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Demon Hunters of Karameikos (Closed)
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<blockquote data-quote="driver8" data-source="post: 1436276" data-attributes="member: 17559"><p>Hmm we have six. I was going to leave the recruiting open, but since it took everyone a few days to respond, its not like Ive slammed the door shut on anyone. So Im going to close the recruiting.</p><p></p><p>What Id like is to have everyones PC's by this coming Friday the 26th. I know creation can drag on- if you feel you cant meet the deadline just let me know ( note from your parents optional )</p><p></p><p>Questions.. here hopefully are some answers. I thought everyone had UA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Thanks to OGC heres skill and weapon group info:</p><p></p><p>1. <strong>Prestige Classes:</strong> Right now all the DMG Prcs except the Red Wizard are allowed.</p><p></p><p>2. <strong>Improving Level based skills:</strong> There are fewer ways to improve skills- skill focus and feats like alertness are really the only way. Racial modifiers and skill synergy still apply. Skills that cant be used untrained cannot obviously be used if they are cross class skills.</p><p></p><p>For those of you who dont have AU the formula for skill checks is this:</p><p>Class Skills: 1d20+ character level + modifiers</p><p>cross class skills:1d20 + modifiers</p><p></p><p>Your average skill check may be less, but it improves obviously as you level. You also have a wider range of skills since you gain all the skills of your class.</p><p></p><p>3.<strong>There are no ranks.</strong> However for purposes of feats, PRcs etc- it is assumed you have the max ranks in a class skill and none in cross class.</p><p></p><p>4. <strong>Adding Class Skills:</strong> There are a few ways to add cross class skills. Multiclassing allows you to gain the skills of that class that you dont have. </p><p></p><p>If intelligence is increased when levelling, you can pick a cross class skill as a class skill.</p><p></p><p>The skill knowledge feat allows you to pick any 2 cross class skills as class skills.</p><p></p><p>5. <strong>Humans and Item Familiars</strong>: Humans gain the skill knowledge feat at first level in lieu of the skill points. They can choose 2 cross class skills and add them to class skills. </p><p></p><p>For player with an item familiar, the familiar has the skill knowledge feat in lieu of skill synergy at 1st level. The items owner can choose 2 skills to add to his or her class list.The item "lends" these skills to the owner. if the item is lost or seperated from the owner he looses the items skills as class skills.</p><p></p><p>6. <strong>Weapon Groups:</strong></p><p></p><p><em>Weapon group proficiencies by class, taken at first level:</em></p><p></p><p>Barbarian basic group plus any other 3</p><p>Bard basic plus any other 2</p><p>Cleric basic plus any other 2</p><p>Druid basic plus either druid weapons or spears</p><p>Fighter basic plus any four. Also, Weapon group (any) is added to Fighters list of bonus feats.</p><p>Monk basic weapons plus any other one.</p><p>Paladin basic plus any other 3</p><p>Ranger basic plus any other 3</p><p>Rogue basic plus any other 2</p><p>Sorcerer basic plus either spears or crossbows</p><p>Wizard basic or crossbows</p><p></p><p>For Paragon levels taken at first level:</p><p>Dwarf treat as fighter</p><p>Elf treat as ranger</p><p>gnome treat as bard</p><p>halfling treat as rogue</p><p>half orc treat as barbarian</p><p>human treat as fighter ; for adaptive skill add one cross class skill to class skill.</p><p></p><p>When multiclassing, add one weapon group when a new class is taken.</p><p></p><p></p><p><em>Racial favored weapons and groups</em>:</p><p>Dwarf:Any dwarf who has weapon group axes is also proficient with the dwarven waraxe (for one handed use) and dwarven urgosh.</p><p></p><p>Elf: All elves automatically have weapon group bows and either Weapon group (heavy blades) or WG (light blades)</p><p></p><p>Gnomes: Any gnome who has WG (picks and hammers) is also proficient with the gnome hooked hammer.</p><p></p><p>Weapon Groups by Type:</p><p></p><p><strong>Axes</strong>: handaxe, battleaxe,greataxe, and dwarven waraxe(2 handed use)</p><p></p><p><strong>Basic:</strong> club,dagger, quarterstaff</p><p></p><p><strong>Bows:</strong>shortbow,longbow,composite short and longbow.</p><p></p><p><strong>Claw Weapons</strong>: punching dagger, spiked guantlet.</p><p></p><p><strong>Crossbows:</strong> heavy, light, repeating light and havey crossbows</p><p></p><p><strong>Druid Weapons:</strong> club,dagger,dart,quarterstaff,scimitar,sickle,shortspear,sling, spear</p><p></p><p><strong>Exotic double weapon</strong>: this feat gives profeciency in the exotic double weapon associated with groups you already have. Examples-</p><p></p><p><em>axes: orc double axe, dwraven urgosh (non dwarves must also have WG: spears and lances)</em></p><p><em></em></p><p><em>Picks and Hammers: (non gnomes) gnome hooked hammer</em></p><p></p><p><strong>Exotic weapon:</strong> this feat gives profeciency in the exotic weapon associated with groups you already have.Examples-</p><p></p><p><em>Axes: dwarven waraxe(one handed use)</em></p><p><em></em></p><p><em>Flails and chains:spiked chain, whip</em></p><p><em></em></p><p><em>Heavy Blades: bastard sword (one handed use)</em></p><p><em></em></p><p><em>Light Blades: kukri</em></p><p><em></em></p><p><em>Slings and thrown wepaons:bolas, shuriken</em></p><p></p><p></p><p><strong>Flails and Chains:</strong>light flail and heavy flail</p><p></p><p><strong>Heavy Blades:</strong>longsword, greatsword, falchion, scimitar,and bastard sword (2 handed use)</p><p></p><p><strong>Light blades:</strong>dagger, punching dagger, rapier, shortsword</p><p></p><p><strong>Maces and Clubs:</strong> club, light mace, heavy mace, greatclub, quarterstaff, sap</p><p></p><p><strong>Monk Weapons:</strong> kama, nunchaku, quartestaff, sai,shuriken, and siangham</p><p></p><p><strong>Picks and Hammers:</strong> light and havey pick, light hammer, warhammer, scythe</p><p></p><p><strong>Polearms:</strong>glaive, guisarme, halbred, and ransuer</p><p></p><p><strong>Slings and thrown weapons:</strong> dart and sling</p><p></p><p><strong>Spears and lances:</strong> javelin, lance,longspear, shortspear, and trident</p><p></p><p>As always let me know any complaints questions, etc..</p></blockquote><p></p>
[QUOTE="driver8, post: 1436276, member: 17559"] Hmm we have six. I was going to leave the recruiting open, but since it took everyone a few days to respond, its not like Ive slammed the door shut on anyone. So Im going to close the recruiting. What Id like is to have everyones PC's by this coming Friday the 26th. I know creation can drag on- if you feel you cant meet the deadline just let me know ( note from your parents optional ) Questions.. here hopefully are some answers. I thought everyone had UA. :D Thanks to OGC heres skill and weapon group info: 1. [B]Prestige Classes:[/B] Right now all the DMG Prcs except the Red Wizard are allowed. 2. [B]Improving Level based skills:[/B] There are fewer ways to improve skills- skill focus and feats like alertness are really the only way. Racial modifiers and skill synergy still apply. Skills that cant be used untrained cannot obviously be used if they are cross class skills. For those of you who dont have AU the formula for skill checks is this: Class Skills: 1d20+ character level + modifiers cross class skills:1d20 + modifiers Your average skill check may be less, but it improves obviously as you level. You also have a wider range of skills since you gain all the skills of your class. 3.[B]There are no ranks.[/B] However for purposes of feats, PRcs etc- it is assumed you have the max ranks in a class skill and none in cross class. 4. [B]Adding Class Skills:[/B] There are a few ways to add cross class skills. Multiclassing allows you to gain the skills of that class that you dont have. If intelligence is increased when levelling, you can pick a cross class skill as a class skill. The skill knowledge feat allows you to pick any 2 cross class skills as class skills. 5. [B]Humans and Item Familiars[/B]: Humans gain the skill knowledge feat at first level in lieu of the skill points. They can choose 2 cross class skills and add them to class skills. For player with an item familiar, the familiar has the skill knowledge feat in lieu of skill synergy at 1st level. The items owner can choose 2 skills to add to his or her class list.The item "lends" these skills to the owner. if the item is lost or seperated from the owner he looses the items skills as class skills. 6. [B]Weapon Groups:[/B] [I]Weapon group proficiencies by class, taken at first level:[/I] Barbarian basic group plus any other 3 Bard basic plus any other 2 Cleric basic plus any other 2 Druid basic plus either druid weapons or spears Fighter basic plus any four. Also, Weapon group (any) is added to Fighters list of bonus feats. Monk basic weapons plus any other one. Paladin basic plus any other 3 Ranger basic plus any other 3 Rogue basic plus any other 2 Sorcerer basic plus either spears or crossbows Wizard basic or crossbows For Paragon levels taken at first level: Dwarf treat as fighter Elf treat as ranger gnome treat as bard halfling treat as rogue half orc treat as barbarian human treat as fighter ; for adaptive skill add one cross class skill to class skill. When multiclassing, add one weapon group when a new class is taken. [I]Racial favored weapons and groups[/I]: Dwarf:Any dwarf who has weapon group axes is also proficient with the dwarven waraxe (for one handed use) and dwarven urgosh. Elf: All elves automatically have weapon group bows and either Weapon group (heavy blades) or WG (light blades) Gnomes: Any gnome who has WG (picks and hammers) is also proficient with the gnome hooked hammer. Weapon Groups by Type: [B]Axes[/B]: handaxe, battleaxe,greataxe, and dwarven waraxe(2 handed use) [B]Basic:[/B] club,dagger, quarterstaff [B]Bows:[/B]shortbow,longbow,composite short and longbow. [B]Claw Weapons[/B]: punching dagger, spiked guantlet. [B]Crossbows:[/B] heavy, light, repeating light and havey crossbows [B]Druid Weapons:[/B] club,dagger,dart,quarterstaff,scimitar,sickle,shortspear,sling, spear [B]Exotic double weapon[/B]: this feat gives profeciency in the exotic double weapon associated with groups you already have. Examples- [I]axes: orc double axe, dwraven urgosh (non dwarves must also have WG: spears and lances) Picks and Hammers: (non gnomes) gnome hooked hammer[/I] [B]Exotic weapon:[/B] this feat gives profeciency in the exotic weapon associated with groups you already have.Examples- [I]Axes: dwarven waraxe(one handed use) Flails and chains:spiked chain, whip Heavy Blades: bastard sword (one handed use) Light Blades: kukri Slings and thrown wepaons:bolas, shuriken[/I] [B]Flails and Chains:[/B]light flail and heavy flail [B]Heavy Blades:[/B]longsword, greatsword, falchion, scimitar,and bastard sword (2 handed use) [B]Light blades:[/B]dagger, punching dagger, rapier, shortsword [B]Maces and Clubs:[/B] club, light mace, heavy mace, greatclub, quarterstaff, sap [B]Monk Weapons:[/B] kama, nunchaku, quartestaff, sai,shuriken, and siangham [B]Picks and Hammers:[/B] light and havey pick, light hammer, warhammer, scythe [B]Polearms:[/B]glaive, guisarme, halbred, and ransuer [B]Slings and thrown weapons:[/B] dart and sling [B]Spears and lances:[/B] javelin, lance,longspear, shortspear, and trident As always let me know any complaints questions, etc.. [/QUOTE]
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