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*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="heirodule" data-source="post: 2858616" data-attributes="member: 4081"><p>I don't know if anyone has made this kind of point yet, so I'll make it.</p><p></p><p>It seems to me that the issue where background on the demons says they've kicked out deities, or they rule 1000s of demons, but, if CR 22, can be easily beaten by a few hundred demons they rule, or clearly, beaten by dieties could be addressed thusly:</p><p></p><p>outsiders have a seperate power rating for abilities they have that are a reflection of their status as metaphysical entities that distinguish between their physical(and magical etc) power and their 'psychic/mythopoeic/deific power')</p><p></p><p>A demon lord doesn't rule 1000 demons because he can hit better than them or has more HP. He has some hold over them that is UNRELATED to that, and that aspect of their power is sublimated in the game rules which focus on PCs doing things with them.</p><p></p><p>A king can rule a kingdom without having to beat everyone in the kingdom. </p><p></p><p>And demon lords should be able to kick our dieties by powers that are on a different 'plane' of reality than the 'mundane' reality of hitting with swords, spells, etc. It would be best if all this was quantifyable in a game sense. It might be best to put in terms of another game entirely</p><p></p><p>When the PCs fight the devil, you use D&D rules. When the demons fight the devils, use Chess to resolve the fight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="heirodule, post: 2858616, member: 4081"] I don't know if anyone has made this kind of point yet, so I'll make it. It seems to me that the issue where background on the demons says they've kicked out deities, or they rule 1000s of demons, but, if CR 22, can be easily beaten by a few hundred demons they rule, or clearly, beaten by dieties could be addressed thusly: outsiders have a seperate power rating for abilities they have that are a reflection of their status as metaphysical entities that distinguish between their physical(and magical etc) power and their 'psychic/mythopoeic/deific power') A demon lord doesn't rule 1000 demons because he can hit better than them or has more HP. He has some hold over them that is UNRELATED to that, and that aspect of their power is sublimated in the game rules which focus on PCs doing things with them. A king can rule a kingdom without having to beat everyone in the kingdom. And demon lords should be able to kick our dieties by powers that are on a different 'plane' of reality than the 'mundane' reality of hitting with swords, spells, etc. It would be best if all this was quantifyable in a game sense. It might be best to put in terms of another game entirely When the PCs fight the devil, you use D&D rules. When the demons fight the devils, use Chess to resolve the fight. :-) [/QUOTE]
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