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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9499966" data-attributes="member: 6801060"><p><strong><em>Curse of the Azure Bonds</em> (Part 22): Dracandros' Tower (Part 3)</strong></p><p></p><p>We continue to explore Level 3. We make a turn to the right, go up a hall and through a door, and turn right again. At the end of that hallway...</p><p></p><p>[ATTACH=full]384917[/ATTACH]</p><p></p><p>That's an odd combo for a wizard's tower. He's obviously hired a lot of drow, but how to you handle owlbears as part of a patrol? Well, wizards can, and do, do strange things...</p><p></p><p>[ATTACH=full]384918[/ATTACH]</p><p></p><p>That's a good number of owlbears! </p><p></p><p>[ATTACH=full]384919[/ATTACH]</p><p></p><p>And there's a drow cleric up top. We'll need to pay special attention to him!</p><p></p><p>Brin opens our salvo...</p><p></p><p>[ATTACH=full]384920[/ATTACH]</p><p></p><p>[ATTACH=full]384921[/ATTACH]</p><p></p><p>That will hopefully take care of the owlbears and also hopefully get through the drow magic resistance.</p><p></p><p>[ATTACH=full]384922[/ATTACH]</p><p></p><p>Got the fighter, but not the clerics. Only one of the owlbears makes its save, though.</p><p></p><p>Well, Brother Baltor tries a different tactic...</p><p></p><p>[ATTACH=full]384923[/ATTACH]</p><p></p><p>It gets the fighter! (He's having a very bad day, in drow terms)</p><p></p><p>[ATTACH=full]384924[/ATTACH]</p><p></p><p>But not the cleric...</p><p></p><p>[ATTACH=full]384925[/ATTACH]</p><p></p><p>One owlbear uses its hug attack on Buffy, which basically makes her unable to do anything this round.</p><p></p><p>[ATTACH=full]384926[/ATTACH]</p><p></p><p>Bragir just goes the old fashioned route, and shoots arrows at the cleric, which injures him and keeps him from casting spells this round; thankfully, the cleric rolled poorly for their initiative, or we would have been in serious danger of them getting a <em>hold person</em> off. As a result of the damage, he moves forward and goes into melee. This usually is what we want, but the closest combatant is Akabar, and with his terrible AC, he's pretty much inevitably hit...</p><p></p><p>[ATTACH=full]384927[/ATTACH]</p><p></p><p>It's now the start of the next round, and Akabar goes early on...</p><p></p><p>[ATTACH=full]384930[/ATTACH]</p><p></p><p>And actually scores a hit with his<em> magic missiles</em>!</p><p></p><p>[ATTACH=full]384931[/ATTACH]</p><p></p><p>The cleric soon drops, and Baroness Bella soon takes out the last owlbear in the upper area of the map, making things much easier for our backline group. We now concentrate on the two owlbears and the two drow fighters remaining. One owlbear is just walking back and forth along the wall to the south, futilely trying to find a way through to the party while ignoring the perfectly good door to its right.</p><p></p><p>[ATTACH=full]384932[/ATTACH]</p><p></p><p>Eventually, we take care of the drow and the owlbear in the main area of combat, and then go into the room below to take care of the final owlbear, stuck in a corner still trying to find a way through...</p><p></p><p>[ATTACH=full]384933[/ATTACH]</p><p></p><p>[ATTACH=full]384936[/ATTACH]</p><p></p><p>Not bad XP!</p><p></p><p>[ATTACH=full]384937[/ATTACH]</p><p></p><p>Nothing but useless drow gear, although we will take the arrows for our archers, as they've used quite a number of them since we left Hap village!</p><p></p><p>[ATTACH=full]384938[/ATTACH]</p><p></p><p>We're a bit hurt, but only Akabar is somewhat worrisome due to his low total HP. We could retreat to the roof to heal, but instead, will just have Brother Baltor cast a healing spell instead.</p><p></p><p>[ATTACH=full]384939[/ATTACH]</p><p></p><p>[ATTACH=full]384940[/ATTACH]</p><p></p><p>It helps... a bit.</p><p></p><p>We decide to continue forward anyway. The steps to level 2 are just around the corner (there's really not much of interest in level 3, actually).</p><p></p><p>However, as soon as we turn the corner...</p><p></p><p>[ATTACH=full]384941[/ATTACH]</p><p></p><p>Well, that was poor timing. Luckily, it's just a single efreet.</p><p></p><p>[ATTACH=full]384942[/ATTACH]</p><p></p><p>And a handful of drow. Only the drow wizard up in the corner is of any real concern.</p><p></p><p>[ATTACH=full]384943[/ATTACH]</p><p></p><p>We focus on the wizard, and as he has pretty minimal hit points and a bad AC, he doesn't last very long at all.</p><p></p><p>[ATTACH=full]384944[/ATTACH]</p><p></p><p>Next we concentrate on the efreet...</p><p></p><p>[ATTACH=full]384945[/ATTACH]</p><p></p><p>And then the drow...</p><p></p><p>[ATTACH=full]384946[/ATTACH]</p><p></p><p>That was far less messier of a battle than the one just down the hallway!</p><p></p><p>[ATTACH=full]384947[/ATTACH]</p><p></p><p>And decent XP again. Unfortunately, like usual, nothing but useless drow gear (which will evaporate once we leave this area, and not able to be sold to vendors), and a few arrows which we again pick up to keep our archers in good shape.</p><p></p><p>[ATTACH=full]384948[/ATTACH]</p><p></p><p>And we've reached the stairs down to Level 2. Do we continue on, or do we go back up to the roof and rest? As this is a good stopping point, I'll end the post here.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9499966, member: 6801060"] [B][I]Curse of the Azure Bonds[/I] (Part 22): Dracandros' Tower (Part 3)[/B] We continue to explore Level 3. We make a turn to the right, go up a hall and through a door, and turn right again. At the end of that hallway... [ATTACH type="full"]384917[/ATTACH] That's an odd combo for a wizard's tower. He's obviously hired a lot of drow, but how to you handle owlbears as part of a patrol? Well, wizards can, and do, do strange things... [ATTACH type="full"]384918[/ATTACH] That's a good number of owlbears! [ATTACH type="full"]384919[/ATTACH] And there's a drow cleric up top. We'll need to pay special attention to him! Brin opens our salvo... [ATTACH type="full"]384920[/ATTACH] [ATTACH type="full"]384921[/ATTACH] That will hopefully take care of the owlbears and also hopefully get through the drow magic resistance. [ATTACH type="full"]384922[/ATTACH] Got the fighter, but not the clerics. Only one of the owlbears makes its save, though. Well, Brother Baltor tries a different tactic... [ATTACH type="full"]384923[/ATTACH] It gets the fighter! (He's having a very bad day, in drow terms) [ATTACH type="full"]384924[/ATTACH] But not the cleric... [ATTACH type="full"]384925[/ATTACH] One owlbear uses its hug attack on Buffy, which basically makes her unable to do anything this round. [ATTACH type="full"]384926[/ATTACH] Bragir just goes the old fashioned route, and shoots arrows at the cleric, which injures him and keeps him from casting spells this round; thankfully, the cleric rolled poorly for their initiative, or we would have been in serious danger of them getting a [I]hold person[/I] off. As a result of the damage, he moves forward and goes into melee. This usually is what we want, but the closest combatant is Akabar, and with his terrible AC, he's pretty much inevitably hit... [ATTACH type="full"]384927[/ATTACH] It's now the start of the next round, and Akabar goes early on... [ATTACH type="full"]384930[/ATTACH] And actually scores a hit with his[I] magic missiles[/I]![I][/I] [ATTACH type="full"]384931[/ATTACH] The cleric soon drops, and Baroness Bella soon takes out the last owlbear in the upper area of the map, making things much easier for our backline group. We now concentrate on the two owlbears and the two drow fighters remaining. One owlbear is just walking back and forth along the wall to the south, futilely trying to find a way through to the party while ignoring the perfectly good door to its right. [ATTACH type="full"]384932[/ATTACH] Eventually, we take care of the drow and the owlbear in the main area of combat, and then go into the room below to take care of the final owlbear, stuck in a corner still trying to find a way through... [ATTACH type="full"]384933[/ATTACH] [ATTACH type="full"]384936[/ATTACH] Not bad XP! [ATTACH type="full"]384937[/ATTACH] Nothing but useless drow gear, although we will take the arrows for our archers, as they've used quite a number of them since we left Hap village! [ATTACH type="full"]384938[/ATTACH] We're a bit hurt, but only Akabar is somewhat worrisome due to his low total HP. We could retreat to the roof to heal, but instead, will just have Brother Baltor cast a healing spell instead. [ATTACH type="full"]384939[/ATTACH] [ATTACH type="full"]384940[/ATTACH] It helps... a bit. We decide to continue forward anyway. The steps to level 2 are just around the corner (there's really not much of interest in level 3, actually). However, as soon as we turn the corner... [ATTACH type="full"]384941[/ATTACH] Well, that was poor timing. Luckily, it's just a single efreet. [ATTACH type="full"]384942[/ATTACH] And a handful of drow. Only the drow wizard up in the corner is of any real concern. [ATTACH type="full"]384943[/ATTACH] We focus on the wizard, and as he has pretty minimal hit points and a bad AC, he doesn't last very long at all. [ATTACH type="full"]384944[/ATTACH] Next we concentrate on the efreet... [ATTACH type="full"]384945[/ATTACH] And then the drow... [ATTACH type="full"]384946[/ATTACH] That was far less messier of a battle than the one just down the hallway! [ATTACH type="full"]384947[/ATTACH] And decent XP again. Unfortunately, like usual, nothing but useless drow gear (which will evaporate once we leave this area, and not able to be sold to vendors), and a few arrows which we again pick up to keep our archers in good shape. [ATTACH type="full"]384948[/ATTACH] And we've reached the stairs down to Level 2. Do we continue on, or do we go back up to the roof and rest? As this is a good stopping point, I'll end the post here. [/QUOTE]
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