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Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="GVDammerung" data-source="post: 2858808" data-attributes="member: 33060"><p>A good deal of D&D takes place, proverbally, in "a comfy armchair." DMs read far more than they use in a great many cases, and probably consider more than that. That is part of the appeal of D&D to the DM, imagining the possibilities and choosing which to make real for the players and how to do so. Players well consider their characters, at least most do in my experience. D&D is an immersive experience for many and part of that immersion is thinking about the game even when not yet playing. And part of what makes the "armchair" aspects of D&D so appealing is the game's mythology as it enriches what would otherwise be a much drier experience. I think you sell the game short again to dismiss its "armchair" aspect so out of hand. </p><p></p><p>Indeed, part of what makes D&D appeal to more people than some other fantasy games is, in part I believe, its rich mythology. In part, it saves DMs time, but equally it draws the reader in more than a more bare bones "just the Rules" approach. Indeed, some games are little more than "good" mythology - Call of Cthulthu, VtM. D&D hits a nice balance. Respect that balance. Respect the "armchair!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2858808, member: 33060"] A good deal of D&D takes place, proverbally, in "a comfy armchair." DMs read far more than they use in a great many cases, and probably consider more than that. That is part of the appeal of D&D to the DM, imagining the possibilities and choosing which to make real for the players and how to do so. Players well consider their characters, at least most do in my experience. D&D is an immersive experience for many and part of that immersion is thinking about the game even when not yet playing. And part of what makes the "armchair" aspects of D&D so appealing is the game's mythology as it enriches what would otherwise be a much drier experience. I think you sell the game short again to dismiss its "armchair" aspect so out of hand. Indeed, part of what makes D&D appeal to more people than some other fantasy games is, in part I believe, its rich mythology. In part, it saves DMs time, but equally it draws the reader in more than a more bare bones "just the Rules" approach. Indeed, some games are little more than "good" mythology - Call of Cthulthu, VtM. D&D hits a nice balance. Respect that balance. Respect the "armchair!" :D [/QUOTE]
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