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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9651937" data-attributes="member: 6801060"><p><strong><em>Curse of the Azure Bonds</em> (Part 35): Zhentil Keep (Part 2) - Zhentil Keep completed! </strong></p><p></p><p>We follow Olive through her secret entrance into the Shrine of Bane.</p><p></p><p>[ATTACH=full]404505[/ATTACH]</p><p></p><p>Hey, that could have been useful! It's like it's fated that every time we enter a new area, access to the old is mysteriously blocked! (Which is really a very annoying thing they purposely put multiple times into this game, unlike all the others where you can usually backtrack and re-visit old areas, with only a few hard blocks from doing so here here and there).</p><p></p><p>[ATTACH=full]404506[/ATTACH]</p><p></p><p>She seems oddly unconcerned that her escape device just blew up, but whatever. We follow her and listen.</p><p></p><p>[ATTACH=full]404507[/ATTACH]</p><p>[ATTACH=full]404509[/ATTACH]</p><p></p><p>Very thief-ly thing for a "bard" to do, my dear Olive.</p><p></p><p>Anyway, we move around a bit, and reach a cell door.</p><p></p><p>[ATTACH=full]404510[/ATTACH]</p><p></p><p>It doesn't say "Olive tells you that Dimswart is just beyond this door," just that you somehow know. Maybe they've got his name posted on the cell door?</p><p></p><p>[ATTACH=full]404511[/ATTACH]</p><p></p><p>OK, so long, I guess?</p><p></p><p>We go ahead and open the door (or, more precisely, Buffy picks the lock).</p><p></p><p>[ATTACH=full]404512[/ATTACH]</p><p></p><p>[ATTACH=full]404513[/ATTACH]</p><p>[ATTACH=full]404514[/ATTACH]</p><p>[ATTACH=full]404516[/ATTACH]</p><p></p><p>Thank you, Mr Exposition!</p><p></p><p>So, basically, if you've gotten this far in the game and somehow still know nothing of what has been going on, Dimswart just fills you in on everything. Confirming what we suspected, that Tyranthraxus is the final foe, is still nice to know though...</p><p></p><p>[ATTACH=full]404517[/ATTACH]</p><p></p><p>Yes we do, since we can't advance out of this zone unless we do.</p><p></p><p>We head out of his cell and investigate the room next to it.</p><p></p><p>[ATTACH=full]404518[/ATTACH]</p><p></p><p>[ATTACH=full]404519[/ATTACH]</p><p></p><p>That's intriguing. We go around the room, looking into the mirrors, seeing various scenes.</p><p></p><p>[ATTACH=full]404520[/ATTACH]</p><p></p><p>[ATTACH=full]404521[/ATTACH]</p><p></p><p>[ATTACH=full]404522[/ATTACH]</p><p></p><p>Mysterious, hooded women are never good news to anyone adventure-savvy...</p><p></p><p>[ATTACH=full]404523[/ATTACH]</p><p></p><p>Yikes! Beholders are definitely bad news!</p><p></p><p>[ATTACH=full]404524[/ATTACH]</p><p></p><p>[ATTACH=full]404525[/ATTACH]</p><p></p><p>This is from the arena in the main part of the city, where we could have bet on matches if we wished (or, if we had been defeated by a patrol, been thrown into ourselves!)</p><p></p><p>[ATTACH=full]404526[/ATTACH]</p><p></p><p>[ATTACH=full]404527[/ATTACH]</p><p></p><p>The air is turning blue? Weird.</p><p></p><p>Anyway, that is the last of the scrying visions - they just start to repeat after this. So time to leave this room and explore elsewhere. At least we have some idea of what we might bump into in the near future...</p><p></p><p>We go into the other room near the cell, and in one corner we search and find...</p><p></p><p>[ATTACH=full]404528[/ATTACH]</p><p></p><p>Excellent! We go through.</p><p></p><p>[ATTACH=full]404529[/ATTACH]</p><p></p><p>The annoying thing here is that, even though thieves can detect traps, the game only allows you to use the cleric spell here. And since Brother Baltor doesn't have it memorized....</p><p></p><p>[ATTACH=full]404530[/ATTACH]</p><p></p><p>Buffy has no option of just disarming the trap. We just have to open the door and let the inevitable trap affect us...</p><p></p><p>[ATTACH=full]404531[/ATTACH]</p><p></p><p>A few characters take some light damage as a result.</p><p></p><p>[ATTACH=full]404532[/ATTACH]</p><p></p><p>But that's fine, because... treasure!</p><p></p><p>[ATTACH=full]404533[/ATTACH]</p><p></p><p>[ATTACH=full]404534[/ATTACH]</p><p></p><p>[ATTACH=full]404535[/ATTACH]</p><p></p><p>Not quite the cache we were expecting from the rumors, but not bad nonetheless...</p><p></p><p>[ATTACH=full]404536[/ATTACH]</p><p></p><p>Oh joy, a cursed sword. Well, at least the wand and the arrows (+2!) will be of some use.</p><p></p><p>Having looted the treasure they have here, we see if we can get out a different way. We turn around and head to the main doors of the temple. But when we get there...</p><p></p><p>[ATTACH=full]404537[/ATTACH]</p><p></p><p>[ATTACH=full]404538[/ATTACH]</p><p></p><p>Some fighters, some priests (the ones in red), and two high priests (the ones in purple). Thankfully, there aren't too many of them, and we have some AoE ranged attacks to keep them from casting and ruining our day.</p><p></p><p>[ATTACH=full]404539[/ATTACH]</p><p></p><p>[ATTACH=full]404540[/ATTACH]</p><p></p><p>I always forget about Buffy's necklace. The <em>fireballs</em> from them don't do as much damage as the real ones from my magic-users, but any damage at all will stop foes from casting spells during the round.</p><p></p><p>Buffy aims towards the right...</p><p></p><p>[ATTACH=full]404541[/ATTACH]</p><p></p><p>Brin towards the left...</p><p></p><p>[ATTACH=full]404542[/ATTACH]</p><p></p><p>With only one priest unaffected, and them still nicely lined up, Bragir moves forward...</p><p></p><p>[ATTACH=full]404543[/ATTACH]</p><p></p><p>[ATTACH=full]404544[/ATTACH]</p><p></p><p>And basically mows down that front row...</p><p></p><p>[ATTACH=full]404545[/ATTACH]</p><p></p><p>The remaining front-row priest is dealt with, and everyone moves up to the back group...</p><p></p><p>[ATTACH=full]404546[/ATTACH]</p><p></p><p>And soon the battle is over...</p><p></p><p>[ATTACH=full]404547[/ATTACH]</p><p></p><p>All of them have magic items, but most of them are no better than what we have, and are too heavy to carry around. However, there <em>are</em> a couple of upgrades...</p><p></p><p>[ATTACH=full]404548[/ATTACH]</p><p></p><p>The fighters have magical crossbows and quarrels. I've been keeping non-magical crossbows for awhile, due to some specific fights near the end of the game, so I now replace them with their magical counterparts (although there are only five, so Brother Baltor is the odd man out). Since Bant has a crossbow as his main ranged weapon anyway (not that he ever uses it, really), I'll pick up the magical bolts (or, in 1e parlance, "quarrels") for him to use.</p><p></p><p>[ATTACH=full]404549[/ATTACH]</p><p></p><p>And we drop those now-useless regular crossbows...</p><p></p><p>We head through the doors only to see a grander set of doors ahead, obviously the way back out to the main street.</p><p></p><p>But, as we approach, there's a flash of light (in a message that popped up and then disappeared to fast for me to get a screenshot), and then...</p><p></p><p>[ATTACH=full]404550[/ATTACH]</p><p></p><p>Blocking the way out again! And, like usual, there's nothing we can do about it, even catching this priest as he slips through a doorway.</p><p></p><p>Well, we'll have to search around for another way out.</p><p></p><p>But as we go through the doors to the left...</p><p></p><p>[ATTACH=full]404551[/ATTACH]</p><p></p><p>At least it's a smaller group, although still with several clerics to take care of (including a high priest in the back - the one with 60 HP)</p><p></p><p>Time to break out the <em>fireballs</em>. At least I'll be able to get all the clerics in the radius of each one this time...</p><p></p><p>[ATTACH=full]404552[/ATTACH]</p><p></p><p>[ATTACH=full]404553[/ATTACH]</p><p></p><p>[ATTACH=full]404554[/ATTACH]</p><p></p><p>[ATTACH=full]404555[/ATTACH]</p><p></p><p>Those drop quite a few of them. Bant moves in to take down the high priest.</p><p></p><p>[ATTACH=full]404556[/ATTACH]</p><p></p><p>And soon the battle is over...</p><p></p><p>[ATTACH=full]404557[/ATTACH]</p><p></p><p></p><p>[ATTACH=full]404558[/ATTACH]</p><p></p><p>Decent XP, but still not quite enough to level anyone (Buffy is currently <em>this</em> close to gaining a level, and Bant and Brother Baltor aren't too far behind).</p><p></p><p>[ATTACH=full]404559[/ATTACH]</p><p></p><p>Brother Baltor gets his magical crossbow and Bant gets further magical quarrels (I didn't cast <em>detect magic</em> this time, but the gear is standardized).</p><p></p><p>Well, right now the best thing to do is to go back the Dimswart's cell and rest up and heal.</p><p></p><p>[ATTACH=full]404560[/ATTACH]</p><p></p><p>And after that, we head out to see if we can find any alternative way out. We first go to the room off the corridor we came in through...</p><p></p><p>[ATTACH=full]404561[/ATTACH]</p><p></p><p>Er... this is obviously a trap with a quite likely hostile being (I think we all know what "hooded women" usually are, even if we don't quite catch a glimpse of any snakes). But, it<em> is </em>the truth that we seemingly don't have any other way out....</p><p></p><p>[ATTACH=full]404562[/ATTACH]</p><p></p><p>Yes, but only because we really don't have any other choice.</p><p></p><p>[ATTACH=full]404563[/ATTACH]</p><p></p><p>Fzoul Chembryl is the then-current leader of the Zhentarim, and ruler of Zhentil Keep. It's probably not a good thing he's annoyed at us...</p><p></p><p>[ATTACH=full]404564[/ATTACH]</p><p></p><p>And then... we're suddenly somewhere else...</p><p></p><p>[ATTACH=full]404565[/ATTACH]</p><p></p><p>And with that, we've completed Zhentil Keep and the Shrine of Bane! Next time we begin to explore (cue dramatic music) the Cave of the Beholder!</p><p></p><p>(Maps of Zhentil Keep and the Shrine of Bane):</p><p></p><p>[ATTACH=full]404566[/ATTACH]</p><p></p><p>[ATTACH=full]404567[/ATTACH]</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9651937, member: 6801060"] [B][I]Curse of the Azure Bonds[/I] (Part 35): Zhentil Keep (Part 2) - Zhentil Keep completed! [/B] We follow Olive through her secret entrance into the Shrine of Bane. [ATTACH type="full" alt="Screenshot 2025-04-27 164330.png"]404505[/ATTACH] Hey, that could have been useful! It's like it's fated that every time we enter a new area, access to the old is mysteriously blocked! (Which is really a very annoying thing they purposely put multiple times into this game, unlike all the others where you can usually backtrack and re-visit old areas, with only a few hard blocks from doing so here here and there). [ATTACH type="full" alt="Screenshot 2025-04-27 164336.png"]404506[/ATTACH] She seems oddly unconcerned that her escape device just blew up, but whatever. We follow her and listen. [ATTACH type="full" alt="Screenshot 2025-04-27 164357.png"]404507[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-04-27 164404.png"]404509[/ATTACH] Very thief-ly thing for a "bard" to do, my dear Olive. Anyway, we move around a bit, and reach a cell door. [ATTACH type="full" alt="Screenshot 2025-04-27 164504.png"]404510[/ATTACH] It doesn't say "Olive tells you that Dimswart is just beyond this door," just that you somehow know. Maybe they've got his name posted on the cell door? [ATTACH type="full" alt="Screenshot 2025-04-27 164511.png"]404511[/ATTACH] OK, so long, I guess? We go ahead and open the door (or, more precisely, Buffy picks the lock). [ATTACH type="full" alt="Screenshot 2025-04-27 164610.png"]404512[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-04-27 164646.png"]404513[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-04-27 164716.png"]404514[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-04-27 164735.png"]404516[/ATTACH] Thank you, Mr Exposition! So, basically, if you've gotten this far in the game and somehow still know nothing of what has been going on, Dimswart just fills you in on everything. Confirming what we suspected, that Tyranthraxus is the final foe, is still nice to know though... [ATTACH type="full" alt="Screenshot 2025-04-27 164745.png"]404517[/ATTACH] Yes we do, since we can't advance out of this zone unless we do. We head out of his cell and investigate the room next to it. [ATTACH type="full" alt="Screenshot 2025-05-04 162819.png"]404518[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 162830.png"]404519[/ATTACH] That's intriguing. We go around the room, looking into the mirrors, seeing various scenes. [ATTACH type="full" alt="Screenshot 2025-05-04 162839.png"]404520[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 162847.png"]404521[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 162857.png"]404522[/ATTACH] Mysterious, hooded women are never good news to anyone adventure-savvy... [ATTACH type="full" alt="Screenshot 2025-05-04 162908.png"]404523[/ATTACH] Yikes! Beholders are definitely bad news! [ATTACH type="full" alt="Screenshot 2025-05-04 162932.png"]404524[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 162942.png"]404525[/ATTACH] This is from the arena in the main part of the city, where we could have bet on matches if we wished (or, if we had been defeated by a patrol, been thrown into ourselves!) [ATTACH type="full" alt="Screenshot 2025-05-04 162952.png"]404526[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 163006.png"]404527[/ATTACH] The air is turning blue? Weird. Anyway, that is the last of the scrying visions - they just start to repeat after this. So time to leave this room and explore elsewhere. At least we have some idea of what we might bump into in the near future... We go into the other room near the cell, and in one corner we search and find... [ATTACH type="full" alt="Screenshot 2025-05-04 163057.png"]404528[/ATTACH] Excellent! We go through. [ATTACH type="full" alt="Screenshot 2025-05-04 163139.png"]404529[/ATTACH] The annoying thing here is that, even though thieves can detect traps, the game only allows you to use the cleric spell here. And since Brother Baltor doesn't have it memorized.... [ATTACH type="full" alt="Screenshot 2025-05-04 163525.png"]404530[/ATTACH] Buffy has no option of just disarming the trap. We just have to open the door and let the inevitable trap affect us... [ATTACH type="full" alt="Screenshot 2025-05-04 163343.png"]404531[/ATTACH] A few characters take some light damage as a result. [ATTACH type="full" alt="Screenshot 2025-05-04 163541.png"]404532[/ATTACH] But that's fine, because... treasure! [ATTACH type="full" alt="Screenshot 2025-05-04 163554.png"]404533[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 163603.png"]404534[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 163619.png"]404535[/ATTACH] Not quite the cache we were expecting from the rumors, but not bad nonetheless... [ATTACH type="full" alt="Screenshot 2025-05-04 163632.png"]404536[/ATTACH] Oh joy, a cursed sword. Well, at least the wand and the arrows (+2!) will be of some use. Having looted the treasure they have here, we see if we can get out a different way. We turn around and head to the main doors of the temple. But when we get there... [ATTACH type="full" alt="Screenshot 2025-05-04 164103.png"]404537[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 164116.png"]404538[/ATTACH] Some fighters, some priests (the ones in red), and two high priests (the ones in purple). Thankfully, there aren't too many of them, and we have some AoE ranged attacks to keep them from casting and ruining our day. [ATTACH type="full" alt="Screenshot 2025-05-04 164132.png"]404539[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 164144.png"]404540[/ATTACH] I always forget about Buffy's necklace. The [I]fireballs[/I] from them don't do as much damage as the real ones from my magic-users, but any damage at all will stop foes from casting spells during the round. Buffy aims towards the right... [ATTACH type="full" alt="Screenshot 2025-05-04 164203.png"]404541[/ATTACH] Brin towards the left... [ATTACH type="full" alt="Screenshot 2025-05-04 164222.png"]404542[/ATTACH] With only one priest unaffected, and them still nicely lined up, Bragir moves forward... [ATTACH type="full" alt="Screenshot 2025-05-04 164313.png"]404543[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 164320.png"]404544[/ATTACH] And basically mows down that front row... [ATTACH type="full" alt="Screenshot 2025-05-04 164344.png"]404545[/ATTACH] The remaining front-row priest is dealt with, and everyone moves up to the back group... [ATTACH type="full" alt="Screenshot 2025-05-04 164529.png"]404546[/ATTACH] And soon the battle is over... [ATTACH type="full" alt="Screenshot 2025-05-04 164541.png"]404547[/ATTACH] All of them have magic items, but most of them are no better than what we have, and are too heavy to carry around. However, there [I]are[/I] a couple of upgrades... [ATTACH type="full" alt="Screenshot 2025-05-04 165015.png"]404548[/ATTACH] The fighters have magical crossbows and quarrels. I've been keeping non-magical crossbows for awhile, due to some specific fights near the end of the game, so I now replace them with their magical counterparts (although there are only five, so Brother Baltor is the odd man out). Since Bant has a crossbow as his main ranged weapon anyway (not that he ever uses it, really), I'll pick up the magical bolts (or, in 1e parlance, "quarrels") for him to use. [ATTACH type="full" alt="Screenshot 2025-05-04 165145.png"]404549[/ATTACH] And we drop those now-useless regular crossbows... We head through the doors only to see a grander set of doors ahead, obviously the way back out to the main street. But, as we approach, there's a flash of light (in a message that popped up and then disappeared to fast for me to get a screenshot), and then... [ATTACH type="full" alt="Screenshot 2025-05-04 165235.png"]404550[/ATTACH] Blocking the way out again! And, like usual, there's nothing we can do about it, even catching this priest as he slips through a doorway. Well, we'll have to search around for another way out. But as we go through the doors to the left... [ATTACH type="full" alt="Screenshot 2025-05-04 165313.png"]404551[/ATTACH] At least it's a smaller group, although still with several clerics to take care of (including a high priest in the back - the one with 60 HP) Time to break out the [I]fireballs[/I]. At least I'll be able to get all the clerics in the radius of each one this time... [ATTACH type="full" alt="Screenshot 2025-05-04 165348.png"]404552[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 165410.png"]404553[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 165421.png"]404554[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 165437.png"]404555[/ATTACH] Those drop quite a few of them. Bant moves in to take down the high priest. [ATTACH type="full" alt="Screenshot 2025-05-04 165523.png"]404556[/ATTACH] And soon the battle is over... [ATTACH type="full" alt="Screenshot 2025-05-04 165559.png"]404557[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 165612.png"]404558[/ATTACH] Decent XP, but still not quite enough to level anyone (Buffy is currently [I]this[/I] close to gaining a level, and Bant and Brother Baltor aren't too far behind). [ATTACH type="full" alt="Screenshot 2025-05-04 165627.png"]404559[/ATTACH] Brother Baltor gets his magical crossbow and Bant gets further magical quarrels (I didn't cast [I]detect magic[/I] this time, but the gear is standardized). Well, right now the best thing to do is to go back the Dimswart's cell and rest up and heal. [ATTACH type="full" alt="Screenshot 2025-05-04 165740.png"]404560[/ATTACH] And after that, we head out to see if we can find any alternative way out. We first go to the room off the corridor we came in through... [ATTACH type="full" alt="Screenshot 2025-05-04 165957.png"]404561[/ATTACH] Er... this is obviously a trap with a quite likely hostile being (I think we all know what "hooded women" usually are, even if we don't quite catch a glimpse of any snakes). But, it[I] is [/I]the truth that we seemingly don't have any other way out.... [ATTACH type="full" alt="Screenshot 2025-05-04 170006.png"]404562[/ATTACH] Yes, but only because we really don't have any other choice. [ATTACH type="full" alt="Screenshot 2025-05-04 170018.png"]404563[/ATTACH] Fzoul Chembryl is the then-current leader of the Zhentarim, and ruler of Zhentil Keep. It's probably not a good thing he's annoyed at us... [ATTACH type="full" alt="Screenshot 2025-05-04 170024.png"]404564[/ATTACH] And then... we're suddenly somewhere else... [ATTACH type="full" alt="Screenshot 2025-05-04 170032.png"]404565[/ATTACH] And with that, we've completed Zhentil Keep and the Shrine of Bane! Next time we begin to explore (cue dramatic music) the Cave of the Beholder! (Maps of Zhentil Keep and the Shrine of Bane): [ATTACH type="full" alt="Screenshot 2025-05-04 170519.png"]404566[/ATTACH] [ATTACH type="full" alt="Screenshot 2025-05-04 170525.png"]404567[/ATTACH] [/QUOTE]
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