Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GVDammerung" data-source="post: 2858854" data-attributes="member: 33060"><p>As Shade notes, they never lost "kickable" status; it was rather a matter of how and by whom. What has been done here, apparently, it to make them easily "kickable." Or reasonably "kickable" by a 20th Level party, if you prefer. I might see that if there were no such thing as a campaign, if every progression to 20th level occurred in isolation. They do not.</p><p></p><p>In published settings, one campaign follows the next. So if party No. 1 kicks Demogorgon, he is kicked when party No. 2 comes along. That degrades the metatext of that setting.</p><p></p><p>In a home brew, most DMs I know do not create a new homebrew everytime they start new characters. Their homebrews build over time and many character archs, so the same dynamic is in effect. Once Demogorgon is kicked, he is kicked, degrading the metatext.</p><p></p><p>And once Demogorgon, Grazzt and Orcus are each kicked, each by a different party? The Abyss just lost a huge and major dynamic that animates the whole. The game is poorer.</p><p></p><p>Kickable need not, and should not, mean easily kicked. Kicking a demon prince should not be something any party, even a 20th level one, calmly contemplates, let alone sees as a reasonable possibility. I agree that demon princes should, by some measurre, be kickable. I do not believe they should ever be easily, reasonably or predictably kickable.</p><p></p><p>Demon princes represent the pinnacle of evil given form. Consider that for a moment. </p><p></p><p>And what does a 20th level part represent? The pinnacle of anything other than character advancement? No. </p><p></p><p>So, the pinnacle of evil incarnate should be kickable by any group that has managed to obtain 20th level (with all the magic that emplies)? No. Not unless one is a hopeless power gamer and/or PC egotist.</p><p></p><p>Special. Demon princes are, by defination, special among their kind, even unique. 20th Level PCs are not, not to the same degree, among their kind. They are exceptional, perhaps, but the next campaign will see another set rise to an equal level. They are not then as special, and certainly not unique. When you consider that the PCs embody no metaphysical archetype, they are even less special and far from unique.</p><p></p><p>The idea of easily, reasonably or demonstrably kickable demon princes then completely falls apart. Demon princes should be kickable only under conditions or circumstances that fully meet their role in the D&D cosmology. Not as just another big monster. Demon princes should never been seen as just bigger monsters. While not deities, neither are they overgrown umberhulks.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2858854, member: 33060"] As Shade notes, they never lost "kickable" status; it was rather a matter of how and by whom. What has been done here, apparently, it to make them easily "kickable." Or reasonably "kickable" by a 20th Level party, if you prefer. I might see that if there were no such thing as a campaign, if every progression to 20th level occurred in isolation. They do not. In published settings, one campaign follows the next. So if party No. 1 kicks Demogorgon, he is kicked when party No. 2 comes along. That degrades the metatext of that setting. In a home brew, most DMs I know do not create a new homebrew everytime they start new characters. Their homebrews build over time and many character archs, so the same dynamic is in effect. Once Demogorgon is kicked, he is kicked, degrading the metatext. And once Demogorgon, Grazzt and Orcus are each kicked, each by a different party? The Abyss just lost a huge and major dynamic that animates the whole. The game is poorer. Kickable need not, and should not, mean easily kicked. Kicking a demon prince should not be something any party, even a 20th level one, calmly contemplates, let alone sees as a reasonable possibility. I agree that demon princes should, by some measurre, be kickable. I do not believe they should ever be easily, reasonably or predictably kickable. Demon princes represent the pinnacle of evil given form. Consider that for a moment. And what does a 20th level part represent? The pinnacle of anything other than character advancement? No. So, the pinnacle of evil incarnate should be kickable by any group that has managed to obtain 20th level (with all the magic that emplies)? No. Not unless one is a hopeless power gamer and/or PC egotist. Special. Demon princes are, by defination, special among their kind, even unique. 20th Level PCs are not, not to the same degree, among their kind. They are exceptional, perhaps, but the next campaign will see another set rise to an equal level. They are not then as special, and certainly not unique. When you consider that the PCs embody no metaphysical archetype, they are even less special and far from unique. The idea of easily, reasonably or demonstrably kickable demon princes then completely falls apart. Demon princes should be kickable only under conditions or circumstances that fully meet their role in the D&D cosmology. Not as just another big monster. Demon princes should never been seen as just bigger monsters. While not deities, neither are they overgrown umberhulks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
Top