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<blockquote data-quote="Celebrim" data-source="post: 5389547" data-attributes="member: 4937"><p>The problem with being high level is that you also tend to attract attention from other high level types.</p><p></p><p>I imagine for my game that the situation ends up working out alot like real medieval demographics - average life expectancy of a noble is actually slightly shorter than the life expectancy of a commoner. What you gain in reduced risk of starvation, you more than lose in increased risk of being killed by another noble.</p><p></p><p>True high level types in my campaigns tend to maintain very low profiles. Avoiding attracting the envy and fear of mortal rivals is important, but its even more important not to be seen as so influential that you risk making rivals of the gods. The gods of my game world are like those of the Greek mythology - petty, active, and with zero tolerance for hubris whether real or percieved. You don't really want to be the best in the world at something.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5389547, member: 4937"] The problem with being high level is that you also tend to attract attention from other high level types. I imagine for my game that the situation ends up working out alot like real medieval demographics - average life expectancy of a noble is actually slightly shorter than the life expectancy of a commoner. What you gain in reduced risk of starvation, you more than lose in increased risk of being killed by another noble. True high level types in my campaigns tend to maintain very low profiles. Avoiding attracting the envy and fear of mortal rivals is important, but its even more important not to be seen as so influential that you risk making rivals of the gods. The gods of my game world are like those of the Greek mythology - petty, active, and with zero tolerance for hubris whether real or percieved. You don't really want to be the best in the world at something. [/QUOTE]
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