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<blockquote data-quote="Darth Shoju" data-source="post: 1733752" data-attributes="member: 11397"><p>The campaign I wrapped up last year featured Molloch as the main villain. I wrote that after he was cast out of the Malbolge he was imprisoned by Asmodeus but later freed by a Hellfire Wyrm ally. They fled to Gian (the name of my campaign's planet) as it was being formed and managed to usurp some of the planet's power. Throughout history he and the Hellfire Wyrm posed together pretending to be one villain (a dragon named Adon-Sul-yes, stolen from Tolkien <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Eventually they enacted their plan to pull the planet into the Astral plane and from there into the 9 Hells in a bid for vengeance on Asmodeus (long story how they did this, pretty much the whole campaign was written around it). </p><p> </p><p> At the climax of the campaign, the party ended up going to the 9 Hells, met Bel and then travelled to Malsheem. They parleyed with Martinet and one of the characters was briefly "hit on" by Glasya. They managed to warn Asmodeus (indirectly, all they saw was his goat leg sticking out of the shadows around his throne...they were outside the throne room) who sent a force led by Martinet to oppose the forces of Molloch and the hellfire wyrm (who were both revealed by this point). There was also intervention by a servant of Graz'zt leading some demonic forces trying to get a foothold on Gian (seeing as it was about to become a new layer of Hell and a fantastic position of power for the Blood War). </p><p> </p><p> The forces of Hell, the Abyss and Molloch engaged each other while the party confronted Molloch and eventually defeated him. Martinet came and collected his essence and departed. The party then managed to awaken the judgement and punishment aspects of the creater god of the planet that had been put to sleep by Molloch. They deity's aspects banished the remaining fiendish forces and set the planet back in the Prime.</p><p> </p><p> *phew* So yes, I heavily used them in that campaign and I doubt I ever will again. It was a balancing act to keep them from becoming cheapened by the heavy involvment in the campaign and I may have tipped the balance in the end, but at least we all had fun with it.</p><p> </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 1733752, member: 11397"] The campaign I wrapped up last year featured Molloch as the main villain. I wrote that after he was cast out of the Malbolge he was imprisoned by Asmodeus but later freed by a Hellfire Wyrm ally. They fled to Gian (the name of my campaign's planet) as it was being formed and managed to usurp some of the planet's power. Throughout history he and the Hellfire Wyrm posed together pretending to be one villain (a dragon named Adon-Sul-yes, stolen from Tolkien :p). Eventually they enacted their plan to pull the planet into the Astral plane and from there into the 9 Hells in a bid for vengeance on Asmodeus (long story how they did this, pretty much the whole campaign was written around it). At the climax of the campaign, the party ended up going to the 9 Hells, met Bel and then travelled to Malsheem. They parleyed with Martinet and one of the characters was briefly "hit on" by Glasya. They managed to warn Asmodeus (indirectly, all they saw was his goat leg sticking out of the shadows around his throne...they were outside the throne room) who sent a force led by Martinet to oppose the forces of Molloch and the hellfire wyrm (who were both revealed by this point). There was also intervention by a servant of Graz'zt leading some demonic forces trying to get a foothold on Gian (seeing as it was about to become a new layer of Hell and a fantastic position of power for the Blood War). The forces of Hell, the Abyss and Molloch engaged each other while the party confronted Molloch and eventually defeated him. Martinet came and collected his essence and departed. The party then managed to awaken the judgement and punishment aspects of the creater god of the planet that had been put to sleep by Molloch. They deity's aspects banished the remaining fiendish forces and set the planet back in the Prime. *phew* So yes, I heavily used them in that campaign and I doubt I ever will again. It was a balancing act to keep them from becoming cheapened by the heavy involvment in the campaign and I may have tipped the balance in the end, but at least we all had fun with it. ;) [/QUOTE]
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