [*][SIZE=3]- Design: 3.5 (Excellent writing and a logical format; editing issues challenge the reader)[/SIZE] [*][SIZE=3]- Illustrations: 2.5 (A couple of good interior sketches; cover art disappointing)[/SIZE] [*][SIZE=3][B]Content[/B]: 4.0[/SIZE] [*][SIZE=3]- Crunch: 4.5 (Very crunchy; nice adaptation of classic comic book powers to 4E)[/SIZE] [*][SIZE=3]- Fluff: 3.5 (Solid fluff but lacking a setting; the two adventures make some amends however)[/SIZE] [*][SIZE=3][B]Value[/B]: 4.5 (Given that Ultramoder4 rules are free, this add-on is a steal at twice the price!)[/SIZE] [/LIST] [/QUOTE]
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DEM’s Apex Brings Comic Book Superpowers to D&D 4E! (A Review)
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