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*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Pants" data-source="post: 2855704" data-attributes="member: 8849"><p>No doubt.</p><p></p><p>I've always been of the opinion that the Archfiends *should* be killable. They aren't gods (no matter what PS made some of them), they may be powers, but they aren't gods. But then again, I realise that my opinion is not in the majority. </p><p></p><p>I was really hoping that FCI wouldn't even have <em>any</em> Archfiend stats as no matter how they were statted out, controversy would result. </p><p></p><p>So far, if I were to use a Demon Prince in my game *as an enemy, to be battled and possibly slain* I know that I'd probably use various combinations of published stats. The FCI stats sound perfect for avatar stats. Sepulchrave's methods for buffing Archfiends on their home layers would be used in conjunction with greatly modified BoVD stats. The Tome of Horrors stats are really... not weak, per say, but just boring. The Dicefreaks are so high powered as to be completely useless to me.</p><p></p><p>Now, that having been said, I'd prefer to have a set of guidelines for buffing Archfiends so that DM's can work with an established baseline (maybe the FCI stats?) and make them as powerful as they want. Now, some may cry 'Boo hoo, that creates a lot of work for me the DM!' but considering that you're thinking of using the stats already, you've already invested lots of time into running these guys. No one is going to agree on how powerful they should be, hell, some don't even WANT stats for them, but for them, it's just easy enough to ignore them, well.... maybe it's not.</p><p></p><p>Apparently, FCI has some guidelines for buffing the Archfiends, but since I don't have the book, I'm not sure how extensive they are and can't really comment on them now.</p></blockquote><p></p>
[QUOTE="Pants, post: 2855704, member: 8849"] No doubt. I've always been of the opinion that the Archfiends *should* be killable. They aren't gods (no matter what PS made some of them), they may be powers, but they aren't gods. But then again, I realise that my opinion is not in the majority. I was really hoping that FCI wouldn't even have [i]any[/i] Archfiend stats as no matter how they were statted out, controversy would result. So far, if I were to use a Demon Prince in my game *as an enemy, to be battled and possibly slain* I know that I'd probably use various combinations of published stats. The FCI stats sound perfect for avatar stats. Sepulchrave's methods for buffing Archfiends on their home layers would be used in conjunction with greatly modified BoVD stats. The Tome of Horrors stats are really... not weak, per say, but just boring. The Dicefreaks are so high powered as to be completely useless to me. Now, that having been said, I'd prefer to have a set of guidelines for buffing Archfiends so that DM's can work with an established baseline (maybe the FCI stats?) and make them as powerful as they want. Now, some may cry 'Boo hoo, that creates a lot of work for me the DM!' but considering that you're thinking of using the stats already, you've already invested lots of time into running these guys. No one is going to agree on how powerful they should be, hell, some don't even WANT stats for them, but for them, it's just easy enough to ignore them, well.... maybe it's not. Apparently, FCI has some guidelines for buffing the Archfiends, but since I don't have the book, I'm not sure how extensive they are and can't really comment on them now. [/QUOTE]
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