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<blockquote data-quote="asdel" data-source="post: 3403667" data-attributes="member: 21444"><p>1) Classes (I like S'Mon's 50% first, hand tapper off by half, except I'd change the distribution to be around 3rd level.)</p><p>(I envision a somewhat lower-powered DnD game, since DnD seems to fall apart at 12th level. My experience in my games as GM and player, so YMMV. My next campaign will slow the advance of characters above 5th level to keep the game in the sweet spot (5th - 10th) as long as possible.)</p><p></p><p>1st level - apprentice -- Barely skilled/green warrior</p><p>2-4rd level - profession -- Gaurds, professional warriors</p><p>4-6th level - Master. -- Highly skilled warriors and wizards.</p><p>7-10th level - Grand master, best NPCs living</p><p>11th+ NPCs of legend.</p><p></p><p>Most NPCs are NPC classes, except you classic knights, which are typically 5th level fighters. Under my world view, most 'important' NPCs would be 5th - 8th level, and most 'uber' NPCs would be 10th level.</p><p></p><p>Part of this is mass combat, to make battles more like medieval battles even with the presence of magic. If a 'typical' wizard is 5th or 6th level, he'll only have a few fire balls to shake things up, and then he'll be shooting them at warriors at 3rd level, with maybe 12-20 hit points, it is not a death sentence save or not. </p><p></p><p>Of course, a group of professional soldiers (warior3) will still make minced meat of a a peasant rabble (peasant2).</p><p></p><p></p><p>2) I don't know, but I expect it depends heavily on the quality of land. (Better land, more food per day of farming labor, more people can turn to specialized crafts instead of subsistence farming.)</p><p></p><p>3) I've gathered a few links and pulled them together:</p><p></p><p><a href="http://www.ibiblio.org/london/agriculture/general/1/msg00070.html" target="_blank">http://www.ibiblio.org/london/agriculture/general/1/msg00070.html</a></p><p></p><p>24 bushels of corn per year per person. 8 bushels per acre not using modern fertilizer or irrigation (compared to 140 - 180 bushels under modern farming.)</p><p></p><p>Also sites a 120 acre 'hide' with four families - 30 acres to feed a</p><p>family.</p><p></p><p></p><p>So 3 acres/person.</p><p></p><p><a href="http://www.wikipedia.org/wiki/Acre" target="_blank">http://www.wikipedia.org/wiki/Acre</a></p><p>1/640th a square mile, approximately the amount of land tillable by one man and one oxe in one day.</p><p></p><p></p><p>one family needs 30 acres</p><p>640 arces/square mile</p><p></p><p>21 families/square mile</p><p></p><p>call it 100 people/square mile, assuming tillable land.</p><p></p><p>If we scale this up to modern times, that is 1500 people/square mile. Assume half of North Dakota is tillable land, that is enough corn to feed 53 million people. (If that seems too high, a lot of the corn goes into cattle feed, so perhaps it would be better to think of producing enough beef for 5 million people. (Still seems high, but burger meat is $3/pound. so we (usa) live in a land of plenty)</p></blockquote><p></p>
[QUOTE="asdel, post: 3403667, member: 21444"] 1) Classes (I like S'Mon's 50% first, hand tapper off by half, except I'd change the distribution to be around 3rd level.) (I envision a somewhat lower-powered DnD game, since DnD seems to fall apart at 12th level. My experience in my games as GM and player, so YMMV. My next campaign will slow the advance of characters above 5th level to keep the game in the sweet spot (5th - 10th) as long as possible.) 1st level - apprentice -- Barely skilled/green warrior 2-4rd level - profession -- Gaurds, professional warriors 4-6th level - Master. -- Highly skilled warriors and wizards. 7-10th level - Grand master, best NPCs living 11th+ NPCs of legend. Most NPCs are NPC classes, except you classic knights, which are typically 5th level fighters. Under my world view, most 'important' NPCs would be 5th - 8th level, and most 'uber' NPCs would be 10th level. Part of this is mass combat, to make battles more like medieval battles even with the presence of magic. If a 'typical' wizard is 5th or 6th level, he'll only have a few fire balls to shake things up, and then he'll be shooting them at warriors at 3rd level, with maybe 12-20 hit points, it is not a death sentence save or not. Of course, a group of professional soldiers (warior3) will still make minced meat of a a peasant rabble (peasant2). 2) I don't know, but I expect it depends heavily on the quality of land. (Better land, more food per day of farming labor, more people can turn to specialized crafts instead of subsistence farming.) 3) I've gathered a few links and pulled them together: [url]http://www.ibiblio.org/london/agriculture/general/1/msg00070.html[/url] 24 bushels of corn per year per person. 8 bushels per acre not using modern fertilizer or irrigation (compared to 140 - 180 bushels under modern farming.) Also sites a 120 acre 'hide' with four families - 30 acres to feed a family. So 3 acres/person. [url]http://www.wikipedia.org/wiki/Acre[/url] 1/640th a square mile, approximately the amount of land tillable by one man and one oxe in one day. one family needs 30 acres 640 arces/square mile 21 families/square mile call it 100 people/square mile, assuming tillable land. If we scale this up to modern times, that is 1500 people/square mile. Assume half of North Dakota is tillable land, that is enough corn to feed 53 million people. (If that seems too high, a lot of the corn goes into cattle feed, so perhaps it would be better to think of producing enough beef for 5 million people. (Still seems high, but burger meat is $3/pound. so we (usa) live in a land of plenty) [/QUOTE]
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