I have a character in one of my games. He wants to play a techie/demolitions specialist. He might carry a pistol, but he's not really interested in guns. It's a low-magic game where I'm using Charles Rice's Blood and Fists, and Blood and Guts 2, and a lot of special ops type folks.
Does anyone know of a book that contains a good, solid advanced class that lays out a demolitions specialist? I'm thinking of just writing it myself, and allowing him to determine areas of effect on the fly or learning how to blow a door open without harming people on either side of it, or stuff like that.
But if someone else has already done the legwork, I'd like to know where.
Does anyone know of a book that contains a good, solid advanced class that lays out a demolitions specialist? I'm thinking of just writing it myself, and allowing him to determine areas of effect on the fly or learning how to blow a door open without harming people on either side of it, or stuff like that.
But if someone else has already done the legwork, I'd like to know where.