Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Demetrios1453 Plays the Gold Box Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Demetrios1453" data-source="post: 9430484" data-attributes="member: 6801060"><p><strong><em>Curse of the Azure Bonds</em> (Part 14): The Cave of the Dracolich (Part 1)</strong></p><p></p><p>I wonder if we're going to meet a dracolich soon? Just a hunch...</p><p></p><p>Rested up, we head out of town.</p><p></p><p>[ATTACH=full]375874[/ATTACH]</p><p></p><p>[ATTACH=full]375875[/ATTACH]</p><p></p><p>We head towards the caves, as we'll lose both Akbar and our drow weapons if we head out into the wilderness (the weapons would be by far the greater loss, obviously). This was the issue with having Akbar previously - you couldn't go to Essembra to train without losing him. Luckily, GBC solves that issue for us!</p><p></p><p>Soon (as in immediately in game time), we reach the caves.</p><p></p><p>[ATTACH=full]375876[/ATTACH]</p><p></p><p>[ATTACH=full]375877[/ATTACH]</p><p></p><p> That's an interesting, and irritating, combo. <em>Fireballs</em> will presumably not do much against either!</p><p></p><p>[ATTACH=full]375878[/ATTACH]</p><p></p><p>But, might as well try...</p><p></p><p>[ATTACH=full]375879[/ATTACH]</p><p></p><p>While Akbar is in the midst of his casting, Bragir tries to shoot a salamander. </p><p></p><p>[ATTACH=full]375880[/ATTACH]</p><p></p><p>And, even more annoyingly, the salamanders are immune to non-magical weapons. Since we haven't found a single magical arrow yet, any ranged weapon attack will need to be aimed at the drow.</p><p></p><p>Akbar aims..</p><p></p><p>[ATTACH=full]375881[/ATTACH]</p><p></p><p>And, yeah, it does precisely nothing. We're going to need to memorize some different spells here soon.</p><p></p><p>Fire may not do much, but we do have other magical options!</p><p></p><p>[ATTACH=full]375882[/ATTACH]</p><p></p><p>And good old melee attacks do work just fine!</p><p></p><p>[ATTACH=full]375883[/ATTACH]</p><p></p><p>Eventually, we're able to wear them down and defeat them.</p><p></p><p>[ATTACH=full]375884[/ATTACH]</p><p></p><p>[ATTACH=full]375885[/ATTACH]</p><p></p><p>A decent amount of XP, but they did do some damage. On the other hand, my magic-users are now ready to level up!</p><p></p><p>[ATTACH=full]375886[/ATTACH]</p><p></p><p>They've reached 9th level, and now have access to those sweet, sweet 5th-level spells! This is very timely, since one of the premier 5th-level spells will be exactly what we need in these fiery caverns!</p><p></p><p>[ATTACH=full]375887[/ATTACH]</p><p></p><p>[ATTACH=full]375888[/ATTACH]</p><p></p><p>Both of them take <em>cone of cold</em>, which will be of immense use here... but we have to be able to rest and memorize it first!</p><p></p><p>[ATTACH=full]375889[/ATTACH]</p><p></p><p>Interesting. We will head west then to see where these arrows take us.</p><p></p><p>(Also, all that explored area in the west of the map is just Haptooth Village, as it shares a map with the caves.)</p><p></p><p>[ATTACH=full]375890[/ATTACH]</p><p></p><p>OK, south it is. But, just after we make the turn...</p><p></p><p>[ATTACH=full]375893[/ATTACH]</p><p></p><p>There's not much reason to try to talk or flee, so combat it is!</p><p></p><p>[ATTACH=full]375892[/ATTACH]</p><p></p><p>Well, if we can't cast <em>cone of cold</em> yet, let's cast it's closest substitute...</p><p></p><p>[ATTACH=full]375894[/ATTACH]</p><p></p><p>[ATTACH=full]375895[/ATTACH]</p><p></p><p>[ATTACH=full]375896[/ATTACH]</p><p></p><p>For a spell that is forever stuck at 3d10 damage in 1e, that's not too bad.</p><p></p><p>The melee does its share in taking them down...</p><p></p><p>[ATTACH=full]375897[/ATTACH]</p><p></p><p>And soon the battle is won!</p><p></p><p>[ATTACH=full]375898[/ATTACH]</p><p></p><p>But, we've been taking a bit of a beating.</p><p></p><p>[ATTACH=full]375899[/ATTACH]</p><p></p><p>The good thing is that the encounter we've been heading towards is literally through the doorway to the right. So we should be able to get there without too much problem...</p><p></p><p>[ATTACH=full]375900[/ATTACH]</p><p></p><p>Sigh... spoke too soon.</p><p></p><p>[ATTACH=full]375901[/ATTACH]</p><p></p><p>Same set-up as before.</p><p></p><p>Bragir follows Brin's strategy from the previous battle.</p><p></p><p>[ATTACH=full]375902[/ATTACH]</p><p></p><p>[ATTACH=full]375903[/ATTACH]</p><p></p><p>[ATTACH=full]375904[/ATTACH]</p><p></p><p>Again, not too bad of damage!</p><p></p><p>Brin casts one of the few spells she has memorized that will be effective...</p><p></p><p>[ATTACH=full]375905[/ATTACH]</p><p></p><p>[ATTACH=full]375906[/ATTACH]</p><p></p><p>That's quite the damage from a <em>magic missile</em>! It's at 5d4+5 at this level.</p><p></p><p>Akbar follows suit...</p><p></p><p>[ATTACH=full]375907[/ATTACH]</p><p></p><p>[ATTACH=full]375908[/ATTACH]</p><p></p><p>Pretty decent damage from him as well (he's only at 3d4+3).</p><p></p><p>As that is the last of our foes, the battle is over shortly afterwards.</p><p></p><p>[ATTACH=full]375909[/ATTACH]</p><p></p><p>We finally head through the doorway, and find out what those mysterious arrows were all about.</p><p></p><p>[ATTACH=full]375910[/ATTACH]</p><p></p><p>From the picture, I'm guessing that their leader's proposition involves acquiring truly prodigious amounts of hair spray.</p><p></p><p>[ATTACH=full]375911[/ATTACH]</p><p></p><p>I mean, at least these drow aren't trying to kill us, so we'll accompany them and see where this leads us.</p><p></p><p>[ATTACH=full]375912[/ATTACH]</p><p></p><p>..."dark with a single streak of white." That's not a "streak", ma'am.</p><p></p><p>[ATTACH=full]375913[/ATTACH]</p><p></p><p>[ATTACH=full]375914[/ATTACH]</p><p></p><p>Yes, she does. But first, that journal entry:</p><p></p><p>[ATTACH=full]375915[/ATTACH]</p><p></p><p>Well, that explains why we were attacked by black dragons on the way here. A tower filled with dragons sounds like a... dangerously unpleasant proposition, but if this Dracandos, as seems likely, is the one behind one of our bonds, then we don't have much of a choice. So, we'll take as much help as we can get. Baroness Bella does step forward.</p><p></p><p>[ATTACH=full]375916[/ATTACH]</p><p></p><p>Great, yet another marking! But at least this one was voluntary.</p><p></p><p>[ATTACH=full]375917[/ATTACH]</p><p></p><p>Basically, when we meet random patrols, some might be friends with Silk, and will let us pass without conflict. Given how tough the drow battles have been, this will come in very handy.</p><p></p><p>This whole sequence, by the way, doesn't occur if you don't have at least one female party member. And thus, it's the <em>only</em> time in the Pools series that gender comes into play at all in the plot.</p><p></p><p>[ATTACH=full]375918[/ATTACH]</p><p></p><p>Now that we've had this encounter, we settle down to rest. The problem is, not even here will be totally safe from patrols that could interrupt our rest. CotAB isn't as nice as PoR was when resting in set encounter rooms.</p><p></p><p>Case in point....</p><p></p><p>[ATTACH=full]375919[/ATTACH]</p><p></p><p>Luckily, this time it's a patrol allied with Silk, so they pass by.</p><p></p><p>This is doubly helpful, since you need to encounter 9 random patrols before they are depleted and you can rest freely anywhere in the caves. Note that I said "encounter", not "defeat". Even the patrols that just pass on by count towards this number! Yeah, the party loses out on some XP, but getting to where we can rest freely is worth it. As it is, this patrol was the third (the fight at the entrance to the caves was a set encounter, not a random patrol), so we only have to encounter 6 more before we're in the clear.</p><p></p><p>We make camp again to heal up and adjust memorized spells to our current environment. But, as we're near the image upload limit, we'll pick back up there next time!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9430484, member: 6801060"] [B][I]Curse of the Azure Bonds[/I] (Part 14): The Cave of the Dracolich (Part 1)[/B] I wonder if we're going to meet a dracolich soon? Just a hunch... Rested up, we head out of town. [ATTACH type="full" alt="Screenshot 2024-08-07 202954.png"]375874[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 203001.png"]375875[/ATTACH] We head towards the caves, as we'll lose both Akbar and our drow weapons if we head out into the wilderness (the weapons would be by far the greater loss, obviously). This was the issue with having Akbar previously - you couldn't go to Essembra to train without losing him. Luckily, GBC solves that issue for us! Soon (as in immediately in game time), we reach the caves. [ATTACH type="full" alt="Screenshot 2024-08-07 203006.png"]375876[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 203014.png"]375877[/ATTACH] That's an interesting, and irritating, combo. [I]Fireballs[/I] will presumably not do much against either! [ATTACH type="full" alt="Screenshot 2024-08-07 203030.png"]375878[/ATTACH] But, might as well try... [ATTACH type="full" alt="Screenshot 2024-08-07 203124.png"]375879[/ATTACH] While Akbar is in the midst of his casting, Bragir tries to shoot a salamander. [ATTACH type="full" alt="Screenshot 2024-08-07 203147.png"]375880[/ATTACH] And, even more annoyingly, the salamanders are immune to non-magical weapons. Since we haven't found a single magical arrow yet, any ranged weapon attack will need to be aimed at the drow. Akbar aims.. [ATTACH type="full" alt="Screenshot 2024-08-07 203155.png"]375881[/ATTACH] And, yeah, it does precisely nothing. We're going to need to memorize some different spells here soon. Fire may not do much, but we do have other magical options! [ATTACH type="full" alt="Screenshot 2024-08-07 203256.png"]375882[/ATTACH] And good old melee attacks do work just fine! [ATTACH type="full" alt="Screenshot 2024-08-07 203424.png"]375883[/ATTACH] Eventually, we're able to wear them down and defeat them. [ATTACH type="full" alt="Screenshot 2024-08-07 203544.png"]375884[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 203609.png"]375885[/ATTACH] A decent amount of XP, but they did do some damage. On the other hand, my magic-users are now ready to level up! [ATTACH type="full" alt="Screenshot 2024-08-07 203632.png"]375886[/ATTACH] They've reached 9th level, and now have access to those sweet, sweet 5th-level spells! This is very timely, since one of the premier 5th-level spells will be exactly what we need in these fiery caverns! [ATTACH type="full" alt="Screenshot 2024-08-07 203726.png"]375887[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 203733.png"]375888[/ATTACH] Both of them take [I]cone of cold[/I], which will be of immense use here... but we have to be able to rest and memorize it first! [ATTACH type="full" alt="Screenshot 2024-08-07 203836.png"]375889[/ATTACH] Interesting. We will head west then to see where these arrows take us. (Also, all that explored area in the west of the map is just Haptooth Village, as it shares a map with the caves.) [ATTACH type="full" alt="Screenshot 2024-08-07 203850.png"]375890[/ATTACH] OK, south it is. But, just after we make the turn... [ATTACH type="full" alt="Screenshot 2024-08-07 203931.png"]375893[/ATTACH] There's not much reason to try to talk or flee, so combat it is! [ATTACH type="full" alt="Screenshot 2024-08-07 203952.png"]375892[/ATTACH] Well, if we can't cast [I]cone of cold[/I] yet, let's cast it's closest substitute... [ATTACH type="full" alt="Screenshot 2024-08-07 204010.png"]375894[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204022.png"]375895[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204029.png"]375896[/ATTACH] For a spell that is forever stuck at 3d10 damage in 1e, that's not too bad. The melee does its share in taking them down... [ATTACH type="full" alt="Screenshot 2024-08-07 204118.png"]375897[/ATTACH] And soon the battle is won! [ATTACH type="full" alt="Screenshot 2024-08-07 204316.png"]375898[/ATTACH] But, we've been taking a bit of a beating. [ATTACH type="full" alt="Screenshot 2024-08-07 204334.png"]375899[/ATTACH] The good thing is that the encounter we've been heading towards is literally through the doorway to the right. So we should be able to get there without too much problem... [ATTACH type="full" alt="Screenshot 2024-08-07 204410.png"]375900[/ATTACH] Sigh... spoke too soon. [ATTACH type="full" alt="Screenshot 2024-08-07 204421.png"]375901[/ATTACH] Same set-up as before. Bragir follows Brin's strategy from the previous battle. [ATTACH type="full" alt="Screenshot 2024-08-07 204537.png"]375902[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204552.png"]375903[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204557.png"]375904[/ATTACH] Again, not too bad of damage! Brin casts one of the few spells she has memorized that will be effective... [ATTACH type="full" alt="Screenshot 2024-08-07 204611.png"]375905[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204626.png"]375906[/ATTACH] That's quite the damage from a [I]magic missile[/I]! It's at 5d4+5 at this level. Akbar follows suit... [ATTACH type="full" alt="Screenshot 2024-08-07 204639.png"]375907[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204652.png"]375908[/ATTACH] Pretty decent damage from him as well (he's only at 3d4+3). As that is the last of our foes, the battle is over shortly afterwards. [ATTACH type="full" alt="Screenshot 2024-08-07 204658.png"]375909[/ATTACH] We finally head through the doorway, and find out what those mysterious arrows were all about. [ATTACH type="full" alt="Screenshot 2024-08-07 204737.png"]375910[/ATTACH] From the picture, I'm guessing that their leader's proposition involves acquiring truly prodigious amounts of hair spray. [ATTACH type="full" alt="Screenshot 2024-08-07 204745.png"]375911[/ATTACH] I mean, at least these drow aren't trying to kill us, so we'll accompany them and see where this leads us. [ATTACH type="full" alt="Screenshot 2024-08-07 204759.png"]375912[/ATTACH] ..."dark with a single streak of white." That's not a "streak", ma'am. [ATTACH type="full" alt="Screenshot 2024-08-07 204807.png"]375913[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-08-07 204813.png"]375914[/ATTACH] Yes, she does. But first, that journal entry: [ATTACH type="full" alt="Screenshot 2024-08-07 204902.png"]375915[/ATTACH] Well, that explains why we were attacked by black dragons on the way here. A tower filled with dragons sounds like a... dangerously unpleasant proposition, but if this Dracandos, as seems likely, is the one behind one of our bonds, then we don't have much of a choice. So, we'll take as much help as we can get. Baroness Bella does step forward. [ATTACH type="full" alt="Screenshot 2024-08-07 204918.png"]375916[/ATTACH] Great, yet another marking! But at least this one was voluntary. [ATTACH type="full" alt="Screenshot 2024-08-07 204929.png"]375917[/ATTACH] Basically, when we meet random patrols, some might be friends with Silk, and will let us pass without conflict. Given how tough the drow battles have been, this will come in very handy. This whole sequence, by the way, doesn't occur if you don't have at least one female party member. And thus, it's the [I]only[/I] time in the Pools series that gender comes into play at all in the plot. [ATTACH type="full" alt="Screenshot 2024-08-07 204941.png"]375918[/ATTACH] Now that we've had this encounter, we settle down to rest. The problem is, not even here will be totally safe from patrols that could interrupt our rest. CotAB isn't as nice as PoR was when resting in set encounter rooms. Case in point.... [ATTACH type="full" alt="Screenshot 2024-08-07 205000.png"]375919[/ATTACH] Luckily, this time it's a patrol allied with Silk, so they pass by. This is doubly helpful, since you need to encounter 9 random patrols before they are depleted and you can rest freely anywhere in the caves. Note that I said "encounter", not "defeat". Even the patrols that just pass on by count towards this number! Yeah, the party loses out on some XP, but getting to where we can rest freely is worth it. As it is, this patrol was the third (the fight at the entrance to the caves was a set encounter, not a random patrol), so we only have to encounter 6 more before we're in the clear. We make camp again to heal up and adjust memorized spells to our current environment. But, as we're near the image upload limit, we'll pick back up there next time! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Demetrios1453 Plays the Gold Box Games
Top