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Demon Pact Warlock
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4911345" data-attributes="member: 710"><p>Looks indeed a little cleaner. The boon was inspired by the Darkspiral Aura, and I guess I didn't use the errated version. (Don't remember just now if I got it from my Player Guide or not, but probably.)</p><p></p><p></p><p>I don't like the high INT aspect either. Maybe I should just switch to Charisma or Strength, the standard Warlock ability suggestions be damned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I tend to go that route now, too. The initial idea was to still have some ranged power, but ultimately, the Warlock will always have Eldritch Blast, so there is not really a need. </p><p></p><p></p><p>You find single damage types boring, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think dual energy types are something for higher tiers, at these levels, you won't have that many problems with resistant critters. </p><p></p><p>I see your issue with the extra damage, but I also tend to think the benefit is okay - I want such group synergies to happen. And it is not like other Leaders don't have damage improving powers that could be similarly abused. I'll think about it.</p><p></p><p></p><p>I kept rewording this power, and have to check again. You might have a point here with the damage type - what's so abyssal about dealing cold damage. </p><p></p><p></p><p>I consider this part of the risk of pacting with demons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>I thought about that, but the power is basically stolen from the Vrock, and that only deals thunder damage. Maybe I'll ignore that, it kinda feels psychic.</p><p></p><p></p><p>Are you okay with the Minor Action?</p><p></p><p></p><p>Excellent remark. It definitely shouldn't be a trap for the character himself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I thought that not indenting and not saying "make a secondary attack" on the hit line would be enough. An alternative usually would be an effect line, but I already have one.</p><p></p><p></p><p></p><p>Again, I tried to compare damage to existing powers. </p><p></p><p></p><p>Yep.</p><p></p><p></p><p>I used this to help me promote my up-coming line of d18 (TM) dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Opportunity Actions - yes, I have forgotten that option. I should think about it. I agree with the unoccupied square. </p><p></p><p></p><p>It might also be a matter of class role - zones, conjurations and summonings are all very strong controllerish - but the Warlock already has that going for himself, so I tend to think it is okay, and it also fits this Pact. (Though the Infernal Pact might also deserve such powers.</p><p></p><p></p><p>For all attacks. That's why I try to use "Melee Touch" often.</p><p></p><p></p><p>It's an Immolith, they are all fire! But Fire Resistance... wait, why didn't I give it that again? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Will consider it when revisiting the power.</p><p></p><p></p><p>Yes, it is, and probably sufficient. </p><p></p><p></p><p>I think about it. I somehow wanted to represent the themes of the two Balar attacks, that's why I made it two attacks, each with one energy form.</p><p></p><p></p><p>Thanks a lot so far! Lots of good remarks.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4911345, member: 710"] Looks indeed a little cleaner. The boon was inspired by the Darkspiral Aura, and I guess I didn't use the errated version. (Don't remember just now if I got it from my Player Guide or not, but probably.) I don't like the high INT aspect either. Maybe I should just switch to Charisma or Strength, the standard Warlock ability suggestions be damned. ;) I tend to go that route now, too. The initial idea was to still have some ranged power, but ultimately, the Warlock will always have Eldritch Blast, so there is not really a need. You find single damage types boring, eh? ;) I think dual energy types are something for higher tiers, at these levels, you won't have that many problems with resistant critters. I see your issue with the extra damage, but I also tend to think the benefit is okay - I want such group synergies to happen. And it is not like other Leaders don't have damage improving powers that could be similarly abused. I'll think about it. I kept rewording this power, and have to check again. You might have a point here with the damage type - what's so abyssal about dealing cold damage. I consider this part of the risk of pacting with demons. ;) I thought about that, but the power is basically stolen from the Vrock, and that only deals thunder damage. Maybe I'll ignore that, it kinda feels psychic. Are you okay with the Minor Action? Excellent remark. It definitely shouldn't be a trap for the character himself. ;) I thought that not indenting and not saying "make a secondary attack" on the hit line would be enough. An alternative usually would be an effect line, but I already have one. Again, I tried to compare damage to existing powers. Yep. I used this to help me promote my up-coming line of d18 (TM) dice. ;) Opportunity Actions - yes, I have forgotten that option. I should think about it. I agree with the unoccupied square. It might also be a matter of class role - zones, conjurations and summonings are all very strong controllerish - but the Warlock already has that going for himself, so I tend to think it is okay, and it also fits this Pact. (Though the Infernal Pact might also deserve such powers. For all attacks. That's why I try to use "Melee Touch" often. It's an Immolith, they are all fire! But Fire Resistance... wait, why didn't I give it that again? ;) Will consider it when revisiting the power. Yes, it is, and probably sufficient. I think about it. I somehow wanted to represent the themes of the two Balar attacks, that's why I made it two attacks, each with one energy form. Thanks a lot so far! Lots of good remarks. [/QUOTE]
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