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Demeo x Dungeons & Dragons: Battlemarked Is A Multiplayer Co-Op Tactical Video Game
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<blockquote data-quote="The Real Pixie" data-source="post: 9678350" data-attributes="member: 7052691"><p>Sounds lame, I've been playing D&D for years without cards. We start from level 1 every once in a while.</p><p></p><p>But to stop being facetious, as a bona fide hater of deckbuilders it frustrates me that this is such a common format. Yes the randomness of card draws offset against the 'RNG Control' of deckbuilding makes for a lot of replayability (through a moment-to-moment soft-randomisation) but I think that's a shortcut that game developers have become over-reliant on.</p><p></p><p>You can introduce soft-randomisation and broad replayability without <em>ever</em> having to touch cards as a subsystem.</p><p></p><p>Monster Train</p><p>Slay the Spire</p><p>Inscryption</p><p>Griftlands</p><p>Black Book</p><p>Hellcard</p><p>naughty word <em>Midnight Suns</em></p><p></p><p>I am <em>so sick</em> of drawing cards that determine what I can do on my turn instead of just making decisions. The limitation was cool the first time, it is lame now.</p><p></p><p>I think deckbuilders are lazy. I think card battlers are lazy. I think we are within our right to yearn for something more.</p><p></p><p>I'm on my 6th playthrough of Divinity Original Sin 2 and I am still finding new ways to play and new things to enjoy. <em>That's</em> replayability. If I wanted cards I'd play MTG.</p><p></p><p>Or Euchre...</p></blockquote><p></p>
[QUOTE="The Real Pixie, post: 9678350, member: 7052691"] Sounds lame, I've been playing D&D for years without cards. We start from level 1 every once in a while. But to stop being facetious, as a bona fide hater of deckbuilders it frustrates me that this is such a common format. Yes the randomness of card draws offset against the 'RNG Control' of deckbuilding makes for a lot of replayability (through a moment-to-moment soft-randomisation) but I think that's a shortcut that game developers have become over-reliant on. You can introduce soft-randomisation and broad replayability without [I]ever[/I] having to touch cards as a subsystem. Monster Train Slay the Spire Inscryption Griftlands Black Book Hellcard naughty word [I]Midnight Suns[/I] I am [I]so sick[/I] of drawing cards that determine what I can do on my turn instead of just making decisions. The limitation was cool the first time, it is lame now. I think deckbuilders are lazy. I think card battlers are lazy. I think we are within our right to yearn for something more. I'm on my 6th playthrough of Divinity Original Sin 2 and I am still finding new ways to play and new things to enjoy. [I]That's[/I] replayability. If I wanted cards I'd play MTG. Or Euchre... [/QUOTE]
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Demeo x Dungeons & Dragons: Battlemarked Is A Multiplayer Co-Op Tactical Video Game
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