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Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Pants" data-source="post: 2855952" data-attributes="member: 8849"><p>From a flavor standpoint, yes.</p><p></p><p></p><p>True.</p><p></p><p></p><p>Depends.</p><p>However, an appropriate base level must be achieved, from which the sliding scale would descend from. Now, do you have HotA? Are you reading it now? Because it seems like some of those who have the book are saying that these stats are calculated as if the Lord were off his or her lair. Others are saying, no it's not written that way.</p><p></p><p>Now, since I don't have the book, I can't really judge. However, let's go with the assumption, that these are their stats on plane or off plane. Now, if each one had a CR higher than the average Balor's, then I'd say that an appropriate 'base line' has been achieved (not accounting for the fact that CR isn't very good at power assessment). This way, the demon lords are above (not much) the 'average' Balor and can be advanced until you reach whatever power level you desire. Sure it takes work, but it's better than having stats that are <em>completely</em> useless or having no stats at all (assuming you want stats).</p><p></p><p></p><p>Or you can be a 2e baernaloth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>It's a <em>game</em>, anyone can play however they wish. If someone <em>really</em> wants to play that way and everyone is having fun, how can you dump on their play style? I don't want to play that way, but maybe someone does. It's not bad-wrong.</p><p></p><p></p><p>Not a very good comparison. </p><p>You're comparing a mere mechanic (a Jump check) to a creature with past and flavor to it (a demon lord).</p><p></p><p></p><p>Actually, it's my game, I can really do whatever I want in it, but that's really beside the point.</p><p> </p><p></p><p>Nitpick, Demo doesn't rule the Abyss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Regardless of what I may be saying, I do agree with you that the status quo power level should be maintained. I'm just arguing that, as seen all over the internet, NO ONE AGREES ON HOW POWERFUL THEY SHOULD BE. Which is why I advocate the Advancing the Archfiends idea, using an 'appropriate' base power level established. Since I don't have the book, I don't really know if the stats would or do represent an appropriate base power level. I'll find out when I get it.</p></blockquote><p></p>
[QUOTE="Pants, post: 2855952, member: 8849"] From a flavor standpoint, yes. True. Depends. However, an appropriate base level must be achieved, from which the sliding scale would descend from. Now, do you have HotA? Are you reading it now? Because it seems like some of those who have the book are saying that these stats are calculated as if the Lord were off his or her lair. Others are saying, no it's not written that way. Now, since I don't have the book, I can't really judge. However, let's go with the assumption, that these are their stats on plane or off plane. Now, if each one had a CR higher than the average Balor's, then I'd say that an appropriate 'base line' has been achieved (not accounting for the fact that CR isn't very good at power assessment). This way, the demon lords are above (not much) the 'average' Balor and can be advanced until you reach whatever power level you desire. Sure it takes work, but it's better than having stats that are [i]completely[/i] useless or having no stats at all (assuming you want stats). Or you can be a 2e baernaloth. :p It's a [i]game[/i], anyone can play however they wish. If someone [i]really[/i] wants to play that way and everyone is having fun, how can you dump on their play style? I don't want to play that way, but maybe someone does. It's not bad-wrong. Not a very good comparison. You're comparing a mere mechanic (a Jump check) to a creature with past and flavor to it (a demon lord). Actually, it's my game, I can really do whatever I want in it, but that's really beside the point. Nitpick, Demo doesn't rule the Abyss. ;) Regardless of what I may be saying, I do agree with you that the status quo power level should be maintained. I'm just arguing that, as seen all over the internet, NO ONE AGREES ON HOW POWERFUL THEY SHOULD BE. Which is why I advocate the Advancing the Archfiends idea, using an 'appropriate' base power level established. Since I don't have the book, I don't really know if the stats would or do represent an appropriate base power level. I'll find out when I get it. [/QUOTE]
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