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General Tabletop Discussion
*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Uder" data-source="post: 2859699" data-attributes="member: 11949"><p>The word, yes, but not the idea. Back then we called it "We only use book a,b,c, with a little of x,y, and z".</p><p></p><p>And EGG is very well known for the soft sell... weren't you supposed to only use official hexagon paper, or you weren't truly playing AD&D? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Turn the page to find "...everything contained within this book is guidelines, not rules. DDG is an aid for the DM, not instructions. We would not presume to tell a Dungeon Master how to set up his or her campaign's religious system."</p><p></p><p>So yeah, I guess we can agree they had their cake and ate it too.</p><p></p><p>Really, though, if he considered the addition of such powers to demon lords and archdevils so indispensible, why not include them for the big bads included in Monster Manual II? Perhaps then, as now, unassailable badguys didn't prove popular with the player base. I'm not psychic, so I have to wonder if they were popular with EGG himself or those in his circle of players. Certainly adding such powers to these beings makes the deeds of Zagyg, Erac's Cousin, Robilar and others seem impossible... at least if they truly did occur at the table and weren't "dressed up" for publication.</p><p></p><p>And yes, later in DDG they suggest adding a short list of generic deific powers to many monsters in the MM and Fiend Folio, but off the top of my head the idea wasn't followed through in any other books until the Manual of the Planes (where the caveat is given that these divine abilities should only work on the devils' or demons' home planes). Why do you suppose the idea was dropped until after EGG had left the fold?</p></blockquote><p></p>
[QUOTE="Uder, post: 2859699, member: 11949"] The word, yes, but not the idea. Back then we called it "We only use book a,b,c, with a little of x,y, and z". And EGG is very well known for the soft sell... weren't you supposed to only use official hexagon paper, or you weren't truly playing AD&D? :p Turn the page to find "...everything contained within this book is guidelines, not rules. DDG is an aid for the DM, not instructions. We would not presume to tell a Dungeon Master how to set up his or her campaign's religious system." So yeah, I guess we can agree they had their cake and ate it too. Really, though, if he considered the addition of such powers to demon lords and archdevils so indispensible, why not include them for the big bads included in Monster Manual II? Perhaps then, as now, unassailable badguys didn't prove popular with the player base. I'm not psychic, so I have to wonder if they were popular with EGG himself or those in his circle of players. Certainly adding such powers to these beings makes the deeds of Zagyg, Erac's Cousin, Robilar and others seem impossible... at least if they truly did occur at the table and weren't "dressed up" for publication. And yes, later in DDG they suggest adding a short list of generic deific powers to many monsters in the MM and Fiend Folio, but off the top of my head the idea wasn't followed through in any other books until the Manual of the Planes (where the caveat is given that these divine abilities should only work on the devils' or demons' home planes). Why do you suppose the idea was dropped until after EGG had left the fold? [/QUOTE]
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