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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9493399" data-attributes="member: 6801060"><p><strong><em>Curse of the Azure Bonds</em> (Part 21): Dracandros' Tower (Part 2)</strong></p><p></p><p>After our rest, we head back down the steps, turn left, and then proceed through the door directly in front of us (the main passage continues to the left again).</p><p></p><p>[ATTACH=full]384127[/ATTACH]</p><p></p><p>Someone's let their pets loose for us to deal with, it seems.</p><p></p><p>[ATTACH=full]384128[/ATTACH]</p><p>[ATTACH=full]384129[/ATTACH]</p><p></p><p>Four wyverns. 1e poison insta-kills, remember, so if they get a lucky shot in, it could have unpleasant results...</p><p></p><p>Well, we have ways to deal with large groups of creatures...</p><p></p><p>[ATTACH=full]384130[/ATTACH]</p><p></p><p>[ATTACH=full]384131[/ATTACH]</p><p></p><p>Not bad! That will bring down their hit points nicely! Bragir follows suit...</p><p></p><p>[ATTACH=full]384133[/ATTACH]</p><p></p><p>[ATTACH=full]384134[/ATTACH]</p><p></p><p>And that takes down the three in this picture. The remaining wyvern has gone through the doorway to the south in a futile attempt to outflank us (AI creatures tend to do that a lot in this series).</p><p></p><p>[ATTACH=full]384135[/ATTACH]</p><p></p><p>So I'll send my melee down there. They can't quite make it to the wyvern, so I'll set them to "Guard" at the doorway so they'll get a free shot as the wyvern moves to them.</p><p></p><p>[ATTACH=full]384136[/ATTACH]</p><p></p><p>With the expected results...</p><p></p><p>[ATTACH=full]384137[/ATTACH]</p><p></p><p>With nothing exciting in the room besides rotting wyvern carcasses, we head back out to the corridor. A few steps beyond the door to the wyvern room, we reach a dead end with two doorways, and a rather interesting sign.</p><p></p><p>[ATTACH=full]384138[/ATTACH]</p><p></p><p>Intriguing. We'll send Baroness Bella in.</p><p></p><p>[ATTACH=full]384139[/ATTACH]</p><p></p><p>Baroness Bella goes through the door...</p><p></p><p>[ATTACH=full]384140[/ATTACH]</p><p>[ATTACH=full]384141[/ATTACH]</p><p></p><p>Oh how fun! A test to control a <em>sphere of annihilation</em>!</p><p></p><p>The test begins...</p><p></p><p>[ATTACH=full]384142[/ATTACH]</p><p></p><p>[ATTACH=full]384143[/ATTACH]</p><p></p><p>Well, that's not good... and also very unexpected. The game used to be bugged where if you had a character without magic-user levels attempt the test, the opposing wizard would always lose. Basically, the sphere always moved towards the opponent, and the encounter would be over quickly. However, this appears to have been fixed in the current version, much to my (and Baroness Bella's) dismay!</p><p></p><p>[ATTACH=full]384144[/ATTACH]</p><p>[ATTACH=full]384145[/ATTACH]</p><p></p><p>Well, that's better!</p><p></p><p>But it turned out to be a real tug-'o-war between us, although it tended to stay closer to the opposing wizard more often than not. I didn't screenshot the competition in detail, as it just went back and forth, moving closer and further. But eventually...</p><p></p><p>[ATTACH=full]384146[/ATTACH]</p><p></p><p>And then immediately afterwards...</p><p></p><p>[ATTACH=full]384147[/ATTACH]</p><p></p><p>And that's the end of that competition...</p><p></p><p>[ATTACH=full]384148[/ATTACH]</p><p></p><p>We like it when chests contain valuables!</p><p></p><p>[ATTACH=full]384149[/ATTACH]</p><p></p><p>Well, that's a pretty impressive amount of XP! Let's see what the treasures are!</p><p></p><p>[ATTACH=full]384150[/ATTACH]</p><p></p><p>Um... That's way too much coin to carry. We'll take the gems and jewelry, but leave the rest behind. Thanks for the XP though! As for the non-monetary treasure...</p><p></p><p>[ATTACH=full]384151[/ATTACH]</p><p></p><p>Padded armor is useless in all cases, even magical. The sword and the cleric scroll are low-level, and the magic user scroll is...</p><p></p><p>[ATTACH=full]384152[/ATTACH]</p><p></p><p>So nothing too exciting, other than lots of XP.</p><p></p><p>We head out the door, and immediately run into a patrol...</p><p></p><p>[ATTACH=full]384153[/ATTACH]</p><p></p><p>[ATTACH=full]384154[/ATTACH]</p><p></p><p>Only three though. This won't be too tough of a fight.</p><p></p><p>Knowing that they are immune to non-magical weapons, and having no magical arrows at the moment, we'll just launch some spells instead.</p><p></p><p>[ATTACH=full]384155[/ATTACH]</p><p></p><p>[ATTACH=full]384156[/ATTACH]</p><p></p><p>Meanwhile, the melee are just carving through them, and the battle is quickly done.</p><p></p><p>[ATTACH=full]384157[/ATTACH]</p><p></p><p>And with that, we move through the other door in the corridor and soon reach the steps heading down to the next level.</p><p></p><p>[ATTACH=full]384158[/ATTACH]</p><p></p><p>We take them and head downwards from Level 4 to Level 3. At the bottom, we see a familiar face, much to our dismay...</p><p></p><p>[ATTACH=full]384159[/ATTACH]</p><p>[ATTACH=full]384160[/ATTACH]</p><p></p><p>Yeah, we've beaten your twin before, so that's going to be a "No" on giving up treasure.</p><p></p><p>[ATTACH=full]384161[/ATTACH]</p><p></p><p>Well, that was easier than expected!</p><p></p><p>(It might have been better for the game to have the illusion first and the actual drow fighter second so parties would think the second was an illusion as well and unknowingly attack, but this works as well).</p><p></p><p>Having cleared Level 4, the exploration of Level 3 awaits! We'll pick up there next time...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9493399, member: 6801060"] [B][I]Curse of the Azure Bonds[/I] (Part 21): Dracandros' Tower (Part 2)[/B] After our rest, we head back down the steps, turn left, and then proceed through the door directly in front of us (the main passage continues to the left again). [ATTACH type="full"]384127[/ATTACH] Someone's let their pets loose for us to deal with, it seems. [ATTACH type="full"]384128[/ATTACH] [ATTACH type="full"]384129[/ATTACH] Four wyverns. 1e poison insta-kills, remember, so if they get a lucky shot in, it could have unpleasant results... Well, we have ways to deal with large groups of creatures... [ATTACH type="full"]384130[/ATTACH] [ATTACH type="full"]384131[/ATTACH] Not bad! That will bring down their hit points nicely! Bragir follows suit... [ATTACH type="full"]384133[/ATTACH] [ATTACH type="full"]384134[/ATTACH] And that takes down the three in this picture. The remaining wyvern has gone through the doorway to the south in a futile attempt to outflank us (AI creatures tend to do that a lot in this series). [ATTACH type="full"]384135[/ATTACH] So I'll send my melee down there. They can't quite make it to the wyvern, so I'll set them to "Guard" at the doorway so they'll get a free shot as the wyvern moves to them. [ATTACH type="full"]384136[/ATTACH] With the expected results... [ATTACH type="full"]384137[/ATTACH] With nothing exciting in the room besides rotting wyvern carcasses, we head back out to the corridor. A few steps beyond the door to the wyvern room, we reach a dead end with two doorways, and a rather interesting sign. [ATTACH type="full"]384138[/ATTACH] Intriguing. We'll send Baroness Bella in. [ATTACH type="full"]384139[/ATTACH] Baroness Bella goes through the door... [ATTACH type="full"]384140[/ATTACH] [ATTACH type="full"]384141[/ATTACH] Oh how fun! A test to control a [I]sphere of annihilation[/I]! The test begins... [ATTACH type="full"]384142[/ATTACH] [ATTACH type="full"]384143[/ATTACH] Well, that's not good... and also very unexpected. The game used to be bugged where if you had a character without magic-user levels attempt the test, the opposing wizard would always lose. Basically, the sphere always moved towards the opponent, and the encounter would be over quickly. However, this appears to have been fixed in the current version, much to my (and Baroness Bella's) dismay! [ATTACH type="full"]384144[/ATTACH] [ATTACH type="full"]384145[/ATTACH] Well, that's better! But it turned out to be a real tug-'o-war between us, although it tended to stay closer to the opposing wizard more often than not. I didn't screenshot the competition in detail, as it just went back and forth, moving closer and further. But eventually... [ATTACH type="full"]384146[/ATTACH] And then immediately afterwards... [ATTACH type="full"]384147[/ATTACH] And that's the end of that competition... [ATTACH type="full"]384148[/ATTACH] We like it when chests contain valuables! [ATTACH type="full"]384149[/ATTACH] Well, that's a pretty impressive amount of XP! Let's see what the treasures are! [ATTACH type="full"]384150[/ATTACH] Um... That's way too much coin to carry. We'll take the gems and jewelry, but leave the rest behind. Thanks for the XP though! As for the non-monetary treasure... [ATTACH type="full"]384151[/ATTACH] Padded armor is useless in all cases, even magical. The sword and the cleric scroll are low-level, and the magic user scroll is... [ATTACH type="full"]384152[/ATTACH] So nothing too exciting, other than lots of XP. We head out the door, and immediately run into a patrol... [ATTACH type="full"]384153[/ATTACH] [ATTACH type="full"]384154[/ATTACH] Only three though. This won't be too tough of a fight. Knowing that they are immune to non-magical weapons, and having no magical arrows at the moment, we'll just launch some spells instead. [ATTACH type="full"]384155[/ATTACH] [ATTACH type="full"]384156[/ATTACH] Meanwhile, the melee are just carving through them, and the battle is quickly done. [ATTACH type="full"]384157[/ATTACH] And with that, we move through the other door in the corridor and soon reach the steps heading down to the next level. [ATTACH type="full"]384158[/ATTACH] We take them and head downwards from Level 4 to Level 3. At the bottom, we see a familiar face, much to our dismay... [ATTACH type="full"]384159[/ATTACH] [ATTACH type="full"]384160[/ATTACH] Yeah, we've beaten your twin before, so that's going to be a "No" on giving up treasure. [ATTACH type="full"]384161[/ATTACH] Well, that was easier than expected! (It might have been better for the game to have the illusion first and the actual drow fighter second so parties would think the second was an illusion as well and unknowingly attack, but this works as well). Having cleared Level 4, the exploration of Level 3 awaits! We'll pick up there next time... [/QUOTE]
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