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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9282047" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance</em> (Part 8): The Slums (Part 4)</strong></p><p></p><p>So, we were about to find some good treasure when the forum decided I need to start a new post. So, what did we get?</p><p></p><p>[ATTACH=full]349730[/ATTACH]</p><p></p><p>Without a <em>detect magic</em> memorized, we'll have to take a guess it's the flail, being the odd item out at the bottom. But let's take it all.</p><p></p><p>[ATTACH=full]349732[/ATTACH]</p><p></p><p>A <em>flail +1 </em>is really nice for our cleric. The <em>chainmail +1</em> is actually the same AC as everyone's banded mail, but it does allow for 12 movement instead of 9. I'll give that to Baroness Bella.</p><p></p><p>The broadswords are magical as well, so Baroness Bella and Bant get two of those. The dwarf grumbles that he'd rather have a trusty battleaxe, but takes the broadsword anyway.</p><p></p><p>[ATTACH=full]349735[/ATTACH]</p><p></p><p>(Broadswords in 1e do a weird 2d4 damage for some reason. We'll have some normal magical 1d8 longswords soon enough)</p><p></p><p>At this point, everyone has a magical weapon! Even though 1e rules, with a max of +5 instead of +3 like 5e for magical items, were a bit more lenient with handing out magic weapons to low level characters, this is still a bit ahead of the curve! And speaking of levels...</p><p></p><p>[ATTACH=full]349734[/ATTACH]</p><p></p><p>Two more characters are ready to level up!</p><p></p><p>[ATTACH=full]349736[/ATTACH]</p><p>[ATTACH=full]349737[/ATTACH]</p><p></p><p>So we'll rest here, as it's a set encounter room, and then head back to the city to start selling loot. Brother Baltor can now memorize 4 1st level spells:</p><p></p><p>[ATTACH=full]349738[/ATTACH]</p><p></p><p>And we're now in much better shape to do a run back to the gates:</p><p></p><p>[ATTACH=full]349739[/ATTACH]</p><p></p><p>(Map showing where the party is: the fortune teller was just to the south):</p><p></p><p>[ATTACH=full]349740[/ATTACH]</p><p> Also, hopefully we'll clear a random combat or two, as we've been wandering around for a bit and have only had one recently. We are, if I've counted right, at 9 out of 15 that we need to defeat in order to count towards clearing the block.</p><p></p><p>We, almost disappointingly, get all the way back to the gate without a single random encounter. Well, it's night, so the shop won't be open, and we haven't used any of our spells, so let's just wander about in the area near the gate and clear out some of those empty spaces on the map. And, not too much later:</p><p></p><p>[ATTACH=full]349741[/ATTACH]</p><p></p><p>A <em>sleep</em> spell, lots of magic weapons, and two frontline characters at 2nd level make this much easier than similar earlier fights.</p><p></p><p>We move around a bit further, clearing the map in the entire northeastern quadrant before we turn around and start heading back. Near the goblin room..</p><p></p><p>[ATTACH=full]349743[/ATTACH]</p><p></p><p>Ugh, surprised! This the first time my party has been surprised, although I've surprised several monster patrols already. So the kobolds will get a full round of attacks before I can do anything. The good news is that they are kobolds, so it's definitely not as bad as it could have been.</p><p></p><p>[ATTACH=full]349744[/ATTACH]</p><p></p><p>Also, we're in a narrow corridor, so, even surprised, they're not able to get to me easily. Also, Baroness Bella, being Level 2, can now sweep as well. We quickly take care of the kobolds, despite them getting the drop on us!</p><p></p><p>A few steps further...</p><p></p><p>[ATTACH=full]349745[/ATTACH]</p><p></p><p>At least not surprised this time, But we're in a more open area, so they can periodically flank and reach out back row:</p><p></p><p>[ATTACH=full]349746[/ATTACH]</p><p></p><p>But we quickly deal with them as well. Some of them actually surrender (which has happened before), which causes them just to blip out of existence on the map (it happens so quickly that despite a few tries, I can't get a screenshot of the message).</p><p></p><p>We move forward back to town. We're only a short distance from the gate, so we should be safe, right?</p><p></p><p>[ATTACH=full]349747[/ATTACH]</p><p></p><p>This will be a lot tougher. The orcs having surprise might cause us a lot of hurt.</p><p></p><p>(Also, I noticed that once I got above 10 random encounters, they suddenly started to come on stronger and with more likelihood of surprise. I've seen this before, especially when trying to get back to town in this situation, so I suspect the game is throwing the patrols at you hard and fast as you near the goal of 15, as if the monsters were mounting a final, desperate defense.)</p><p></p><p>The orcs use their surprise to get some hits on Baroness Bella, and immediately start flanking us to gain access to my back row</p><p></p><p>[ATTACH=full]349749[/ATTACH]</p><p></p><p>It's not the best use of <em>sleep</em> since he could get more opponents by targeting elsewhere, but Brandir targets the orc above the one next to him, which will catch the one attacking him in the spell's radius. With that, he can retreat safely and use his bow.</p><p></p><p>[ATTACH=full]349750[/ATTACH]</p><p>[ATTACH=full]349751[/ATTACH]</p><p>[ATTACH=full]349754[/ATTACH]</p><p></p><p>After a hard fight, the orcs go down, and we reach the safety of the city gate!</p><p></p><p>[ATTACH=full]349755[/ATTACH]</p><p></p><p>(Yeah, stop staring at us suspiciously. Can't you see the orc blood from the ones we just killed literally 20 feet beyond this gate?)</p><p></p><p>Despite all the attacks, we've mapped out a lot of the Slums nearest the city gate:</p><p></p><p>[ATTACH=full]349756[/ATTACH]</p><p></p><p>(That last orc attack took place one square left and one square down from the gate where the arrow is. I was <em>that</em> close when they got the jump on me)</p><p></p><p>We go to the inn and rest up, but after we memorize our spells, it's still a few hours away from dawn. So I have to manually put in some rest time to get to a time when the store is open.</p><p></p><p>[ATTACH=full]349757[/ATTACH]</p><p></p><p>(Choose "Hours" then "Inc" (increase) until you get the desired time. Then choose "Rest").</p><p></p><p>Off to the store. Most of what we have to sell still fetches low prices, other than the 25 gp longbows, but... Buffy doesn't need her <em>leather +1 </em>any more now that she has the bracers...</p><p></p><p>[ATTACH=full]349758[/ATTACH]</p><p></p><p>Yes sir, that is a deal! As the game goes by, and we have more magic items to sell, we'll be moving ever towards being able to purchase those tasty Fine Composite Longbows from the silver shop.</p><p></p><p>Current funds:</p><p></p><p>[ATTACH=full]349784[/ATTACH]</p><p></p><p>(Remember, in 1e, it's 1 pp = 5 gp, not 10)</p><p></p><p>Gems have a few set values (10 gp, 50 gp, 100 gp, 500 gp, 1000 gp, and 5000 gp) and jewelry will go anywhere from 100 gp to 12000 gp (the game roles a percentile to determine between various tiers in that range, and then chooses a random integer in the tier that results; the most common results are in the 2000s gp range). I could get them appraised, but if not immediately sold, they go from the money section as seen here to actual inventory items... and we don't want them taking up precious inventory slots. We'll have them appraised when we need to sell them.</p><p></p><p>So, all rested up, we'll head back to the Slums. We're moving up in levels and getting equipped with more powerful items, so our treks there have been getting easier. We've defeated (if I've counted correctly) 13 of the 15 random encounters we need, but we also have to defeat the set encounters to complete the clearing of the block, and there are still a good number of them to go through in the southwestern area of the Slums (including the infamous one anyone who has ever played this game is waiting for me to get to!). But all that is for next time...</p><p></p><p>[ATTACH=full]349759[/ATTACH]</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9282047, member: 6801060"] [B][I]Pool of Radiance[/I] (Part 8): The Slums (Part 4)[/B] So, we were about to find some good treasure when the forum decided I need to start a new post. So, what did we get? [ATTACH type="full" alt="Screenshot 2024-03-04 160747.png"]349730[/ATTACH] Without a [I]detect magic[/I] memorized, we'll have to take a guess it's the flail, being the odd item out at the bottom. But let's take it all. [ATTACH type="full" alt="Screenshot 2024-03-04 160834.png"]349732[/ATTACH] A [I]flail +1 [/I]is really nice for our cleric. The [I]chainmail +1[/I] is actually the same AC as everyone's banded mail, but it does allow for 12 movement instead of 9. I'll give that to Baroness Bella. The broadswords are magical as well, so Baroness Bella and Bant get two of those. The dwarf grumbles that he'd rather have a trusty battleaxe, but takes the broadsword anyway. [ATTACH type="full" alt="Screenshot 2024-03-04 211016.png"]349735[/ATTACH] (Broadswords in 1e do a weird 2d4 damage for some reason. We'll have some normal magical 1d8 longswords soon enough) At this point, everyone has a magical weapon! Even though 1e rules, with a max of +5 instead of +3 like 5e for magical items, were a bit more lenient with handing out magic weapons to low level characters, this is still a bit ahead of the curve! And speaking of levels... [ATTACH type="full" alt="Screenshot 2024-03-04 160731.png"]349734[/ATTACH] Two more characters are ready to level up! [ATTACH type="full" alt="Screenshot 2024-03-04 161129.png"]349736[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-04 161137.png"]349737[/ATTACH] So we'll rest here, as it's a set encounter room, and then head back to the city to start selling loot. Brother Baltor can now memorize 4 1st level spells: [ATTACH type="full" alt="Screenshot 2024-03-04 161338.png"]349738[/ATTACH] And we're now in much better shape to do a run back to the gates: [ATTACH type="full" alt="Screenshot 2024-03-04 161348.png"]349739[/ATTACH] (Map showing where the party is: the fortune teller was just to the south): [ATTACH type="full" alt="Screenshot 2024-03-04 161619.png"]349740[/ATTACH] Also, hopefully we'll clear a random combat or two, as we've been wandering around for a bit and have only had one recently. We are, if I've counted right, at 9 out of 15 that we need to defeat in order to count towards clearing the block. We, almost disappointingly, get all the way back to the gate without a single random encounter. Well, it's night, so the shop won't be open, and we haven't used any of our spells, so let's just wander about in the area near the gate and clear out some of those empty spaces on the map. And, not too much later: [ATTACH type="full" alt="Screenshot 2024-03-04 161759.png"]349741[/ATTACH] A [I]sleep[/I] spell, lots of magic weapons, and two frontline characters at 2nd level make this much easier than similar earlier fights. We move around a bit further, clearing the map in the entire northeastern quadrant before we turn around and start heading back. Near the goblin room.. [ATTACH type="full" alt="Screenshot 2024-03-04 162349.png"]349743[/ATTACH] Ugh, surprised! This the first time my party has been surprised, although I've surprised several monster patrols already. So the kobolds will get a full round of attacks before I can do anything. The good news is that they are kobolds, so it's definitely not as bad as it could have been. [ATTACH type="full" alt="Screenshot 2024-03-04 163007.png"]349744[/ATTACH] Also, we're in a narrow corridor, so, even surprised, they're not able to get to me easily. Also, Baroness Bella, being Level 2, can now sweep as well. We quickly take care of the kobolds, despite them getting the drop on us! A few steps further... [ATTACH type="full" alt="Screenshot 2024-03-04 163225.png"]349745[/ATTACH] At least not surprised this time, But we're in a more open area, so they can periodically flank and reach out back row: [ATTACH type="full" alt="Screenshot 2024-03-04 163347.png"]349746[/ATTACH] But we quickly deal with them as well. Some of them actually surrender (which has happened before), which causes them just to blip out of existence on the map (it happens so quickly that despite a few tries, I can't get a screenshot of the message). We move forward back to town. We're only a short distance from the gate, so we should be safe, right? [ATTACH type="full" alt="Screenshot 2024-03-04 163557.png"]349747[/ATTACH] This will be a lot tougher. The orcs having surprise might cause us a lot of hurt. (Also, I noticed that once I got above 10 random encounters, they suddenly started to come on stronger and with more likelihood of surprise. I've seen this before, especially when trying to get back to town in this situation, so I suspect the game is throwing the patrols at you hard and fast as you near the goal of 15, as if the monsters were mounting a final, desperate defense.) The orcs use their surprise to get some hits on Baroness Bella, and immediately start flanking us to gain access to my back row [ATTACH type="full" alt="Screenshot 2024-03-04 163700.png"]349749[/ATTACH] It's not the best use of [I]sleep[/I] since he could get more opponents by targeting elsewhere, but Brandir targets the orc above the one next to him, which will catch the one attacking him in the spell's radius. With that, he can retreat safely and use his bow. [ATTACH type="full" alt="Screenshot 2024-03-04 163729.png"]349750[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-04 163802.png"]349751[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-04 163925.png"]349754[/ATTACH] After a hard fight, the orcs go down, and we reach the safety of the city gate! [ATTACH type="full" alt="Screenshot 2024-03-04 164205.png"]349755[/ATTACH] (Yeah, stop staring at us suspiciously. Can't you see the orc blood from the ones we just killed literally 20 feet beyond this gate?) Despite all the attacks, we've mapped out a lot of the Slums nearest the city gate: [ATTACH type="full" alt="Screenshot 2024-03-04 164911.png"]349756[/ATTACH] (That last orc attack took place one square left and one square down from the gate where the arrow is. I was [I]that[/I] close when they got the jump on me) We go to the inn and rest up, but after we memorize our spells, it's still a few hours away from dawn. So I have to manually put in some rest time to get to a time when the store is open. [ATTACH type="full" alt="Screenshot 2024-03-04 164328.png"]349757[/ATTACH] (Choose "Hours" then "Inc" (increase) until you get the desired time. Then choose "Rest"). Off to the store. Most of what we have to sell still fetches low prices, other than the 25 gp longbows, but... Buffy doesn't need her [I]leather +1 [/I]any more now that she has the bracers... [ATTACH type="full" alt="Screenshot 2024-03-04 164531.png"]349758[/ATTACH] Yes sir, that is a deal! As the game goes by, and we have more magic items to sell, we'll be moving ever towards being able to purchase those tasty Fine Composite Longbows from the silver shop. Current funds: [ATTACH type="full" alt="Screenshot 2024-03-04 164753.png"]349784[/ATTACH] (Remember, in 1e, it's 1 pp = 5 gp, not 10) Gems have a few set values (10 gp, 50 gp, 100 gp, 500 gp, 1000 gp, and 5000 gp) and jewelry will go anywhere from 100 gp to 12000 gp (the game roles a percentile to determine between various tiers in that range, and then chooses a random integer in the tier that results; the most common results are in the 2000s gp range). I could get them appraised, but if not immediately sold, they go from the money section as seen here to actual inventory items... and we don't want them taking up precious inventory slots. We'll have them appraised when we need to sell them. So, all rested up, we'll head back to the Slums. We're moving up in levels and getting equipped with more powerful items, so our treks there have been getting easier. We've defeated (if I've counted correctly) 13 of the 15 random encounters we need, but we also have to defeat the set encounters to complete the clearing of the block, and there are still a good number of them to go through in the southwestern area of the Slums (including the infamous one anyone who has ever played this game is waiting for me to get to!). But all that is for next time... [ATTACH type="full" alt="Screenshot 2024-03-04 164946.png"]349759[/ATTACH] [/QUOTE]
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