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General Tabletop Discussion
*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 2855638" data-attributes="member: 39593"><p>Thank you Shemmy! Looks like you said what I felt before I even got the chance. Though I'm somewhere between you and dicefreaks on the power level thing. Especially with the cosmic entity template idea that makes them equivalent to or greater than deities. So I figure they should have stats for in case it comes up they should match the flavor. Otherwise why don't the gods just wipe them out and take their layer? Over at Dicefreaks one of their mods showed how using the RAW for it Kurtlemak could b**ch-slap Asmodeus around for eleven rounds then give his spear to a first level kobold and have it kill the Lord of the Nine Hells. And that just disgusts me as an example of completely ill-thought out design. It should all be modular but each piece is supposed to actually work in conjunction with all the others.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 2855638, member: 39593"] Thank you Shemmy! Looks like you said what I felt before I even got the chance. Though I'm somewhere between you and dicefreaks on the power level thing. Especially with the cosmic entity template idea that makes them equivalent to or greater than deities. So I figure they should have stats for in case it comes up they should match the flavor. Otherwise why don't the gods just wipe them out and take their layer? Over at Dicefreaks one of their mods showed how using the RAW for it Kurtlemak could b**ch-slap Asmodeus around for eleven rounds then give his spear to a first level kobold and have it kill the Lord of the Nine Hells. And that just disgusts me as an example of completely ill-thought out design. It should all be modular but each piece is supposed to actually work in conjunction with all the others. [/QUOTE]
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Demon Lords and Princes: How *Bad* Should They Be?
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