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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9704347" data-attributes="member: 6801060"><p><strong><em>Curse of the Azure Bonds</em> (Part 41): The Mulmaster Beholder Corps (Part 1)</strong></p><p></p><p>Having leveled up, we head back to town to recover and to memorize new spells.</p><p></p><p>[ATTACH=full]411216[/ATTACH]</p><p></p><p>We sell the extra scrolls and the useless items, as mentioned in the previous post.</p><p></p><p>[ATTACH=full]411217[/ATTACH]</p><p></p><p>Have fun with that jo stick, shopkeep...</p><p></p><p>And, back to the tower to explore the caverns and dungeons below.</p><p></p><p>[ATTACH=full]411218[/ATTACH]</p><p></p><p>We head through the previously-explored rooms on the first level, but right before we get to the door to the dungeons, we're surprised by monsters!</p><p></p><p>[ATTACH=full]411219[/ATTACH]</p><p></p><p>Oh. Two manticores. This goes as quickly as you would think.</p><p></p><p>[ATTACH=full]411220[/ATTACH]</p><p></p><p>And on into the caverns!</p><p></p><p>[ATTACH=full]411221[/ATTACH]</p><p></p><p>We head a bit forward, until suddenly...</p><p></p><p>[ATTACH=full]411222[/ATTACH]</p><p></p><p>Intrigued, we follow through the doorway to the left. There we turn again, and are confronted by a blank wall. </p><p></p><p>Or is it?</p><p></p><p>[ATTACH=full]411223[/ATTACH]</p><p></p><p>We investigate, and the wall is an illusion! We step through, and...</p><p></p><p>[ATTACH=full]411224[/ATTACH]</p><p></p><p>(Just to be pedantic, the proper plural is "medusae". Then again, when confronted by multiple medusae, you have much bigger things to worry about than grammar!)</p><p></p><p>[ATTACH=full]411225[/ATTACH]</p><p></p><p>Three medusae and five griffons. The griffons won't be a problem, but we need to bring the medusae down fast!</p><p></p><p>(In fact, this is the second run of this fight. A couple of unluckily low damage <em>fireballs</em> with lots of saves by the monsters meant that my party was suddenly becoming "Oops! All statues!" very quickly, so I had to reload and re-do the fight.)</p><p></p><p>Bragir rapidly loads up his stand-by...</p><p></p><p>[ATTACH=full]411226[/ATTACH]</p><p></p><p>And starts damaging this monstrous group.</p><p></p><p>[ATTACH=full]411227[/ATTACH]</p><p></p><p>(As mentioned above, Bragir's <em>fireball </em>in the aborted combat was much lower, and pretty much every creature other than one of the griffons made their saves.)</p><p></p><p>Brin follows suit...</p><p></p><p>[ATTACH=full]411228[/ATTACH]</p><p></p><p>...which quickly clears out every single remaining foe</p><p></p><p>[ATTACH=full]411229[/ATTACH]</p><p></p><p>[ATTACH=full]411230[/ATTACH]</p><p></p><p>(Bant just stares at the charred remains of the monsters that once stood in front of him)</p><p></p><p>We get some decent XP.</p><p></p><p>[ATTACH=full]411231[/ATTACH]</p><p></p><p>Some nice cash...</p><p></p><p>[ATTACH=full]411232[/ATTACH]</p><p></p><p>And a couple of random items.</p><p></p><p>[ATTACH=full]411233[/ATTACH]</p><p></p><p>The bastard sword is +1, so it's just being kept to be sold. Bragir looks at the scroll...</p><p></p><p>[ATTACH=full]411234[/ATTACH]</p><p></p><p>Both of the magic users have <em>hold monsters</em>, but an extra <em>haste </em>is at least potentially helpful.</p><p></p><p>With all that sorted, we head out of this side corridor, and march down the main hallway. We soon reach a room with many doors.</p><p></p><p>[ATTACH=full]411235[/ATTACH]</p><p></p><p>To the right, there's a couple of trapped rooms that we'll ignore. So instead, we'll head right to the door straight ahead of us.</p><p></p><p>[ATTACH=full]411236[/ATTACH]</p><p></p><p>("fighters", obviously, as I took the screenshot a moment too soon).</p><p></p><p>[ATTACH=full]411237[/ATTACH]</p><p></p><p>There's a decent number of them. Thankfully, there are no magic users among them.</p><p></p><p>Time to start clearing them out the old-fashioned way...</p><p></p><p>[ATTACH=full]411238[/ATTACH]</p><p></p><p>[ATTACH=full]411239[/ATTACH]</p><p></p><p>[ATTACH=full]411240[/ATTACH]</p><p></p><p>[ATTACH=full]411241[/ATTACH]</p><p></p><p>That rapidly removes most of them.</p><p></p><p>[ATTACH=full]411242[/ATTACH]</p><p></p><p>And soon they are all dead.</p><p></p><p>[ATTACH=full]411243[/ATTACH]</p><p></p><p>Some OK XP again.</p><p></p><p>[ATTACH=full]411244[/ATTACH]</p><p></p><p>Nothing exciting on them. Bant just picks up the magic quarrels for his crossbow.</p><p></p><p>[ATTACH=full]411245[/ATTACH]</p><p></p><p>We head back out to the large room, and head through the door to the southwest, into another corridor. As soon as we step through the door, however...</p><p></p><p>[ATTACH=full]411246[/ATTACH]</p><p></p><p>[ATTACH=full]411247[/ATTACH]</p><p></p><p>Four otyughs go down in basically a blink of an eye.</p><p></p><p>[ATTACH=full]411248[/ATTACH]</p><p></p><p>And they give only pretty minimal XP, with no treasure at all.</p><p></p><p>We continue down the corridor, and the explore through a passageway off to the right.</p><p></p><p>[ATTACH=full]411249[/ATTACH]</p><p></p><p>Well, that's unpleasant. Thankfully, whatever caused the red stains is no longer here. We head back out to the main corridor, and then go through the next doorway on the right.</p><p></p><p>[ATTACH=full]411250[/ATTACH]</p><p></p><p>[ATTACH=full]411251[/ATTACH]</p><p></p><p>Five this time, but that's still hardly a threat.</p><p></p><p>They do manage to get off a couple of tail spikes as my melee run across the room, but it's really very minor damage when one actually does manage to make a rare hit.</p><p></p><p>[ATTACH=full]411252[/ATTACH]</p><p></p><p>Once my melee is over there, they go down quickly.</p><p></p><p>[ATTACH=full]411253[/ATTACH]</p><p></p><p>They also have no treasure, so we leave the room and continue down the main corridor. We peek through a doorway on the left...</p><p></p><p>[ATTACH=full]411254[/ATTACH]</p><p></p><p>Oh dear, another medusa. At least with only one, we can focus our fire on her.</p><p></p><p>[ATTACH=full]411255[/ATTACH]</p><p></p><p>She has some griffon and ogre friends, but they won't be much of a threat.</p><p></p><p>Bragir shoots off his normal <em>fireball</em>...</p><p></p><p>[ATTACH=full]411256[/ATTACH]</p><p></p><p>[ATTACH=full]411257[/ATTACH]</p><p></p><p>Which takes down most of the ogres, and singes everyone else quite a bit.</p><p></p><p>Brother Baltor runs down towards the medusa and damages her still further, so Brin decides to use another spell on the foe to definitively take her down...</p><p></p><p>[ATTACH=full]411258[/ATTACH]</p><p></p><p>[ATTACH=full]411259[/ATTACH]</p><p></p><p>With the medusa down, the other creatures aren't much of a threat, especially since they are all badly injured.</p><p></p><p>[ATTACH=full]411260[/ATTACH]</p><p></p><p>And we quickly clear them out.</p><p></p><p>[ATTACH=full]411261[/ATTACH]</p><p></p><p>Decent XP again and money again...</p><p></p><p>[ATTACH=full]411262[/ATTACH]</p><p></p><p>[ATTACH=full]411263[/ATTACH]</p><p></p><p>And a random magic item!</p><p></p><p>[ATTACH=full]411264[/ATTACH]</p><p></p><p>About as useless as an item as we could get. Well, it will sell for a fairly decent amount.</p><p></p><p>We leave the medusa room and continue down the main corridor. After a bit, we see a door on the left, and go through...</p><p></p><p>[ATTACH=full]411265[/ATTACH]</p><p></p><p>Yikes! Except it's just a gas spore. If we leave it alone, nothing happens. (If we chose "Attack", we would have just taken meaningless damage).</p><p></p><p>We turn around and go through the doorway opposite this one. This leads to a long, long corridor. In fact, the game uses some trickery to make it much longer than it looks on the map.</p><p></p><p>[ATTACH=full]411266[/ATTACH]</p><p></p><p>(There's like 5 extra steps in there beyond what the map shows)</p><p></p><p>At the end of the corridor, just as we are about to go through the door, we're attacked again!</p><p></p><p>[ATTACH=full]411267[/ATTACH]</p><p></p><p>Three manticores go down quickly, unsurprisingly.</p><p></p><p>[ATTACH=full]411268[/ATTACH]</p><p></p><p>This group did have some treasure though, including some money and a magical shield (although not an upgrade, sadly)</p><p></p><p>[ATTACH=full]411269[/ATTACH]</p><p></p><p>[ATTACH=full]411270[/ATTACH]</p><p></p><p>We then go through the door. Beyond, a panicked man entreats us for help.</p><p></p><p>[ATTACH=full]411271[/ATTACH]</p><p></p><p>[ATTACH=full]411272[/ATTACH]</p><p></p><p>I don't think that was just a mere gas spore.</p><p></p><p>At this point, having completed the first section of the area, we decide to make camp and rest up.</p><p></p><p>We have now passed through the easy, preliminary areas of the dungeon. Beyond lies much tougher foes, including the legendary Mulmaster Beholder Corps itself!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9704347, member: 6801060"] [B][I]Curse of the Azure Bonds[/I] (Part 41): The Mulmaster Beholder Corps (Part 1)[/B] Having leveled up, we head back to town to recover and to memorize new spells. [ATTACH type="full" size="1026x795"]411216[/ATTACH] We sell the extra scrolls and the useless items, as mentioned in the previous post. [ATTACH type="full" size="1026x795"]411217[/ATTACH] Have fun with that jo stick, shopkeep... And, back to the tower to explore the caverns and dungeons below. [ATTACH type="full" size="1026x795"]411218[/ATTACH] We head through the previously-explored rooms on the first level, but right before we get to the door to the dungeons, we're surprised by monsters! [ATTACH type="full" size="1026x795"]411219[/ATTACH] Oh. Two manticores. This goes as quickly as you would think. [ATTACH type="full" size="1026x795"]411220[/ATTACH] And on into the caverns! [ATTACH type="full" size="1802x790"]411221[/ATTACH] We head a bit forward, until suddenly... [ATTACH type="full" size="1799x788"]411222[/ATTACH] Intrigued, we follow through the doorway to the left. There we turn again, and are confronted by a blank wall. Or is it? [ATTACH type="full" size="1798x791"]411223[/ATTACH] We investigate, and the wall is an illusion! We step through, and... [ATTACH type="full" size="1026x795"]411224[/ATTACH] (Just to be pedantic, the proper plural is "medusae". Then again, when confronted by multiple medusae, you have much bigger things to worry about than grammar!) [ATTACH type="full" size="1798x790"]411225[/ATTACH] Three medusae and five griffons. The griffons won't be a problem, but we need to bring the medusae down fast! (In fact, this is the second run of this fight. A couple of unluckily low damage [I]fireballs[/I] with lots of saves by the monsters meant that my party was suddenly becoming "Oops! All statues!" very quickly, so I had to reload and re-do the fight.) Bragir rapidly loads up his stand-by... [ATTACH type="full" size="1026x795"]411226[/ATTACH] And starts damaging this monstrous group. [ATTACH type="full" size="1026x795"]411227[/ATTACH] (As mentioned above, Bragir's [I]fireball [/I]in the aborted combat was much lower, and pretty much every creature other than one of the griffons made their saves.) Brin follows suit... [ATTACH type="full" size="1026x795"]411228[/ATTACH] ...which quickly clears out every single remaining foe [ATTACH type="full" size="1026x795"]411229[/ATTACH] [ATTACH type="full" size="1026x795"]411230[/ATTACH] (Bant just stares at the charred remains of the monsters that once stood in front of him) We get some decent XP. [ATTACH type="full" size="1026x795"]411231[/ATTACH] Some nice cash... [ATTACH type="full" size="1026x795"]411232[/ATTACH] And a couple of random items. [ATTACH type="full" size="1026x795"]411233[/ATTACH] The bastard sword is +1, so it's just being kept to be sold. Bragir looks at the scroll... [ATTACH type="full" size="1026x795"]411234[/ATTACH] Both of the magic users have [I]hold monsters[/I], but an extra [I]haste [/I]is at least potentially helpful. With all that sorted, we head out of this side corridor, and march down the main hallway. We soon reach a room with many doors. [ATTACH type="full" size="1794x789"]411235[/ATTACH] To the right, there's a couple of trapped rooms that we'll ignore. So instead, we'll head right to the door straight ahead of us. [ATTACH type="full" size="1026x795"]411236[/ATTACH] ("fighters", obviously, as I took the screenshot a moment too soon). [ATTACH type="full" size="1802x792"]411237[/ATTACH] There's a decent number of them. Thankfully, there are no magic users among them. Time to start clearing them out the old-fashioned way... [ATTACH type="full" size="1026x795"]411238[/ATTACH] [ATTACH type="full" size="1026x795"]411239[/ATTACH] [ATTACH type="full" size="1026x795"]411240[/ATTACH] [ATTACH type="full" size="1026x795"]411241[/ATTACH] That rapidly removes most of them. [ATTACH type="full" size="1799x789"]411242[/ATTACH] And soon they are all dead. [ATTACH type="full" size="1026x795"]411243[/ATTACH] Some OK XP again. [ATTACH type="full" size="1026x795"]411244[/ATTACH] Nothing exciting on them. Bant just picks up the magic quarrels for his crossbow. [ATTACH type="full" size="1026x795"]411245[/ATTACH] We head back out to the large room, and head through the door to the southwest, into another corridor. As soon as we step through the door, however... [ATTACH type="full" size="1791x789"]411246[/ATTACH] [ATTACH type="full" size="1026x795"]411247[/ATTACH] Four otyughs go down in basically a blink of an eye. [ATTACH type="full" size="1026x795"]411248[/ATTACH] And they give only pretty minimal XP, with no treasure at all. We continue down the corridor, and the explore through a passageway off to the right. [ATTACH type="full" size="1796x787"]411249[/ATTACH] Well, that's unpleasant. Thankfully, whatever caused the red stains is no longer here. We head back out to the main corridor, and then go through the next doorway on the right. [ATTACH type="full" size="1797x790"]411250[/ATTACH] [ATTACH type="full" size="1796x781"]411251[/ATTACH] Five this time, but that's still hardly a threat. They do manage to get off a couple of tail spikes as my melee run across the room, but it's really very minor damage when one actually does manage to make a rare hit. [ATTACH type="full" size="1794x789"]411252[/ATTACH] Once my melee is over there, they go down quickly. [ATTACH type="full" size="1025x795"]411253[/ATTACH] They also have no treasure, so we leave the room and continue down the main corridor. We peek through a doorway on the left... [ATTACH type="full" size="1026x795"]411254[/ATTACH] Oh dear, another medusa. At least with only one, we can focus our fire on her. [ATTACH type="full" size="1801x795"]411255[/ATTACH] She has some griffon and ogre friends, but they won't be much of a threat. Bragir shoots off his normal [I]fireball[/I]... [ATTACH type="full" size="1026x795"]411256[/ATTACH] [ATTACH type="full" size="1026x795"]411257[/ATTACH] Which takes down most of the ogres, and singes everyone else quite a bit. Brother Baltor runs down towards the medusa and damages her still further, so Brin decides to use another spell on the foe to definitively take her down... [ATTACH type="full" size="1026x795"]411258[/ATTACH] [ATTACH type="full" size="1026x795"]411259[/ATTACH] With the medusa down, the other creatures aren't much of a threat, especially since they are all badly injured. [ATTACH type="full" size="1795x791"]411260[/ATTACH] And we quickly clear them out. [ATTACH type="full" size="1026x795"]411261[/ATTACH] Decent XP again and money again... [ATTACH type="full" size="1026x795"]411262[/ATTACH] [ATTACH type="full" size="1026x795"]411263[/ATTACH] And a random magic item! [ATTACH type="full" size="1026x795"]411264[/ATTACH] About as useless as an item as we could get. Well, it will sell for a fairly decent amount. We leave the medusa room and continue down the main corridor. After a bit, we see a door on the left, and go through... [ATTACH type="full" size="1792x792"]411265[/ATTACH] Yikes! Except it's just a gas spore. If we leave it alone, nothing happens. (If we chose "Attack", we would have just taken meaningless damage). We turn around and go through the doorway opposite this one. This leads to a long, long corridor. In fact, the game uses some trickery to make it much longer than it looks on the map. [ATTACH type="full" size="1795x788"]411266[/ATTACH] (There's like 5 extra steps in there beyond what the map shows) At the end of the corridor, just as we are about to go through the door, we're attacked again! [ATTACH type="full" size="1793x788"]411267[/ATTACH] Three manticores go down quickly, unsurprisingly. [ATTACH type="full" size="1026x795"]411268[/ATTACH] This group did have some treasure though, including some money and a magical shield (although not an upgrade, sadly) [ATTACH type="full" size="1026x795"]411269[/ATTACH] [ATTACH type="full" size="1026x795"]411270[/ATTACH] We then go through the door. Beyond, a panicked man entreats us for help. [ATTACH type="full" size="1800x789"]411271[/ATTACH] [ATTACH type="full" size="1026x795"]411272[/ATTACH] I don't think that was just a mere gas spore. At this point, having completed the first section of the area, we decide to make camp and rest up. We have now passed through the easy, preliminary areas of the dungeon. Beyond lies much tougher foes, including the legendary Mulmaster Beholder Corps itself! [/QUOTE]
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