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Demihumans, magic and worldbuilding?
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<blockquote data-quote="CruelSummerLord" data-source="post: 3899319" data-attributes="member: 48692"><p>I admittedly don't know as much about Mesoamerican civilizations, so I can't really say, save that half-elves could easily assume similar roles to the mestizo or mulatto peoples. But this sounds very believable, and a tinkering of the historical background can easily be adopted for any setting. </p><p></p><p>By fusing this discusson with DrunkOnDuty's, it's quite possible that elven scrimshaw, crafts and weaving could replace furs in a given trading relationship, and that these influences could affect the humans' own artistic traditions, as cultures are constantly influecing one another, even when, as unfortunately happened a lot in the real world, one suppresses or oppresses the other. Similarly, humans could find their way to worshipping gods like Moradin or Corellon Larethian in this manner-after all, there's no reason demihuman churches might not be active in sending out miissionaries and preaching to other races...</p><p></p><p>As for other races, I see halflings as being especially skilled at living off the land and maximizing its resources-they're the best farmers, herders, and pastorialists out there. Grains and fruits might be traded to nomadic human peoples in exchange for protection from orcs or hobgoblins. Gnomes might offer their engineering and technical know-how, although being careful to keep it to themselves, for example making sure they have a monopoly on firearms, if you allow them in your games. </p><p></p><p>This is the kind of conversation I was hoping for-let's keep it up!</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3899319, member: 48692"] I admittedly don't know as much about Mesoamerican civilizations, so I can't really say, save that half-elves could easily assume similar roles to the mestizo or mulatto peoples. But this sounds very believable, and a tinkering of the historical background can easily be adopted for any setting. By fusing this discusson with DrunkOnDuty's, it's quite possible that elven scrimshaw, crafts and weaving could replace furs in a given trading relationship, and that these influences could affect the humans' own artistic traditions, as cultures are constantly influecing one another, even when, as unfortunately happened a lot in the real world, one suppresses or oppresses the other. Similarly, humans could find their way to worshipping gods like Moradin or Corellon Larethian in this manner-after all, there's no reason demihuman churches might not be active in sending out miissionaries and preaching to other races... As for other races, I see halflings as being especially skilled at living off the land and maximizing its resources-they're the best farmers, herders, and pastorialists out there. Grains and fruits might be traded to nomadic human peoples in exchange for protection from orcs or hobgoblins. Gnomes might offer their engineering and technical know-how, although being careful to keep it to themselves, for example making sure they have a monopoly on firearms, if you allow them in your games. This is the kind of conversation I was hoping for-let's keep it up! [/QUOTE]
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