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*TTRPGs General
Demon Lords and Princes: How *Bad* Should They Be?
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<blockquote data-quote="Toras" data-source="post: 2861151" data-attributes="member: 13626"><p>Even if you freeze your character's level at 20, I would not characterize assaulting a Demon Lord within his realm (where his entourage will primarily exist) as a 'reasonable challenge'. It should be an awe inspiring task, the likes of which would shatter a lesser person to attempt. An awesome battle the scope and depth of which would defy description. The sky should be shrowded by winged angels and flying demons, locked in combat more terrible than can be imagined.</p><p></p><p>The characters should be in the thick of it, their hard one allies and stalwart friends holding the way to the Demon Lord's seat of power. Noble men and Celestial falling around them, they charge forth, having gathered the greatest strength that their kind has to offer. Eldritch magics long thought lost to forgotten empires fire forth, and the touch of a deity invested within his chosen echo through the din. </p><p></p><p>The fight to the chamber should be dangerous, frot with peril beyond hope. The character's navigate their way through should be perilous, possible only by unsurpassed wits and writings a damned soul found while upon the quest. When they arrive, it is a battle of most grave consequences from which some if not all of them might never return. But in the end, they stand triumphant by their own hand or slain in the persuit. </p><p></p><p>That's why the CR and the lack luster stats stick so heavily in my craw. The battle should be at the very edge of possibility for the party, success possible only with a tremendous amount of prep and effort. When they are done, it should be as if the jaws of hell itself snapped shut, close enough to feel its passing. It should be the crowning achievement of a rich and diverse game rather than another Boss at the End of the Level, before you fight Diablo or getting the powerup.</p></blockquote><p></p>
[QUOTE="Toras, post: 2861151, member: 13626"] Even if you freeze your character's level at 20, I would not characterize assaulting a Demon Lord within his realm (where his entourage will primarily exist) as a 'reasonable challenge'. It should be an awe inspiring task, the likes of which would shatter a lesser person to attempt. An awesome battle the scope and depth of which would defy description. The sky should be shrowded by winged angels and flying demons, locked in combat more terrible than can be imagined. The characters should be in the thick of it, their hard one allies and stalwart friends holding the way to the Demon Lord's seat of power. Noble men and Celestial falling around them, they charge forth, having gathered the greatest strength that their kind has to offer. Eldritch magics long thought lost to forgotten empires fire forth, and the touch of a deity invested within his chosen echo through the din. The fight to the chamber should be dangerous, frot with peril beyond hope. The character's navigate their way through should be perilous, possible only by unsurpassed wits and writings a damned soul found while upon the quest. When they arrive, it is a battle of most grave consequences from which some if not all of them might never return. But in the end, they stand triumphant by their own hand or slain in the persuit. That's why the CR and the lack luster stats stick so heavily in my craw. The battle should be at the very edge of possibility for the party, success possible only with a tremendous amount of prep and effort. When they are done, it should be as if the jaws of hell itself snapped shut, close enough to feel its passing. It should be the crowning achievement of a rich and diverse game rather than another Boss at the End of the Level, before you fight Diablo or getting the powerup. [/QUOTE]
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