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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Demographics in 4E D&D
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<blockquote data-quote="Irda Ranger" data-source="post: 3950249" data-attributes="member: 1003"><p>I think two things:</p><p></p><p>One, I think a POL setting will need a fair number of competent defenders (not "Defenders" the Role - any class or weapon training will do, including wizards) to protect your POL hamlets and burgs from the onslaught of regular goblin and orc raids. To use a Robert Jordan-ism: "In a PoL setting, everywhere's a Borderland Kingdom."</p><p></p><p>But Two, I think the DMG will explicitly say that classes are for PC's and or NPC's that the DM sees a campaign-specific need to stat up, and that's it. 99% of NPC's don't need the full class treatment and will have a simplified model to represent them. Therefore, there will be no "demographics" at all, with respect to "class."</p><p></p><p>I've been running a POL homebrew (trying to use the best of Iron Heroes, SWSE, Book of Nine Swords and 4E Previews) for a couple months now, and the "realistic" answer is that you need a fairly decent defensive force to hold off raiders. You need a couple retired High-Heroic/Low-Paragon NPC's around to hold off a Giant raid or small Dragon, and fair force of Low-Heroic (1st - 4th level) forces to answer to Bugbears, Orcs, bandits, Owlbears, etc. Anything less and the village / keep / town could be wiped out entirely in any given winter. What makes these guys different from the Heroic PC's though is that these guys stay home - they're the defensive line. The PC's are the ones that go out and meet the monsters / bandits / dark cults in their lairs to root them out and take their stuff. </p><p></p><p>Larger city-states and micro-kingdoms will support the occasional High-Paragon NPC, I guess, but there should not be any rules for having Epic Tier NPC's. That's what was wrong with Forgotten Realms. Epic Tier should be reserved for the PC's.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3950249, member: 1003"] I think two things: One, I think a POL setting will need a fair number of competent defenders (not "Defenders" the Role - any class or weapon training will do, including wizards) to protect your POL hamlets and burgs from the onslaught of regular goblin and orc raids. To use a Robert Jordan-ism: "In a PoL setting, everywhere's a Borderland Kingdom." But Two, I think the DMG will explicitly say that classes are for PC's and or NPC's that the DM sees a campaign-specific need to stat up, and that's it. 99% of NPC's don't need the full class treatment and will have a simplified model to represent them. Therefore, there will be no "demographics" at all, with respect to "class." I've been running a POL homebrew (trying to use the best of Iron Heroes, SWSE, Book of Nine Swords and 4E Previews) for a couple months now, and the "realistic" answer is that you need a fairly decent defensive force to hold off raiders. You need a couple retired High-Heroic/Low-Paragon NPC's around to hold off a Giant raid or small Dragon, and fair force of Low-Heroic (1st - 4th level) forces to answer to Bugbears, Orcs, bandits, Owlbears, etc. Anything less and the village / keep / town could be wiped out entirely in any given winter. What makes these guys different from the Heroic PC's though is that these guys stay home - they're the defensive line. The PC's are the ones that go out and meet the monsters / bandits / dark cults in their lairs to root them out and take their stuff. Larger city-states and micro-kingdoms will support the occasional High-Paragon NPC, I guess, but there should not be any rules for having Epic Tier NPC's. That's what was wrong with Forgotten Realms. Epic Tier should be reserved for the PC's. [/QUOTE]
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