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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9280328" data-attributes="member: 6801060"><p><strong><em>POOL OF RADIANCE</em> (PART 2): Our intrepid band of adventurers!</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>[ATTACH=full]349119[/ATTACH]</strong></p><p>[ATTACH=full]349120[/ATTACH]</p><p>[ATTACH=full]349121[/ATTACH]</p><p>[ATTACH=full]349122[/ATTACH]</p><p>[ATTACH=full]349123[/ATTACH]</p><p>[ATTACH=full]349124[/ATTACH]</p><p></p><p>And their icons:</p><p></p><p>[ATTACH=full]349126[/ATTACH]</p><p></p><p>(Yeah, it's goofy giving them names all starting with "B", but I've used most of these characters for, well, decades, so blame much younger me)</p><p></p><p>Character stats are all maxed out as per the previous post. Females and non-humans are given 18 (00) STR since 1e rules on that were sexist and species-ist, and were corrected in 2e rules that were about to come out anyway. Some of the non-humans have some stats slightly adjusted for the same reason, as some of the 1e maxes were illogical and the game reflected it. Why does the game allow elves to have 18 CON when they have a -1 to CON? Why can't halflings go to 19 DEX when they get a +1 DEX, but can go to 19 CON when they have no bonus to that stat? It's all very random and arbitrary, so everyone is at 18, adjusted for racial bonuses and negatives for stats. Also, as I said previously, POR does not calculate mutli-class hit points correctly (basically keeping them at +2 for the fighter half of the character when it should be +3 (elves) or +4 (everyone else) for that half when determining hit points), so that was adjusted as well.</p><p></p><p>And as I mentioned before, you can actually play with more than six characters. As you saw last post, there's a seventh character that could have been added via the editor. The game has room for up to 8 characters, which is usually the 6 characters and potentially one or two NPCs. It's not hard to add the seventh charcter (by the way, he's another fighter/cleric, which is very helpful for healing and turning undead in PoR, but less imporant as the games go on), but he would have to be removed any time there are two NPCs (which is not often, but enough that it would be annoying). I've played with both seven and eight actual characters (removing the eighth character when a single NPC is joining the party is quite annoying, as it happens fairly frequently), but the loss in shared XP is actaully very noticeable. And anyway, I'm modding the game enough as it is.</p><p></p><p>So, characters created and introduced, onward to Phlan!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9280328, member: 6801060"] [B][I]POOL OF RADIANCE[/I] (PART 2): Our intrepid band of adventurers! [ATTACH type="full" alt="Screenshot 2024-02-29 202447.png"]349119[/ATTACH][/B] [ATTACH type="full" alt="Screenshot 2024-02-29 202458.png"]349120[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-02-29 202512.png"]349121[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-02-29 202528.png"]349122[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-02-29 202700.png"]349123[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-02-29 202712.png"]349124[/ATTACH] And their icons: [ATTACH type="full" alt="Screenshot 2024-02-25 222235.png"]349126[/ATTACH] (Yeah, it's goofy giving them names all starting with "B", but I've used most of these characters for, well, decades, so blame much younger me) Character stats are all maxed out as per the previous post. Females and non-humans are given 18 (00) STR since 1e rules on that were sexist and species-ist, and were corrected in 2e rules that were about to come out anyway. Some of the non-humans have some stats slightly adjusted for the same reason, as some of the 1e maxes were illogical and the game reflected it. Why does the game allow elves to have 18 CON when they have a -1 to CON? Why can't halflings go to 19 DEX when they get a +1 DEX, but can go to 19 CON when they have no bonus to that stat? It's all very random and arbitrary, so everyone is at 18, adjusted for racial bonuses and negatives for stats. Also, as I said previously, POR does not calculate mutli-class hit points correctly (basically keeping them at +2 for the fighter half of the character when it should be +3 (elves) or +4 (everyone else) for that half when determining hit points), so that was adjusted as well. And as I mentioned before, you can actually play with more than six characters. As you saw last post, there's a seventh character that could have been added via the editor. The game has room for up to 8 characters, which is usually the 6 characters and potentially one or two NPCs. It's not hard to add the seventh charcter (by the way, he's another fighter/cleric, which is very helpful for healing and turning undead in PoR, but less imporant as the games go on), but he would have to be removed any time there are two NPCs (which is not often, but enough that it would be annoying). I've played with both seven and eight actual characters (removing the eighth character when a single NPC is joining the party is quite annoying, as it happens fairly frequently), but the loss in shared XP is actaully very noticeable. And anyway, I'm modding the game enough as it is. So, characters created and introduced, onward to Phlan! [/QUOTE]
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