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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9390147" data-attributes="member: 6801060"><p><strong><em>Curse of the Azure Bonds</em> (Part 5): Tilverton Thieves' Guild (Part 2) - Tilveton Thieves' Guild Completed!</strong></p><p></p><p>Let's check out this treasure we've found! It's not like the thieves will be needing it, and if any survivors notice that it's gone missing, well, they'll think the Fire Knives took it.</p><p></p><p>[ATTACH=full]370233[/ATTACH]</p><p></p><p>Baroness Bella takes the longsword and the banded mail, both +1, and happily equips them.</p><p></p><p>[ATTACH=full]370208[/ATTACH]</p><p></p><p>[ATTACH=full]370209[/ATTACH]</p><p></p><p>We'll give the potions to Bant. We received quite a variety of them!</p><p></p><p>[ATTACH=full]370211[/ATTACH]</p><p></p><p>The dust is good ol' <em>dust of disappearance</em>, which will be put aside for when we need it for a particularly tough fight later. The <em>ioun stone</em> is the DEX one, but since it can only improve a character to 18, we don't have a need for it and will put it aside to be sold later.</p><p></p><p>Bragir will take a quick look at the scrolls...</p><p></p><p>[ATTACH=full]370212[/ATTACH]</p><p></p><p>[ATTACH=full]370213[/ATTACH]</p><p></p><p>Some nice 4th level spells! Since each of my magic users only have the 4th-level spells they got from leveling up at the start of the game, this will make for some nice additions for them! Completely arbitrarily, we'll give the first one to Bragir and the second to Brin.</p><p></p><p>Since we were told this would be a safe place to rest, we'll set up camp to heal up, memorize spells, and scribe some spells from the scrolls.</p><p></p><p>[ATTACH=full]370214[/ATTACH]</p><p></p><p>Ah! But we have a new choice here: "Fix". In PoR, we had to use the GBC version, but from here out, it's now integrated into the game itself. One click, and Brother Baltor will cast his healing spells appropriately. This obviously saves a lot of time compared to casting them one by one...</p><p></p><p>[ATTACH=full]370215[/ATTACH]</p><p></p><p>And all healed up!</p><p></p><p>Now to memorize spells...</p><p></p><p>[ATTACH=full]370216[/ATTACH]</p><p></p><p>And scribe some from the scrolls we just got...</p><p></p><p>[ATTACH=full]370217[/ATTACH]</p><p></p><p>[ATTACH=full]370218[/ATTACH]</p><p></p><p>Honestly not terribly exciting spells, but 4th level is something of a sparse zone when it comes to wide variety of useful spells.</p><p></p><p>Now that we've picked our spells, time to rest...</p><p></p><p>[ATTACH=full]370219[/ATTACH]</p><p></p><p>With everyone back up to 100%, we continue our journey to get out of the thieves' guild and into the sewers to try to escape the madness going on down here...</p><p></p><p>We head out the door, make a couple of right turns, and enter this room.</p><p></p><p>[ATTACH=full]370220[/ATTACH]</p><p></p><p>Yes, you can get random encounters with Red Knives with some of these escaped monkeys instead of dogs.</p><p></p><p>But as the monkeys have all made like their bananas and slipped away, we continue southward.</p><p></p><p>A few rooms beyond, we suddenly have company.</p><p></p><p>[ATTACH=full]370221[/ATTACH]</p><p></p><p>As they don't seem like Fire Knives, we remain calm to see if they have anything to say.</p><p></p><p>[ATTACH=full]370223[/ATTACH]</p><p></p><p>Great. The sewers are our only way out. Looks like we'll have to fight a gauntlet of Fire Knives to get out of here.</p><p></p><p>And, not surprisingly, just as we are about to leave the guild and enter the sewers...</p><p></p><p>[ATTACH=full]370222[/ATTACH]</p><p></p><p>[ATTACH=full]370225[/ATTACH]</p><p></p><p>[ATTACH=full]370226[/ATTACH]</p><p></p><p>Far fewer dogs this time, although they will be able to flank Bragir once they start moving forward.</p><p></p><p>Which they immediately do, so he's forced to change weapons.</p><p></p><p>[ATTACH=full]370227[/ATTACH]</p><p></p><p>He actually hits them pretty hard with the sword, and between that and the other characters, we've soon whittled them down significantly.</p><p></p><p>[ATTACH=full]370228[/ATTACH]</p><p></p><p>And soon enough the battle is done.</p><p></p><p>[ATTACH=full]370229[/ATTACH]</p><p></p><p>Again, they have nothing but regular items on them, so we don't bother to pick up anything.</p><p></p><p>As we reach the entrance to the sewers (which is a secret door to the left, visible on the map), we can still hear the fighting going on behind us.</p><p></p><p>[ATTACH=full]370230[/ATTACH]</p><p></p><p>But for now, we are leaving the Thieves' Guild, and the fighting going on there, behind. Onward to the sewers!</p><p></p><p>[ATTACH=full]370231[/ATTACH]</p><p></p><p>And we'll leave it here, as we've completed everything of note in this zone. We'll start up with our travels through the Tilverton Sewers in the next post!</p><p></p><p>Map of the Tilverton Thieves' Guild:</p><p></p><p>[ATTACH=full]370232[/ATTACH]</p><p></p><p>Note that this map and that of Tilverton each take up half of a typical 16 x 16 map. The sewers maps will be similar, except they will be thirds.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9390147, member: 6801060"] [B][I]Curse of the Azure Bonds[/I] (Part 5): Tilverton Thieves' Guild (Part 2) - Tilveton Thieves' Guild Completed![/B] Let's check out this treasure we've found! It's not like the thieves will be needing it, and if any survivors notice that it's gone missing, well, they'll think the Fire Knives took it. [ATTACH type="full" alt="Screenshot 2024-06-23 183529.png"]370233[/ATTACH] Baroness Bella takes the longsword and the banded mail, both +1, and happily equips them. [ATTACH type="full" alt="Screenshot 2024-06-23 183732.png"]370208[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-06-23 183745.png"]370209[/ATTACH] We'll give the potions to Bant. We received quite a variety of them! [ATTACH type="full" alt="Screenshot 2024-06-23 183803.png"]370211[/ATTACH] The dust is good ol' [I]dust of disappearance[/I], which will be put aside for when we need it for a particularly tough fight later. The [I]ioun stone[/I] is the DEX one, but since it can only improve a character to 18, we don't have a need for it and will put it aside to be sold later. Bragir will take a quick look at the scrolls... [ATTACH type="full" alt="Screenshot 2024-06-23 183851.png"]370212[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-06-23 183859.png"]370213[/ATTACH] Some nice 4th level spells! Since each of my magic users only have the 4th-level spells they got from leveling up at the start of the game, this will make for some nice additions for them! Completely arbitrarily, we'll give the first one to Bragir and the second to Brin. Since we were told this would be a safe place to rest, we'll set up camp to heal up, memorize spells, and scribe some spells from the scrolls. [ATTACH type="full" alt="Screenshot 2024-06-23 183933.png"]370214[/ATTACH] Ah! But we have a new choice here: "Fix". In PoR, we had to use the GBC version, but from here out, it's now integrated into the game itself. One click, and Brother Baltor will cast his healing spells appropriately. This obviously saves a lot of time compared to casting them one by one... [ATTACH type="full" alt="Screenshot 2024-06-23 183948.png"]370215[/ATTACH] And all healed up! Now to memorize spells... [ATTACH type="full" alt="Screenshot 2024-06-23 184028.png"]370216[/ATTACH] And scribe some from the scrolls we just got... [ATTACH type="full" alt="Screenshot 2024-06-23 184044.png"]370217[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-06-23 184056.png"]370218[/ATTACH] Honestly not terribly exciting spells, but 4th level is something of a sparse zone when it comes to wide variety of useful spells. Now that we've picked our spells, time to rest... [ATTACH type="full" alt="Screenshot 2024-06-23 184104.png"]370219[/ATTACH] With everyone back up to 100%, we continue our journey to get out of the thieves' guild and into the sewers to try to escape the madness going on down here... We head out the door, make a couple of right turns, and enter this room. [ATTACH type="full" alt="Screenshot 2024-06-29 205917.png"]370220[/ATTACH] Yes, you can get random encounters with Red Knives with some of these escaped monkeys instead of dogs. But as the monkeys have all made like their bananas and slipped away, we continue southward. A few rooms beyond, we suddenly have company. [ATTACH type="full" alt="Screenshot 2024-06-29 205954.png"]370221[/ATTACH] As they don't seem like Fire Knives, we remain calm to see if they have anything to say. [ATTACH type="full" alt="Screenshot 2024-06-29 210015.png"]370223[/ATTACH] Great. The sewers are our only way out. Looks like we'll have to fight a gauntlet of Fire Knives to get out of here. And, not surprisingly, just as we are about to leave the guild and enter the sewers... [ATTACH type="full" alt="Screenshot 2024-06-29 210042.png"]370222[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-06-29 210052.png"]370225[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-06-29 210105.png"]370226[/ATTACH] Far fewer dogs this time, although they will be able to flank Bragir once they start moving forward. Which they immediately do, so he's forced to change weapons. [ATTACH type="full" alt="Screenshot 2024-06-29 210221.png"]370227[/ATTACH] He actually hits them pretty hard with the sword, and between that and the other characters, we've soon whittled them down significantly. [ATTACH type="full" alt="Screenshot 2024-06-29 210259.png"]370228[/ATTACH] And soon enough the battle is done. [ATTACH type="full" alt="Screenshot 2024-06-29 210423.png"]370229[/ATTACH] Again, they have nothing but regular items on them, so we don't bother to pick up anything. As we reach the entrance to the sewers (which is a secret door to the left, visible on the map), we can still hear the fighting going on behind us. [ATTACH type="full" alt="Screenshot 2024-06-29 210504.png"]370230[/ATTACH] But for now, we are leaving the Thieves' Guild, and the fighting going on there, behind. Onward to the sewers! [ATTACH type="full" alt="Screenshot 2024-06-29 210519.png"]370231[/ATTACH] And we'll leave it here, as we've completed everything of note in this zone. We'll start up with our travels through the Tilverton Sewers in the next post! Map of the Tilverton Thieves' Guild: [ATTACH type="full" alt="Screenshot 2024-06-29 212026.png"]370232[/ATTACH] Note that this map and that of Tilverton each take up half of a typical 16 x 16 map. The sewers maps will be similar, except they will be thirds. [/QUOTE]
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