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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9283575" data-attributes="member: 6801060"><p><em><strong>Pool of Radiance </strong></em><strong>(Part 11): Sokal Keep (Part 1, sort of)</strong></p><p></p><p>Reward time for clearing the Slums:</p><p></p><p>[ATTACH=full]350243[/ATTACH]</p><p>[ATTACH=full]350244[/ATTACH]</p><p></p><p>With one exception, the City Clerk only hands out money as a reward, although we're not going complain about what we got. The fact that the city hands out gems/jewelry is actually a plot point later, in <em>Secret of the Silver Blades</em>.</p><p></p><p>That done, she goes through her list of commissions. Clearing the Slums is gone, but Sokal Keep and the reward for finding books and maps are still there. And now a new one appears after those two:</p><p></p><p>[ATTACH=full]350245[/ATTACH]</p><p></p><p>That sounds a bit dangerous. We'll stick with the first one on her list, and prepare to head to Sokal Keep.</p><p></p><p>With the experience from the reward, Brother Baltor is ready to level again:</p><p></p><p>[ATTACH=full]350246[/ATTACH]</p><p></p><p>Time to go to the shop and sell off our loot. It's mainly the same as before, but we do have a magic item we no longer need:</p><p></p><p>[ATTACH=full]350247[/ATTACH]</p><p></p><p>Our current funds after selling the loot off:</p><p></p><p>[ATTACH=full]350248[/ATTACH]</p><p></p><p>Brother Baltor can now memorize 2nd level spells, so it's off to the inn to do so!</p><p></p><p>[ATTACH=full]350249[/ATTACH]</p><p></p><p>The only two there worth anything are <em>hold person </em>(very useful) and <em>silence 15' radius</em> (rarely and situationally useful). I have a thief, so <em>find traps</em> is unnecessary, and <em>slow poison</em> never works long enough to get to a temple to cast <em>neutralize poison</em> (which gets rid of poison permanently instead of just slowing it), so it does nothing but very temporarily prolong how long before a character dies of poison. The others really aren't even worth mentioning</p><p></p><p>So Brother Baltor memorizes his spells:</p><p></p><p>[ATTACH=full]350250[/ATTACH]</p><p></p><p>Here are everyone's character sheets at this point:</p><p></p><p>[ATTACH=full]350251[/ATTACH]</p><p>[ATTACH=full]350252[/ATTACH]</p><p>[ATTACH=full]350253[/ATTACH]</p><p>[ATTACH=full]350254[/ATTACH]</p><p>[ATTACH=full]350255[/ATTACH]</p><p>[ATTACH=full]350256[/ATTACH]</p><p></p><p>And in overview:</p><p></p><p>[ATTACH=full]350257[/ATTACH]</p><p></p><p></p><p>And we're ready to go to Sokal Keep! But that will be for next time!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9283575, member: 6801060"] [I][B]Pool of Radiance [/B][/I][B](Part 11): Sokal Keep (Part 1, sort of)[/B] Reward time for clearing the Slums: [ATTACH type="full" alt="Screenshot 2024-03-05 220358.png"]350243[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-05 220406.png"]350244[/ATTACH] With one exception, the City Clerk only hands out money as a reward, although we're not going complain about what we got. The fact that the city hands out gems/jewelry is actually a plot point later, in [I]Secret of the Silver Blades[/I]. That done, she goes through her list of commissions. Clearing the Slums is gone, but Sokal Keep and the reward for finding books and maps are still there. And now a new one appears after those two: [ATTACH type="full" alt="Screenshot 2024-03-05 220434.png"]350245[/ATTACH] That sounds a bit dangerous. We'll stick with the first one on her list, and prepare to head to Sokal Keep. With the experience from the reward, Brother Baltor is ready to level again: [ATTACH type="full" alt="Screenshot 2024-03-05 220502.png"]350246[/ATTACH] Time to go to the shop and sell off our loot. It's mainly the same as before, but we do have a magic item we no longer need: [ATTACH type="full" alt="Screenshot 2024-03-05 220734.png"]350247[/ATTACH] Our current funds after selling the loot off: [ATTACH type="full" alt="Screenshot 2024-03-05 220842.png"]350248[/ATTACH] Brother Baltor can now memorize 2nd level spells, so it's off to the inn to do so! [ATTACH type="full" alt="Screenshot 2024-03-05 220930.png"]350249[/ATTACH] The only two there worth anything are [I]hold person [/I](very useful) and [I]silence 15' radius[/I] (rarely and situationally useful). I have a thief, so [I]find traps[/I] is unnecessary, and [I]slow poison[/I] never works long enough to get to a temple to cast [I]neutralize poison[/I] (which gets rid of poison permanently instead of just slowing it), so it does nothing but very temporarily prolong how long before a character dies of poison. The others really aren't even worth mentioning So Brother Baltor memorizes his spells: [ATTACH type="full" alt="Screenshot 2024-03-05 221022.png"]350250[/ATTACH] Here are everyone's character sheets at this point: [ATTACH type="full" alt="Screenshot 2024-03-05 221104.png"]350251[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-05 221111.png"]350252[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-05 221131.png"]350253[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-05 221140.png"]350254[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-05 221148.png"]350255[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-05 221158.png"]350256[/ATTACH] And in overview: [ATTACH type="full" alt="Screenshot 2024-03-05 221210.png"]350257[/ATTACH] And we're ready to go to Sokal Keep! But that will be for next time! [/QUOTE]
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