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Demon Pact Warlock
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4910528" data-attributes="member: 710"><p>Yep, lots of editing errors. </p><p></p><p></p><p>You have a good point.</p><p></p><p></p><p></p><p>I think I will limit it to Warlock Powers instead. Warlocks usually do not have powers that attack the same target multiple times. It would probably be problematic with something like Blade Cascade (especially since it is an effect). What might be a good idea is to apply the INT bonus to damage not to the extra damage. Note how it lasts only until the start of your next turn, so it is mostly useful for opportunity attacks and when spending action points. </p><p></p><p></p><p>I think there is not much reason for this power to be "able" to limit its targets, and it fits the flavor of a sudden, uncontrolled outburst better. </p><p></p><p></p><p></p><p>Ah, no surprise I missed that. Still not sure if the Reach 2 makes sense then.</p><p></p><p></p><p></p><p>A dreaded copy & paste error. </p><p></p><p></p><p>Yep, the wording is wrong. </p><p></p><p>Cheers, -- N</p></blockquote><p></p><p></p><p>The themes elemental and melee were my general goal in the powers. The other pacts seem to focus more on fire, force, psychic, necrotic, radiant or just plain unnamed damage. </p><p></p><p></p><p>Demon Lords and Princes are mostly found in the upper tiers, I found it more natural to work with the demons at various levels - the powers follow the general "level" structure of the demons (though 1:1 level matches are hard.)</p><p></p><p>It might be an idea to create a few paragon paths, feats or epic destinies related to the Demon Lords and Princes. Maybe also some magic items...</p><p></p><p></p><p>That's something I have been thinking about back and again. Ultimately, my reason is that it's an actual melee attack with claws, not arcane or abyssal energies. I might have to revisit some powers that also have a melee attack flavor to ensure they do the same. </p><p></p><p></p><p>Yes, that is the way to go. (I think the "real" Evistro doesn't have this limitation... I think that once got a Sorceror killed in Thunderspire Labyrinth <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />)</p><p></p><p></p><p>The initial attack basically represents the violent transformation process (most visible with the Immolith, at least when I fix the target line. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>The balance is intended to be similar to Vestige Daily Powers and Barbarian Rage Powers - they grant an encounter long benefit that increases the damage output of the Warlock over time. </p><p></p><p>The damage output of the initial attack of the dailies is comparable to that of other Warlock power - comparable, but generally weaker, since the demonic claw augmentation needs to be accounted for.</p><p></p><p></p><p>Daily or Encounter Powers? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>I assume both, right? I will see what I can do. My first goal was to cover all levels, and I always picked the demon which seemed to fit better to the level and whose ability were easier to model.</p><p>[/QUOTE]</p>
[QUOTE="Mustrum_Ridcully, post: 4910528, member: 710"] Yep, lots of editing errors. You have a good point. I think I will limit it to Warlock Powers instead. Warlocks usually do not have powers that attack the same target multiple times. It would probably be problematic with something like Blade Cascade (especially since it is an effect). What might be a good idea is to apply the INT bonus to damage not to the extra damage. Note how it lasts only until the start of your next turn, so it is mostly useful for opportunity attacks and when spending action points. I think there is not much reason for this power to be "able" to limit its targets, and it fits the flavor of a sudden, uncontrolled outburst better. Ah, no surprise I missed that. Still not sure if the Reach 2 makes sense then. A dreaded copy & paste error. Yep, the wording is wrong. Cheers, -- N[/QUOTE] The themes elemental and melee were my general goal in the powers. The other pacts seem to focus more on fire, force, psychic, necrotic, radiant or just plain unnamed damage. Demon Lords and Princes are mostly found in the upper tiers, I found it more natural to work with the demons at various levels - the powers follow the general "level" structure of the demons (though 1:1 level matches are hard.) It might be an idea to create a few paragon paths, feats or epic destinies related to the Demon Lords and Princes. Maybe also some magic items... That's something I have been thinking about back and again. Ultimately, my reason is that it's an actual melee attack with claws, not arcane or abyssal energies. I might have to revisit some powers that also have a melee attack flavor to ensure they do the same. Yes, that is the way to go. (I think the "real" Evistro doesn't have this limitation... I think that once got a Sorceror killed in Thunderspire Labyrinth :lol:) The initial attack basically represents the violent transformation process (most visible with the Immolith, at least when I fix the target line. ;) ) The balance is intended to be similar to Vestige Daily Powers and Barbarian Rage Powers - they grant an encounter long benefit that increases the damage output of the Warlock over time. The damage output of the initial attack of the dailies is comparable to that of other Warlock power - comparable, but generally weaker, since the demonic claw augmentation needs to be accounted for. Daily or Encounter Powers? ;) I assume both, right? I will see what I can do. My first goal was to cover all levels, and I always picked the demon which seemed to fit better to the level and whose ability were easier to model. [/QUOTE]
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