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Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Glyfair" data-source="post: 2856266" data-attributes="member: 53"><p>IIRC, it's been said that their plane eventually reforms these Demon Lords. </p><p></p><p>While my preference would vary from campaign to campaign, I think with the "standard D&D assumptions" I'd like my 20th level party to be able to kill a Demon Lord at the culmination of the campaign. However, I wouldn't want they Demon Lord to be destroyed.</p><p></p><p>For example, I'd like ran a campaign where the party fought some giants, wandering in the underdark for a while, went to the Abyss and killed a Spider Demon goddess in her spider palace. The players will know they defeated the threat for quite a while, until she reforms at some later time (decades, generations, centuries - whatever fits the campaign).</p><p></p><p>What my <em>ideal</em> presentation would be to give options for the Demon Lords. You don't need to support the DMs who want the "untouchable godlike demon lords" (since they have no use for anything but personalities). For the DMs who want epic level challenges, you create 40 CR creatures. For the DMs who want the Demon Lords just out of the range of 20th level characters, you give them CRs in the high 20s-low 30s. For the DMs who want challenges for their 20th level characters you create you give versions with a CR in the 20-25 range. Then create a version with the CR in the 10th level range.</p><p></p><p>Then you simply create a heirarchy. The highest level is the Demon Lord. The next level is outside his plane. The following level is his avatar. The lowest level is his aspect. The DM picks the level he wants, the versions below that represent the other variations.</p><p></p><p>Unfortunately, that's not very practical unless the product is focusing only on one or two Demon Lords. Still, I run an Eberron campaign right now, and I would find the lower ranges most useful for me. My homebrew campaigns would vary, based on the cosmology assumptions I use.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2856266, member: 53"] IIRC, it's been said that their plane eventually reforms these Demon Lords. While my preference would vary from campaign to campaign, I think with the "standard D&D assumptions" I'd like my 20th level party to be able to kill a Demon Lord at the culmination of the campaign. However, I wouldn't want they Demon Lord to be destroyed. For example, I'd like ran a campaign where the party fought some giants, wandering in the underdark for a while, went to the Abyss and killed a Spider Demon goddess in her spider palace. The players will know they defeated the threat for quite a while, until she reforms at some later time (decades, generations, centuries - whatever fits the campaign). What my [i]ideal[/i] presentation would be to give options for the Demon Lords. You don't need to support the DMs who want the "untouchable godlike demon lords" (since they have no use for anything but personalities). For the DMs who want epic level challenges, you create 40 CR creatures. For the DMs who want the Demon Lords just out of the range of 20th level characters, you give them CRs in the high 20s-low 30s. For the DMs who want challenges for their 20th level characters you create you give versions with a CR in the 20-25 range. Then create a version with the CR in the 10th level range. Then you simply create a heirarchy. The highest level is the Demon Lord. The next level is outside his plane. The following level is his avatar. The lowest level is his aspect. The DM picks the level he wants, the versions below that represent the other variations. Unfortunately, that's not very practical unless the product is focusing only on one or two Demon Lords. Still, I run an Eberron campaign right now, and I would find the lower ranges most useful for me. My homebrew campaigns would vary, based on the cosmology assumptions I use. [/QUOTE]
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