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Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Ripzerai" data-source="post: 2858737" data-attributes="member: 38324"><p>But they'd be wrong. I say that not out of arrogance, but this argument has gone on for quite some time now and no one's managed to say why it isn't nonsensical as it is.</p><p></p><p></p><p></p><p>I don't have a problem with that. Even Planescape had some Abyssal layers ruled by balors, and I think characters like Red Shroud or the Marquisse of Sorrow ought to be nearly lordly in power. Some nonunique rulers might even be stronger than some unique ones. </p><p></p><p>But the <em>iconic</em> rulers of the Abyss - Demogorgon, Orcus, and Graz'zt as the greatest three - they ought to be special.</p><p></p><p></p><p></p><p>I don't remember any complaints about the <em>Book of Vile Darkness</em> archfiends being too strong. This is a new-coined issue, a problem created where none existed before. Nobody would mind if the demon lords were all CR 21+, and a lot of bitterness would be mollified. That's why I'm so bewildered at the intensity of the opposition here. <em>Juiblex at CR 21? How outrageous! That would make him useless in my game!</em></p><p></p><p></p><p></p><p></p><p>You've said a lot of stuff, but you haven't offered any reason for making them less or equal in power to balors other than "It can be rationalized, it can be scaled, I don't see what the big deal is."</p><p></p><p>It's <em>not</em> a big deal, it <em>can</em> be scaled, and it can possibly even be rationalized (anything's possible). That doesn't mean it's a good idea, or that it's something that's necessary to serve the broadest possible audience. It actually unnecessarily <em>narrows</em> the audience. Add four hit dice to every demon ruler and not only would the "Epic Go Home" group still be content, but a lot of other people would be happier as well.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 2858737, member: 38324"] But they'd be wrong. I say that not out of arrogance, but this argument has gone on for quite some time now and no one's managed to say why it isn't nonsensical as it is. I don't have a problem with that. Even Planescape had some Abyssal layers ruled by balors, and I think characters like Red Shroud or the Marquisse of Sorrow ought to be nearly lordly in power. Some nonunique rulers might even be stronger than some unique ones. But the [i]iconic[/i] rulers of the Abyss - Demogorgon, Orcus, and Graz'zt as the greatest three - they ought to be special. I don't remember any complaints about the [i]Book of Vile Darkness[/i] archfiends being too strong. This is a new-coined issue, a problem created where none existed before. Nobody would mind if the demon lords were all CR 21+, and a lot of bitterness would be mollified. That's why I'm so bewildered at the intensity of the opposition here. [i]Juiblex at CR 21? How outrageous! That would make him useless in my game![/i] You've said a lot of stuff, but you haven't offered any reason for making them less or equal in power to balors other than "It can be rationalized, it can be scaled, I don't see what the big deal is." It's [i]not[/i] a big deal, it [i]can[/i] be scaled, and it can possibly even be rationalized (anything's possible). That doesn't mean it's a good idea, or that it's something that's necessary to serve the broadest possible audience. It actually unnecessarily [i]narrows[/i] the audience. Add four hit dice to every demon ruler and not only would the "Epic Go Home" group still be content, but a lot of other people would be happier as well. [/QUOTE]
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