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Demihumans, magic and worldbuilding?
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<blockquote data-quote="CruelSummerLord" data-source="post: 3898112" data-attributes="member: 48692"><p>Griffith: Interesting that you see a parallel between the dwarves and the medieval Jews. I myself envisioned a relationship with North American First Nations/Inuit cultures akin to the fur trade that continued in North America for centuries until the mid-to-late 19th century-the Natives traded furs and other goods, which fetched high prices in Europe, for metal trade goods, such as pots and guns, and liquor. If part of your setting has cultures patterned after the First Nations, they could trade with the dwarves in a similar way, trading things like water and vegetables (practical goods) as well as furs (which the dwarven upper classes may also prize), in return for the same things Natives got from the Europeans in real life-just substitute guns for broadswords and metal spears, and there you go. Armor might not be pratical except for large-scale battles, in which case the warriors may have suits of mail set aside for that purpose. Groups that have permanent or semi-permanent settlements would, of course, be more willing to incorporate armor, and decorate it as they see fit. </p><p></p><p>Other trade relations can be extrapolated based on, say, the exodus of the Chinese traders in the Renaissance-offering finished goods in exchange for local artifacts. </p><p></p><p>DrunkOnDuty: This Greek/Phonecian idea is a fantastic one, and a highly original spin on the conquering empire bit. It might also offer some great RPing opportunities, political intrigue, or explanation on how magical lore and other skills have become widespread, or all of the above.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3898112, member: 48692"] Griffith: Interesting that you see a parallel between the dwarves and the medieval Jews. I myself envisioned a relationship with North American First Nations/Inuit cultures akin to the fur trade that continued in North America for centuries until the mid-to-late 19th century-the Natives traded furs and other goods, which fetched high prices in Europe, for metal trade goods, such as pots and guns, and liquor. If part of your setting has cultures patterned after the First Nations, they could trade with the dwarves in a similar way, trading things like water and vegetables (practical goods) as well as furs (which the dwarven upper classes may also prize), in return for the same things Natives got from the Europeans in real life-just substitute guns for broadswords and metal spears, and there you go. Armor might not be pratical except for large-scale battles, in which case the warriors may have suits of mail set aside for that purpose. Groups that have permanent or semi-permanent settlements would, of course, be more willing to incorporate armor, and decorate it as they see fit. Other trade relations can be extrapolated based on, say, the exodus of the Chinese traders in the Renaissance-offering finished goods in exchange for local artifacts. DrunkOnDuty: This Greek/Phonecian idea is a fantastic one, and a highly original spin on the conquering empire bit. It might also offer some great RPing opportunities, political intrigue, or explanation on how magical lore and other skills have become widespread, or all of the above. [/QUOTE]
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