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Demogorgon: Lame or Awesome?
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<blockquote data-quote="James Jacobs" data-source="post: 4668191" data-attributes="member: 23937"><p>I was the primary architect of the obyriths, but I based them very heavily on concepts Erik had already explored in Green Ronin's "Armies of the Abyss" with the qlippoth. I would have actually embraced the qlippoth in FC1 if I were able, since they've got a real-world mythological origin, but that wasn't an option. So instead I decided to turn up the Lovecraft and reinvent the qlippoth as obyriths, and in the end, I actually prefer the obyriths (it all comes down to the Form of Madness trait versus the Fascinate trait between the two for me), but both are pretty much the same concept and can be used interchangeably in a home game, I think.</p><p></p><p>The loumaras were more solidly of my own invention (although I only used real-world evil spirit myths for the actual individual loumaras, like the dybbuk and the guecubu and the manitou—there was also going to be a horla as well, based on the ghostly monster in Guy de Maupassant's short story of the same name). These were invented to give the demons a For Real race of demonic possessors, and the name was based off of the French word "loumerottes" (which I learned from Ethan Ham's excellent Dragon article from issue #158: "Also Known As... The Orc."), which in that article was listed as an alternate name for a will-o'wisp. I had to fight a little to keep the name "loumara" actually, since some folk at WotC thought the name was too "frilly" for a race of demons... thankfully, they let me keep the name, because it really works quite well.</p><p></p><p>An early draft of FC1 actually had yet another race of demons; a race of Abyssal constructs built from the cast-off body parts of dead demons and bits of raw Abyssal power. These guys got cut pretty early, alas, before they even had a name, due to space constraints.</p><p></p><p>Ed and the folk at WotC were actually really REALLY easy to work with on this book; they pretty much let Erik and I write whatever we wanted after giving us only a pretty bare outline of what they thought might be cool for the book. Good times!</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4668191, member: 23937"] I was the primary architect of the obyriths, but I based them very heavily on concepts Erik had already explored in Green Ronin's "Armies of the Abyss" with the qlippoth. I would have actually embraced the qlippoth in FC1 if I were able, since they've got a real-world mythological origin, but that wasn't an option. So instead I decided to turn up the Lovecraft and reinvent the qlippoth as obyriths, and in the end, I actually prefer the obyriths (it all comes down to the Form of Madness trait versus the Fascinate trait between the two for me), but both are pretty much the same concept and can be used interchangeably in a home game, I think. The loumaras were more solidly of my own invention (although I only used real-world evil spirit myths for the actual individual loumaras, like the dybbuk and the guecubu and the manitou—there was also going to be a horla as well, based on the ghostly monster in Guy de Maupassant's short story of the same name). These were invented to give the demons a For Real race of demonic possessors, and the name was based off of the French word "loumerottes" (which I learned from Ethan Ham's excellent Dragon article from issue #158: "Also Known As... The Orc."), which in that article was listed as an alternate name for a will-o'wisp. I had to fight a little to keep the name "loumara" actually, since some folk at WotC thought the name was too "frilly" for a race of demons... thankfully, they let me keep the name, because it really works quite well. An early draft of FC1 actually had yet another race of demons; a race of Abyssal constructs built from the cast-off body parts of dead demons and bits of raw Abyssal power. These guys got cut pretty early, alas, before they even had a name, due to space constraints. Ed and the folk at WotC were actually really REALLY easy to work with on this book; they pretty much let Erik and I write whatever we wanted after giving us only a pretty bare outline of what they thought might be cool for the book. Good times! [/QUOTE]
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