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Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Gold Roger" data-source="post: 2858418" data-attributes="member: 33904"><p>No, my game propably wouldn't have been hurt. With my preference for slow advancement it would take years till I had a game from level 1 to 20. Before that it propably takes years before I could get such a game and then I'm not sure there would be a demon prince in that game. </p><p></p><p>I'm more about defending the underlying phillosophy I see in the decision rather than the actual gaming impact. I'm also not 100% satisfied with the path taken.</p><p></p><p>However, what would have been a consistent cosmology solution for one, wouldn't have been for another, and most people clamoring for it already have their own solution. So why not satisfy the others?</p><p></p><p></p><p></p><p>Well, I've never played epic, haven't even read much of epic rules.</p><p></p><p>For one, many people simply aren't interested in over the top gameply, while others don't like all the number crunching. But I'm not one of those and these people have a problem with D&D anyway.</p><p></p><p>So what's my problem with epic? I think the game should have, in general core sense, a locking point. A point where you've done it all. Been there, done that, have all the power a mortal can take. If people want to remove that point for their homegame I'm cool with that. But I belief that for both generaly design principle and for personal expectation there should be a level cap in the core assumptions.</p><p></p><p>My point here is: Would we have all that hassle now, had the game been build for 20 (or 25 or 30) level play in the first place. The lack of a professional complete definition of powerlevels all build into the core mechanism of game is what annoys me.</p><p></p><p>Hell (teh he), since current D&D obviously doesn't work that way and I'm not exactly for being adamant in one's position for the lone sake that it's my position, you and some others may even have convinced me that I should propably try it one day or another. But I still maintain that a game should be build in a way that it can be played "start to finish" within it's natural boundries and premise.</p><p></p><p></p><p></p><p>Ironically I generalised when complaining about generalising attacks. I'm sorry for that and would like to appologise.</p><p></p><p>The generalizing attacks where in the other thread. One poster was especially of fault of this, though I don't want a personal war or somesuch and intentionally didn't call names. The asskisser comment was actually made after the mods had already called people on their behavior. Maybe it's already deleted by now.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2858418, member: 33904"] No, my game propably wouldn't have been hurt. With my preference for slow advancement it would take years till I had a game from level 1 to 20. Before that it propably takes years before I could get such a game and then I'm not sure there would be a demon prince in that game. I'm more about defending the underlying phillosophy I see in the decision rather than the actual gaming impact. I'm also not 100% satisfied with the path taken. However, what would have been a consistent cosmology solution for one, wouldn't have been for another, and most people clamoring for it already have their own solution. So why not satisfy the others? Well, I've never played epic, haven't even read much of epic rules. For one, many people simply aren't interested in over the top gameply, while others don't like all the number crunching. But I'm not one of those and these people have a problem with D&D anyway. So what's my problem with epic? I think the game should have, in general core sense, a locking point. A point where you've done it all. Been there, done that, have all the power a mortal can take. If people want to remove that point for their homegame I'm cool with that. But I belief that for both generaly design principle and for personal expectation there should be a level cap in the core assumptions. My point here is: Would we have all that hassle now, had the game been build for 20 (or 25 or 30) level play in the first place. The lack of a professional complete definition of powerlevels all build into the core mechanism of game is what annoys me. Hell (teh he), since current D&D obviously doesn't work that way and I'm not exactly for being adamant in one's position for the lone sake that it's my position, you and some others may even have convinced me that I should propably try it one day or another. But I still maintain that a game should be build in a way that it can be played "start to finish" within it's natural boundries and premise. Ironically I generalised when complaining about generalising attacks. I'm sorry for that and would like to appologise. The generalizing attacks where in the other thread. One poster was especially of fault of this, though I don't want a personal war or somesuch and intentionally didn't call names. The asskisser comment was actually made after the mods had already called people on their behavior. Maybe it's already deleted by now. [/QUOTE]
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