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*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Pants" data-source="post: 2855877" data-attributes="member: 8849"><p>What's to say that the Demon Lord's don't have better stats in FR... oh wait, Champions of Darkness or whatever kinda nuked that idea... Well, never said they didn't screw stuff up...</p><p></p><p>However, the powerlevel of certain things changes depending upon the campaign. In one campaign, the mortal power level may scale off at around 18th level, while in another it may go as high as 40th. Eberron is a pretty low powered world. Many of the 'high level NPC's' taper off around 20th level (and one of those 20th level folks is a sentient <strong>tree</strong>.)</p><p></p><p>Then there's FR, with it's multitudes of high level folks running around killing 16th level kobolds. Obviously, the power level is different here. FR also has meddling gods, while Eberron has gods... that don't interfere with the daily lives of mortals. That throws another wrench into the mix.</p><p></p><p>Obviously, creatures that may not be appropriate power-level wise might fit into Eberron no problem, while creatures that have an appropriate power-level for Eberron may be ridiculously weak.</p><p></p><p></p><p>Sorry, my bad.</p><p></p><p></p><p>IF I want them to, they will be beatable at 16th level. It's my campaign. Obviously, not everyone wants that, which is why they have a base level of power with which you can advance them from.</p><p></p><p></p><p>Maybe I do. Have you asked my opinion on them?</p><p></p><p></p><p>A proper scale depending upon the campaign. Who's to say that I use the D&D stats? Who's to say that I don't weaken the gods too? Who's to say that I consider level 20 to be the epitome of mortal ability and progress further is impossible?</p><p></p><p></p><p>Which is why I like the scalable demon lord idea. Scale them to your convenience.</p><p></p><p></p><p>What's wrong with that?</p></blockquote><p></p>
[QUOTE="Pants, post: 2855877, member: 8849"] What's to say that the Demon Lord's don't have better stats in FR... oh wait, Champions of Darkness or whatever kinda nuked that idea... Well, never said they didn't screw stuff up... However, the powerlevel of certain things changes depending upon the campaign. In one campaign, the mortal power level may scale off at around 18th level, while in another it may go as high as 40th. Eberron is a pretty low powered world. Many of the 'high level NPC's' taper off around 20th level (and one of those 20th level folks is a sentient [b]tree[/b].) Then there's FR, with it's multitudes of high level folks running around killing 16th level kobolds. Obviously, the power level is different here. FR also has meddling gods, while Eberron has gods... that don't interfere with the daily lives of mortals. That throws another wrench into the mix. Obviously, creatures that may not be appropriate power-level wise might fit into Eberron no problem, while creatures that have an appropriate power-level for Eberron may be ridiculously weak. Sorry, my bad. IF I want them to, they will be beatable at 16th level. It's my campaign. Obviously, not everyone wants that, which is why they have a base level of power with which you can advance them from. Maybe I do. Have you asked my opinion on them? A proper scale depending upon the campaign. Who's to say that I use the D&D stats? Who's to say that I don't weaken the gods too? Who's to say that I consider level 20 to be the epitome of mortal ability and progress further is impossible? Which is why I like the scalable demon lord idea. Scale them to your convenience. What's wrong with that? [/QUOTE]
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