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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9286265" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance</em> (Part 15): Kuto's Well</strong> <strong>(Part 1)</strong></p><p></p><p>[ATTACH=full]350844[/ATTACH]</p><p></p><p>We head out through the Slums, and, finally, the alarm is no longer sounding. I guess killing all those monsters means there's no one to sound it any more.</p><p></p><p>We walk through the Slums, having to follow a circuitous route since the area isn't set up well. This becomes very tedious for all the times you have to go through it. Finally, we reach the west side of the Slums and enter the next block over: Kuto's Well.</p><p></p><p>[ATTACH=full]350845[/ATTACH]</p><p></p><p>And here is the eponymous well in the center of the district, although we're not going to investigate it quite yet.</p><p></p><p>[ATTACH=full]350846[/ATTACH]</p><p></p><p>Kuto's Well doesn't have a commission given out by the City Clerk (in a way, as we shall see), although it does have a set number of random encounters (10) and a boss to deal with. We won't go to the Well quite yet, and instead explore the southern areas of the block. Within a few steps though:</p><p></p><p>[ATTACH=full]350847[/ATTACH]</p><p></p><p>They are fairly easy to take out (with just 10 HP each), but already it's obvious that encounters here are a step up from what we've fought before:</p><p></p><p>[ATTACH=full]350848[/ATTACH]</p><p></p><p>We go through the doors straight ahead and:</p><p></p><p>[ATTACH=full]350849[/ATTACH]</p><p></p><p>Lizardmen (back before lizardfolk had females and reproduced by fission apparently) are definitely among the tougher foes we've encountered. Although they don't have a huge amount of hit points, they do have a fairly low AC, and have multiple attacks. Their giant lizard pets aren't too bad (although they have more hit points), but can be rough in packs.</p><p></p><p>[ATTACH=full]350947[/ATTACH]</p><p>[ATTACH=full]350852[/ATTACH]</p><p></p><p>Thankfully, this is a small group and are taken care of quickly, with little fuss.</p><p></p><p>I wonder what's behind that door they were guarding?</p><p></p><p>[ATTACH=full]350853[/ATTACH]</p><p>[ATTACH=full]350854[/ATTACH]</p><p>[ATTACH=full]350855[/ATTACH]</p><p></p><p>Well, that was weird and cryptic. At least her information is more useful than the fortune teller back in the Slums. Also, if she can just disappear at will (unless "the woman is gone" just means "she steps out the door"), why did she stay in here, and why did whoever nailed the doors shut (probably the foe we're going to meet soon who basically rules this block) do so?</p><p></p><p>We search the room, and...</p><p></p><p>[ATTACH=full]350859[/ATTACH]</p><p>[ATTACH=full]350857[/ATTACH]</p><p></p><p>Ooh, very nice.</p><p></p><p>[ATTACH=full]350858[/ATTACH]</p><p></p><p>All quite useful. Bant will get the magical banded mail, since he's been getting the short end of the stick with magic items so far. Buffy will get the bracers, as the ones she has now are AC 6, and I'll give the staff to Brin, just because her icon is carrying one.</p><p></p><p>The party's ACs are looking better now:</p><p></p><p>[ATTACH=full]350860[/ATTACH]</p><p></p><p>And Brother Baltor has gained enough XP from all this treasure to gain a level:</p><p></p><p>[ATTACH=full]350861[/ATTACH]</p><p>[ATTACH=full]350863[/ATTACH]</p><p></p><p>Let's head back towards the Well. As we near the well, we get swarmed by some kobolds:</p><p></p><p>[ATTACH=full]350865[/ATTACH]</p><p></p><p>But, being kobolds, they are rapidly taken care of. We now reach the Well, and...</p><p></p><p>[ATTACH=full]350866[/ATTACH]</p><p>[ATTACH=full]350867[/ATTACH]</p><p></p><p>Another kobold attack (this time as a set encounter), with so few kobolds it's over very quickly.</p><p></p><p>[ATTACH=full]350868[/ATTACH]</p><p></p><p>Not quite done yet, a similar group of kobolds climbs out of the Well, which is taken care of as quickly as the first:</p><p></p><p>[ATTACH=full]350869[/ATTACH]</p><p>[ATTACH=full]350870[/ATTACH]</p><p>[ATTACH=full]350871[/ATTACH]</p><p></p><p>The kobolds climbed out of the Well, so let's take a look inside.</p><p></p><p>[ATTACH=full]350872[/ATTACH]</p><p></p><p>Intrigued, so yes, we do climb down.</p><p></p><p>[ATTACH=full]350873[/ATTACH]</p><p></p><p>Not so secret if it's left ajar, is it?</p><p></p><p>[ATTACH=full]350874[/ATTACH][ATTACH=full]350875[/ATTACH]</p><p></p><p>Ouch! That's not nice. At least only one character received any damage. They run off before we can catch them.</p><p></p><p>We move around a bit in this dungeon, and soon:</p><p></p><p>[ATTACH=full]350876[/ATTACH]</p><p></p><p>So infamous that we have never heard of him up to this point. And, geesh, what is going on with his eyes and teeth? (We later find that he's a half-orc, the only one in the game, and that's the best they could do to indicate that in his portrait).</p><p></p><p>[ATTACH=full]350877[/ATTACH]</p><p></p><p>Surrendering will strip you of most of your items and then thrown out of the Well. So fight it is!</p><p></p><p>[ATTACH=full]350878[/ATTACH]</p><p></p><p>Norris the Gray uses a hobgoblin icon for some reason, but he does have a good amount of hit points and low AC. Also, we probably want to remove those kobold leaders in the back quickly, since they have ranged attacks. My melee will concentrate on Norris first and then the lizardmen, while my ranged take out the kobolds. A <em>sleep</em> spell will take out a good number of the leaders at once, and Brin obliges:</p><p></p><p>[ATTACH=full]350879[/ATTACH]</p><p>[ATTACH=full]350880[/ATTACH]</p><p></p><p>With my melee concentrating on him, Norris goes down quickly:</p><p></p><p>[ATTACH=full]350881[/ATTACH]</p><p></p><p>And soon it's just mopping up the remaining helpless foes:</p><p></p><p>[ATTACH=full]350882[/ATTACH]</p><p></p><p>They mainly have your basic items, but Norris did have something good:</p><p></p><p>[ATTACH=full]350883[/ATTACH]</p><p>[ATTACH=full]350884[/ATTACH]</p><p></p><p>Regular chainmail and shield, but a magical sword! That will go to Bant, who's been stuck with a magical broadsword for a bit. He'd still like an axe, but a sword will do.</p><p></p><p>[ATTACH=full]350885[/ATTACH]</p><p></p><p>While we were looting:</p><p></p><p>[ATTACH=full]350886[/ATTACH]</p><p>[ATTACH=full]350887[/ATTACH]</p><p></p><p>Norris and this Boss apparently didn't get along too well. And beyond that:</p><p></p><p>[ATTACH=full]350888[/ATTACH]</p><p></p><p>Hmm.... Maybe there's a reward or something?</p><p></p><p>[ATTACH=full]350889[/ATTACH]</p><p></p><p>Meh, a dripping labyrinth under a well. Not exactly ideal. I mean, I'll rest here if necessary when passing through, but it's definitely not going to be our new home.</p><p></p><p>We go further back into Norris' lair (the red/black walls have an unfortunate tendency to blend together and make finding doorways difficult), and reach a room in the back, where we search:</p><p></p><p>[ATTACH=full]350890[/ATTACH]</p><p></p><p>Is there any question here?</p><p></p><p>[ATTACH=full]350891[/ATTACH]</p><p>[ATTACH=full]350892[/ATTACH]</p><p></p><p>Even though it's all coin and gems, it's a nice haul. And it gave us enough XP for some leveling up:</p><p></p><p>[ATTACH=full]350893[/ATTACH]</p><p>[ATTACH=full]350894[/ATTACH]</p><p>[ATTACH=full]350895[/ATTACH]</p><p>[ATTACH=full]350896[/ATTACH]</p><p></p><p>The magic-users have gained access to 2nd-level spells now, and both choose <em>stinking cloud</em>, which can be situationally useful, as I'll demonstrate shortly in my next post. It's certainly the best choice for them at this point. With that, the party decides to rest to regain health and memorize spells.</p><p></p><p>And since we've hit the maximum limit for uploads, we'll continue with Kuto's Well in the next post.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9286265, member: 6801060"] [B][I]Pool of Radiance[/I] (Part 15): Kuto's Well[/B] [B](Part 1)[/B] [ATTACH type="full" alt="Screenshot 2024-03-09 205847.png"]350844[/ATTACH] We head out through the Slums, and, finally, the alarm is no longer sounding. I guess killing all those monsters means there's no one to sound it any more. We walk through the Slums, having to follow a circuitous route since the area isn't set up well. This becomes very tedious for all the times you have to go through it. Finally, we reach the west side of the Slums and enter the next block over: Kuto's Well. [ATTACH type="full" alt="Screenshot 2024-03-09 205927.png"]350845[/ATTACH] And here is the eponymous well in the center of the district, although we're not going to investigate it quite yet. [ATTACH type="full" alt="Screenshot 2024-03-09 210012.png"]350846[/ATTACH] Kuto's Well doesn't have a commission given out by the City Clerk (in a way, as we shall see), although it does have a set number of random encounters (10) and a boss to deal with. We won't go to the Well quite yet, and instead explore the southern areas of the block. Within a few steps though: [ATTACH type="full" alt="Screenshot 2024-03-09 210039.png"]350847[/ATTACH] They are fairly easy to take out (with just 10 HP each), but already it's obvious that encounters here are a step up from what we've fought before: [ATTACH type="full" alt="Screenshot 2024-03-09 210152.png"]350848[/ATTACH] We go through the doors straight ahead and: [ATTACH type="full" alt="Screenshot 2024-03-09 210519.png"]350849[/ATTACH] Lizardmen (back before lizardfolk had females and reproduced by fission apparently) are definitely among the tougher foes we've encountered. Although they don't have a huge amount of hit points, they do have a fairly low AC, and have multiple attacks. Their giant lizard pets aren't too bad (although they have more hit points), but can be rough in packs. [ATTACH type="full"]350947[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 210537.png"]350852[/ATTACH] Thankfully, this is a small group and are taken care of quickly, with little fuss. I wonder what's behind that door they were guarding? [ATTACH type="full" alt="Screenshot 2024-03-09 210720.png"]350853[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 210743.png"]350854[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 210753.png"]350855[/ATTACH] Well, that was weird and cryptic. At least her information is more useful than the fortune teller back in the Slums. Also, if she can just disappear at will (unless "the woman is gone" just means "she steps out the door"), why did she stay in here, and why did whoever nailed the doors shut (probably the foe we're going to meet soon who basically rules this block) do so? We search the room, and... [ATTACH type="full" alt="Screenshot 2024-03-09 210818.png"]350859[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 210842.png"]350857[/ATTACH] Ooh, very nice. [ATTACH type="full" alt="Screenshot 2024-03-09 210907.png"]350858[/ATTACH] All quite useful. Bant will get the magical banded mail, since he's been getting the short end of the stick with magic items so far. Buffy will get the bracers, as the ones she has now are AC 6, and I'll give the staff to Brin, just because her icon is carrying one. The party's ACs are looking better now: [ATTACH type="full" alt="Screenshot 2024-03-09 211033.png"]350860[/ATTACH] And Brother Baltor has gained enough XP from all this treasure to gain a level: [ATTACH type="full" alt="Screenshot 2024-03-09 211046.png"]350861[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 211055.png"]350863[/ATTACH] Let's head back towards the Well. As we near the well, we get swarmed by some kobolds: [ATTACH type="full" alt="Screenshot 2024-03-09 211256.png"]350865[/ATTACH] But, being kobolds, they are rapidly taken care of. We now reach the Well, and... [ATTACH type="full" alt="Screenshot 2024-03-09 211631.png"]350866[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 211643.png"]350867[/ATTACH] Another kobold attack (this time as a set encounter), with so few kobolds it's over very quickly. [ATTACH type="full" alt="Screenshot 2024-03-09 211708.png"]350868[/ATTACH] Not quite done yet, a similar group of kobolds climbs out of the Well, which is taken care of as quickly as the first: [ATTACH type="full" alt="Screenshot 2024-03-09 211801.png"]350869[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 211814.png"]350870[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 211917.png"]350871[/ATTACH] The kobolds climbed out of the Well, so let's take a look inside. [ATTACH type="full" alt="Screenshot 2024-03-09 211939.png"]350872[/ATTACH] Intrigued, so yes, we do climb down. [ATTACH type="full" alt="Screenshot 2024-03-09 211951.png"]350873[/ATTACH] Not so secret if it's left ajar, is it? [ATTACH type="full" alt="Screenshot 2024-03-09 212030.png"]350874[/ATTACH][ATTACH type="full" alt="Screenshot 2024-03-09 212037.png"]350875[/ATTACH] Ouch! That's not nice. At least only one character received any damage. They run off before we can catch them. We move around a bit in this dungeon, and soon: [ATTACH type="full" alt="Screenshot 2024-03-09 212120.png"]350876[/ATTACH] So infamous that we have never heard of him up to this point. And, geesh, what is going on with his eyes and teeth? (We later find that he's a half-orc, the only one in the game, and that's the best they could do to indicate that in his portrait). [ATTACH type="full" alt="Screenshot 2024-03-09 212132.png"]350877[/ATTACH] Surrendering will strip you of most of your items and then thrown out of the Well. So fight it is! [ATTACH type="full" alt="Screenshot 2024-03-09 212154.png"]350878[/ATTACH] Norris the Gray uses a hobgoblin icon for some reason, but he does have a good amount of hit points and low AC. Also, we probably want to remove those kobold leaders in the back quickly, since they have ranged attacks. My melee will concentrate on Norris first and then the lizardmen, while my ranged take out the kobolds. A [I]sleep[/I] spell will take out a good number of the leaders at once, and Brin obliges: [ATTACH type="full" alt="Screenshot 2024-03-09 212233.png"]350879[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212246.png"]350880[/ATTACH] With my melee concentrating on him, Norris goes down quickly: [ATTACH type="full" alt="Screenshot 2024-03-09 212325.png"]350881[/ATTACH] And soon it's just mopping up the remaining helpless foes: [ATTACH type="full" alt="Screenshot 2024-03-09 212435.png"]350882[/ATTACH] They mainly have your basic items, but Norris did have something good: [ATTACH type="full" alt="Screenshot 2024-03-09 212539.png"]350883[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212555.png"]350884[/ATTACH] Regular chainmail and shield, but a magical sword! That will go to Bant, who's been stuck with a magical broadsword for a bit. He'd still like an axe, but a sword will do. [ATTACH type="full" alt="Screenshot 2024-03-09 212615.png"]350885[/ATTACH] While we were looting: [ATTACH type="full" alt="Screenshot 2024-03-09 212651.png"]350886[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212733.png"]350887[/ATTACH] Norris and this Boss apparently didn't get along too well. And beyond that: [ATTACH type="full" alt="Screenshot 2024-03-09 212752.png"]350888[/ATTACH] Hmm.... Maybe there's a reward or something? [ATTACH type="full" alt="Screenshot 2024-03-09 212801.png"]350889[/ATTACH] Meh, a dripping labyrinth under a well. Not exactly ideal. I mean, I'll rest here if necessary when passing through, but it's definitely not going to be our new home. We go further back into Norris' lair (the red/black walls have an unfortunate tendency to blend together and make finding doorways difficult), and reach a room in the back, where we search: [ATTACH type="full" alt="Screenshot 2024-03-09 212824.png"]350890[/ATTACH] Is there any question here? [ATTACH type="full" alt="Screenshot 2024-03-09 212837.png"]350891[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212845.png"]350892[/ATTACH] Even though it's all coin and gems, it's a nice haul. And it gave us enough XP for some leveling up: [ATTACH type="full" alt="Screenshot 2024-03-09 212859.png"]350893[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212906.png"]350894[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212924.png"]350895[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-09 212936.png"]350896[/ATTACH] The magic-users have gained access to 2nd-level spells now, and both choose [I]stinking cloud[/I], which can be situationally useful, as I'll demonstrate shortly in my next post. It's certainly the best choice for them at this point. With that, the party decides to rest to regain health and memorize spells. And since we've hit the maximum limit for uploads, we'll continue with Kuto's Well in the next post. [/QUOTE]
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