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<blockquote data-quote="Jeph" data-source="post: 435506" data-attributes="member: 6738"><p>Very nice. Here's a little suggestion based off of the "hits defeated" experience mechanic used in YBA.</p><p></p><p>Instead of getting XP, characters get Points Defeated. Every time a character defeats an opponent, they gain a number of Points Defeated equal to the number of Points that their enemy had. If the character does well but does not defeat their opponent, maybe give them a thid or fourth of this number.</p><p></p><p>When a character has massed Points Defeated equal to the points that make up their character +1, they gain 1 additional point for the character, and then subtract their new number of points from their Points Defeated.</p><p></p><p>Characters may save up points in a "point bank." For example, Joe Schmoe wants to get +1 BAB, and has 50 character points. When he has defeated 51 CP, he puts a point in his point bank. He does the same when he defeats another 52 CP. When he defeats another 53 CP, he uses the new point, plus the 2 in his point bank, to buy +1 BAB.</p><p></p><p>If multiple characters defeat the enemy, divide the points between the participants. GMs should require a day or three of training before the new point comes into effect.</p><p></p><p><em>EXAMPLE: Johnny is a 80 CP character. he single-handedly defeats a 40 CP Fish, bringing him up to 40 Points Defeated. Then, with his frend Joe, he defeats a 50 CP Dire Fish, bringing him up to 65 Points Defeated. The next weak, with his pals Joe and Jim, they defeat a 60 CP Legendary Dire Fish. This brings Johnny up to 85 Points Defeated. He gains +1 CP and his Points Defeated total resets to 4.</em></p></blockquote><p></p>
[QUOTE="Jeph, post: 435506, member: 6738"] Very nice. Here's a little suggestion based off of the "hits defeated" experience mechanic used in YBA. Instead of getting XP, characters get Points Defeated. Every time a character defeats an opponent, they gain a number of Points Defeated equal to the number of Points that their enemy had. If the character does well but does not defeat their opponent, maybe give them a thid or fourth of this number. When a character has massed Points Defeated equal to the points that make up their character +1, they gain 1 additional point for the character, and then subtract their new number of points from their Points Defeated. Characters may save up points in a "point bank." For example, Joe Schmoe wants to get +1 BAB, and has 50 character points. When he has defeated 51 CP, he puts a point in his point bank. He does the same when he defeats another 52 CP. When he defeats another 53 CP, he uses the new point, plus the 2 in his point bank, to buy +1 BAB. If multiple characters defeat the enemy, divide the points between the participants. GMs should require a day or three of training before the new point comes into effect. [i]EXAMPLE: Johnny is a 80 CP character. he single-handedly defeats a 40 CP Fish, bringing him up to 40 Points Defeated. Then, with his frend Joe, he defeats a 50 CP Dire Fish, bringing him up to 65 Points Defeated. The next weak, with his pals Joe and Jim, they defeat a 60 CP Legendary Dire Fish. This brings Johnny up to 85 Points Defeated. He gains +1 CP and his Points Defeated total resets to 4.[/i] [/QUOTE]
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